People

  1. Students
  2. Alumni
  3. Honorary Graduates
  4. Academic Experts
  1. Professor Adrian David Cheok

portrait of Professor Adrian David Cheok

Professor Adrian David Cheok

Professor of Pervasive Computing

School of Mathematics, Computer Science & Engineering, Department of Computer Science

Contact Information

Contact

Visit Adrian David

A309A, College Building

null

Postal Address

City University London
Northampton Square
London
EC1V 0HB
UK

About

Background

Adrian David Cheok is a chair Professor of Pervasive Computing at City University London.

He is Founder and Director of the Mixed Reality Lab, Singapore. He was formerly Full Professor at Keio University, Graduate School of Media Design and Associate Professor in the National University of Singapore. He has previously worked in real-time systems, soft computing, and embedded computing in Mitsubishi Electric Research Labs, Japan.

He has been working on research covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems, power electronics.

He has successfully obtained approximately $20 million dollars in funding for externally funded projects in the area of wearable computers and mixed reality from Media Development Authority, Nike, National Oilwell Varco, Defense Science Technology Agency, Ministry of Defense, Ministry of Communications and Arts, National Arts Council, Singapore Science Center, and Hougang Primary School. The research output has included numerous high quality academic journal papers, research awards, keynote speeches, international exhibitions, numerous government demonstrations including to government President and Prime Ministers, broadcast television worldwide broadcasts on his research (such as CNN/CNBC/ABC/Discovery/National Geographic etc.), and hundreds of international press media articles.

He has been a keynote and invited speaker at numerous international conferences and events. He was invited to exhibit for two years in the Ars Electronica Museum of the Future, launching in the Ars Electronica Festival 2003. His works “Human Pacman”, “Magic Land”, and “Metazoa Ludens”, were each selected as one of the worlds top inventions by Wired and invited to be exhibited in Wired NextFest 2005 and 2007.

He was awarded the Hitachi Fellowship, the A-STAR Young Scientist of the Year Award, and the SCS Singapore Young Professional of the Year Award. He was invited to be the Singapore representative of the United Nations body IFIP SG 16 on Entertainment Computing and the founding Chairman of the Singapore Computer Society Special Interest Group on Entertainment Computing. He was awarded an Associate of the Arts award by the Minister for Information, Communications and the Arts, Singapore. He was awarded as Fellow in Education, World Technology Network. He was awarded a Microsoft Research Award for Gaming and Graphics. He received the C4C Children Competition Prize for best interaction media for children, the Integrated Art Competition Prize by the Singapore Land Transport Authority, Creativity in Action Award, and a First Prize Nokia Mindtrek Award. He received a First Prize in the Milan International InventiON competition. He is winner of Keio University Gijyuju-sho award, awarded for the best research of the year in Keio University, Japan’s oldest university. He received an SIP Distinguished Fellow Award which honors legendary leaders whose illustrious lives have positively influenced lives across generations and communities around the globe. He was awarded Young Global Leader by the World Economic Forum. This honor is bestowed each year by the World Economic Forum to recognize and acknowledge the top young leaders from around the world for the professional accomplishments, commitment to society and potential to contribute to shaping the future of the world. He was awarded "Honorary Expert" by Telefonica and El Bulli, the number one restaurant in the world. In 2014, he was elected a Fellow of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA), an organisation which is committed to finding innovative practical solutions to today's social challenges.

He is Editor in Chief of the academic journals: Transactions on Edutainment (Springer) and ACM Computers in Entertainment, and Lovotics: Academic Studies of Love and Friendship with Robots.He is of Associate Editor of Advances in Human Computer Interaction, International Journal of Arts and Technology (IJART), Journal of
Recent Patents on Computer Science, The Open Electrical and Electronic Engineering Journal, International Journal of Entertainment Technology and Management (IJEntTM), Virtual Reality (Springer-Verlag), International Journal of Virtual Reality, and The Journal of Virtual Reality and Broadcasting.

Adrian David Cheok, who was born and raised in Adelaide Australia, graduated from the University of Adelaide with a Bachelor of Engineering (Electrical and Electronic) with First Class Honors in 1992 and an Engineering PhD in 1998.

