1. Academic experts
  2. Research students
  3. Students
  4. Alumni
  5. Senior people at City
  6. Non-academic staff
  7. Honorary graduates

Caroline Aubry

Computer Games Technology MSc
Caroline Aubry

'I chose City mainly because I was impressed by the content of the Computer Game Technology Masters degree as well as the success of past students.'

Why did you choose to study at City, University of London?

I moved to London a while ago and decided to undertake a BA(Hons) in Games Design. At that time, I didn’t know I’d enjoy the programming aspect a lot more than the rest of the game development process. Upon graduating I chose to pursue a career as a game developer. Throughout my career, I realised that it would be beneficial and of a great support to hold an academic degree in programming. I wanted to satisfy my desire to learn from a more technical perspective, effectively providing me with the means to continue exploring the areas that interest me the most within the game industry.

For these reasons, I started looking into different Masters degrees around London where I could keep my commitments with my full-time employment at a game company. City, University of London is a well-known establishment, with a wide selection of degrees, a good location in the heart of the City and considerate timetables. I chose City mainly because I was impressed by the content of the Computer Game Technology Masters degree as well as the success of past students.

What do you enjoy most about your course?

I enjoy that the MSc Computer Games Technology course is both demanding and fulfilling. The dynamic nature of the lectures, with both theoretical and practical sessions being taught has helped my understanding of a wide range of topics that the game industry today requires. I find the timetable very considerable for part-time students, and lecturers are always responding to questions on and off campus. Additionally, there is a good dynamic within the student core, where everybody is happy to share their knowledge and help each other.

What has been your favourite module and why?

While I find it difficult to choose a single module, I believe that Computer Graphics has been the most enjoyable and beneficial for my career. Throughout the module, we learnt how to use OpenGL and, with the use of the lecturer’s template, were able to create an interactive program such as a game. I am able to apply this knowledge at my current workplace, where I often have to deal with shader programming under the Unity game engine.

What has been the highlight of your course so far?

Interactions within the lectures have been a particular personal highlight. For example, in the Game Computer Graphics course, we were able to showcase our end of module coursework while students could vote for their favourites. As it is a game development course, I found it enjoyable to encounter gamification within the teaching environment.

What do you plan to do after you graduate?

I am currently contracted as a developer for a game company that I value, where I am able to learn new skills and improve upon my existing. I would love to continue working on quality games, with experienced people, where passion is key.