Qualifications

Graduate Diploma: Global Leadership and Public Policy for the 21st Century, Harvard University, 2010
PhD Electrical and Electronic Engineering, University of Adelaide, 1998
BEng (First Class Honors) Electrical and Electronic Engineering, University of Adelaide, 1993

Employment

2012- Professor KEIO University, Japan
2008-2011 Professor KEIO University, Japan (Joint Appointment)
2006-2011 Associate Professor National University of Singapore, Singapore
2005 Associate Professor Nanyang Technological University, Singapore
1998-2004 Assistant Professor National University of Singapore, Singapore
1996-1998 Electrical Engineer Mitsubishi Electric, Japan
1996 Lecturer (Part-Time) Flinders University, Australia

Visiting Professorships and Fellowships

Visiting Research Fellow, JSPS Fellow, Kyoto University, 2001 (funded by JSPS)
Visiting Research Fellow, Hitachi Fellow, Kyoto University, 2003 (funded by Hitachi)
Visiting Professor ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime,
France, March 2007 (funded by ENJMIN)
Visiting Professor Kyoto University, 2007 (funded by Kyoto University)
Visiting Professor UTM, Universiti Teknologi Malaysia, 2013 (funded by UTM)

Research

Major areas of research

Summary: augmented and mixed reality, pervasive and ubiquitous computing, embodied media, entertainment computing. In the early stages of my research I also worked on fuzzy systems, embedded systems, and power electronics.

Publications

Journal Article (182)

  1. Wang, X., Khoo, E.T., Wei, J. and Cheok, A.D. (01 Jan 2014). Reviving traditional Chinese culture through an interactive chat application. Computers in Entertainment, 11(3). doi: 10.1145/2582186.2633439
  2. Saadatian, E., Samani, H., Parsani, R., Pandey, A.V., Li, J., Tejada, L., Cheok, A.D. and Nakatsu, R. (01 Jan 2014). Mediating intimacy in long-distance relationships using kiss messaging. International Journal of Human Computer Studies, 72(10-11), 736-746. doi: 10.1016/j.ijhcs.2014.05.004
  3. Wang, X., Khoo, E.T., Nakatsu, R. and Cheok, A. (01 Jan 2014). Interacting with traditional chinese culture through natural language. Journal of Computing and Cultural Heritage, 7(3). doi: 10.1145/2597183
  4. Peiris, R., Tharakari, M.J., Fernando, O., Nii, H. and Cheok, A. (2013). AmbiKraf: an ambient textile display. Other Publications of the AMEA Association.
  5. Nijholt, A., Romão, T. and Cheok, A.D. (2013). Special issue on advances in computer entertainment (Preface). International journal of creative interfaces and computer graphics, 4(1), iv-vi.
  6. Wang, X., Khoo, E.T., Fu, C.R., Cheok, A.D. and Nakatsu, R. (01 Jan 2013). Confucius chat: Promoting traditional chinese culture and enhancing intergenerational communication through a chat system. Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013, 123-128. doi: 10.1109/CultureComputing.2013.29
  7. Choi, Y., Parsani, R., Pandey, A.V., Roman, X. and Cheok, A.D. (2013). Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication. Leonardo, 46(5), 439-444.
  8. Choi, Y. and Cheok, A.D. (2013). Iterative Design Process of Sound Perfume System. International Journal of Advanced Computer Science, 3(10).
  9. Zhu, K., Nii, H., Fernando, O.N.N., Koh, J.T.K.V., Aue, K. and Cheok, A.D. (2013). Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission. Interacting with Computers, 25(2), 143-153.
  10. Andujar, C., Anthes, C., Arindam, D., Arth, C., Ashdown, M., Azuma, R., Baillot, Y., Barakonyi, I., Beaudouin, M. and Beckhaus, S. (2013). International Program Committee and Reviewers. .
  11. Peiris, R.L., Koh, J.T.K.V., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). AmbiKraf Byobu: Merging Technology with Traditional Craft. Interacting with Computers, 25(2), 173-182.
  12. Chu, N.N.Y. and David Cheok, A. (11 Sep 2013). Multi-sense interface in a confucius game platform for millennium dialog. Proceedings of the International Symposium on Consumer Electronics, ISCE, 221-222. doi: 10.1109/ISCE.2013.6570195
  13. Peiris, R., Tharakan, M., Fernando, O. and Cheok, A. (2013). AmbiKraf: Non-emissive, ubiquitous textile display. Multimedia tools and applications, 66, 81-94.
  14. Nijholt, A., Romão, T. and Cheok, A.D. (2013). Preface: Special issue on advances in computer entertainment. .
  15. Srivastava, J., Zhan, J., Cheok, A.D., Vespignani, A., Nijholt, A., Schiele, B., Nass, G.C., Dongman Lee, K.A.I.S.T., Aimeur, K.E. and Mase, K. (2013). SocialCom 2013. .
  16. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (Sep 2013). AmbiKraf. Multimedia Tools and Applications, 66(1), 81-94. doi: 10.1007/s11042-012-1142-9
  17. Wei, J., Cheok, A.D. and Zhao, S. (2013). Food Media: Interactive Entertainment Over Telepresent Dinner. International Journal of Advanced Computer Science, 3(12).
  18. Cheok, A.D. and Fernando, O.N.N. (2012). Kawaii/Cute interactive media. Universal Access in the Information Society, 11(3), 295-309.
  19. Cheok, A.D., Tewell, J. and Bobba, S.S. (2012). Kissenger: A Kiss Messenger. .
  20. Wei, J. and Cheok, A.D. (2012). Foodie: play with your food promote interaction and fun with edible interface. Consumer Electronics, IEEE Transactions on, 58(2), 178-183.
  21. Portmann, E., Nguyen, T., Sepulveda, J. and Cheok, A.D. (01 Dec 2012). Fuzzy online reputation analysis framework. , 139-167. doi: 10.4018/978-1-4666-0095-9.ch007
  22. Pan, Z., Cheok, A.D. and Müller, W. (2012). Edutainment X LNCS 7775. .
  23. Pan, Z., Cheok, A.D. and Müller, W. (2012). Edutainment IX LNCS 7544. .
  24. Lawson, S., Chen, J., Cheok, A.D., Chu, W., Hawryszkiewycz, I., King, I., Liu, J., Ma, J., Standing, C. and Subrahmanian, V.S. (2012). SCA 2013. .
  25. Cheok, A.D., Inakage, M. and Lee, N. (01 Jul 2011). Letter from the editors. Computers in Entertainment, 9(2). doi: 10.1145/1998376.1998382
  26. Cheok, A.D., Fernando, O.N.N. and Abeyrathne, D. (2011). Petimo: children's companion for social networking (特集 かわいい). 感性工学, 10(2), 86-90.
  27. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (01 Dec 2011). Motor drives. , 915-991. doi: 10.1016/B978-0-12-382036-5.00034-3
  28. Samani, H.A., Cheok, A.D. and Fernando, O.N.N. (2011). An affective interactive audio interface for Lovotics. Computers in Entertainment (CIE), 9(2), 6.
  29. Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., Fernando, O.N.N., Soon, J.T.K., Wijesena, I.J.P. and Sen, J.Y.P. (2011). Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 41(5), 876-891.
  30. Cheok, A.D. and Yue, L. (2011). A novel light-sensor-based information transmission system for indoor positioning and navigation. Instrumentation and Measurement, IEEE Transactions on, 60(1), 290-299.
  31. Edirisinghe, C., Zhu, K., Ranasinghe, N., Khoo, E.T., Srivatsan, V.E., Wijesena, J.P., Fernando, O.N.N. and Cheok, A.D. (2011). Modeling literary culture through interactive digital media. Virtual reality, 15(4), 239-247.
  32. Zheng, R., Cheok, A. and Khoo, E. (01 Jan 2011). Singaporean adolescents' perceptions of online social communication: An exploratory factor analysis. Journal of Educational Computing Research, 45(2), 203-221. doi: 10.2190/EC.45.2.e
  33. Cheok, A.D. (2011). 2011 10th IEEE International Symposium on Mixed and Augmented Reality. .
  34. Schirmer, A., Teh, K.S., Wang, S., Vijayakumar, R., Ching, A., Nithianantham, D., Escoffier, N. and Cheok, A.D. (2011). Squeeze me, but don't tease me: human and mechanical touch enhance visual attention and emotion discrimination. Social neuroscience, 6(3), 219-230.
  35. Khoo, E.T., Cheok, A.D., Liu, W., Hu, X., Marini, P., Saksen, V., Jiang, J. and Duh, H.B. (2011). Confucius Computer: bridging intergenerational communication through illogical and cultural computing. Virtual reality, 15(4), 249-265.
  36. Ababnah, A., Acampora, G., Aghajan, H., Alghamdi, M., Almendros, J., An, W., Andrews, C.J., Antoniou, G., Asensio, J.A. and Ayala, R. (2011). 2011 Index IEEE Transactions on Systems, Man, and Cybernetics—Part A: Systems and Humans Vol. 41. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, 41(6), 1281.
  37. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2011). Sound Perfume: A Wearable Accessory for Augmenting First Impression using Auditory and Olfactory Stimulation. .
  38. Lim, S.H., Kim, S.W., Park, S., Lee, J.H., Ellerbroek, J., Visser, M., van Dam, S.B.J., Mulder, M., van Paassen, M.M. and Cheok, A.D. (2011). SPECIAL ISSUE ON SOCIAL MEDIA ANALYTICS: UNDERSTANDING THE PULSE OF THE SOCIETY. .
  39. Zhu, K., Ranasinghe, N., Edirisinghe, C., Fernando, O.N.N. and Cheok, A.D. (2011). Poetry mix-up. Computers in Entertainment (CIE), 9(2), 8.
  40. Koh, J.T.K.V., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M. and Cheok, A.D. (2011). Liquid interface: a malleable, transient, direct-touch interface. Computers in Entertainment (CIE), 9(2), 7.
  41. Abeyrathne, D., Edirisinghe, C., Ranasinghe, N., Karunanayaka, K., Zhu, K., Peiris, R.L., Fernando, O.N.N., Cheok, A.D., Lan, L. and Morisawa, Y. (2011). Connected online and offline safe social networking for children. Computers in Entertainment (CIE), 9(2), 9.
  42. Gopalakrishnakone, P., Jianfeng, L., Sun, G.P., Abeykoon, A., Fernando, O.N.N. and Cheok, A.D. (2011). A multimodal virtual anatomy learning tool for medical education. methods, 7, 8.
  43. Hii, D.J.C., Heng, C.K., Malone-Lee, L.C., Zhang, J., Ibrahim, N., Huang, Y.C., Janssen, P., Zhou, Z., Karlekar, J. and Hii, D. (2011). Solar radiation performance evaluation for high density urban forms in the tropical context. Building Simulation.
  44. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2010). Ambikraf. Multimedia Tools and Applications, 1-14.
  45. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (01 Dec 2010). BlogWall: Promoting social communication through mobile technology in Sri Lanka. , 205-217. doi: 10.4018/978-1-61692-818-6.ch014
  46. Qui, T.C.T., Nguyen, T.H.D., Cheok, A.D., Teo, S.L., Xu, K., Zhou, Z., Mallawaarachchi, A., Lee, S.P., Liu, W. and Teo, H.S. (2010). Magic Land: a 3D Human Capture Mixed Reality System for Museum Experiences. Re-Thinking Technology in Museums: towards a new understanding of people’s experience in museums, 71.
  47. Zhu, K., Fernando, O.N.N., Yang, T.W., Cheok, A.D. and Fiala, M. (01 Dec 2010). Origami recognition system using natural feature tracking. 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings, 307. doi: 10.1109/ISMAR.2010.5643616
  48. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2010). AmbiKraf-Ubiquitous fabric display. .
  49. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (2010). BlogWall: Promoting Social Communication. Mobile Information Communication Technologies Adoption in Developing Countries: Effects and Implications, 205.
  50. Cheok, A.D. (01 Dec 2010). Preface. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing.
  51. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F. and Teo, H.S. (2010). Position Paper for Workshop on Gaming Applications in Pervasive Environments. .
  52. Cheok, A., Huang, J.Y. and Ishibashi, Y. (01 Dec 2010). Welcome address for NetGames2010. 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010. doi: 10.1109/NETGAMES.2010.5679982
  53. Cheok, A.D., Fernando, O.N.N., Narangoda, M.R., Ranasinghe, N., Godage, I.S., Zhu, K., Karunanayaka, K., Peiris, R.L., Teh, J.K.S., Edirisinghe, C.P., Merritt, T., Abeyrathne, D., Hoogendoorn, K., Hou, J., Thang, W.W., Fernando, C.L., Withana, A.I., Dayarathna, M., Morisawa, Y., Danjo, M. and Ma, N.L.L. (01 Dec 2010). Petimo: Safe social networking robot for children. , 351-372.
  54. Valino Koh, J.T.K., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M. and Cheok, A.D. (01 Dec 2010). Liquid interface: A malleable, transient, direct-touch interface. ACM International Conference Proceeding Series, 45-48. doi: 10.1145/1971630.1971644
  55. Nomura, S., Soon, J.T.K., Samani, H.A., Godage, I., Narangoda, M., Cheok, A.D. and Katai, O. (2009). Feasibility of Social Interfaces based on Tactile Senses for Caring Communication. The 8th International Workshop on SID, 68(3).
  56. CHEOK, A.D. (2009). Feeling communication: Social and physical interactive communication and entertainment. 物性研究, 91(4), 416-418.
  57. Cheok, A.D., Haller, M., Fernando, O.N.N. and Wijesena, J.P. (2009). Mixed Reality Entertainment and Art.. International Journal of Virtual Reality, 8(2).
  58. Fernando, O.N.N., Cheok, A.D. and Merritt, T. (2009). Babbage Cabbage: Empathetic Biological Media. .
  59. Khoo, E.T. and Cheok, A.D. (2009). Mediating intergenerational communication through mixed reality game and culture computing. Gerontechnology, 8(2), 115.
  60. Leitner, J., Haller, M., Yun, K., Woo, W., Sugimoto, M., Inami, M., Cheok, A.D. and Been-Lirn, H.D. (2009). Physical interfaces for tabletop games. Computers in Entertainment (CIE), 7(4), 61.
  61. Cheok, A.D., Peiris, R.L., Fernando, C.L. and Fernando, O.N.N. (2009). Energy and touch-information for body-worn ubiquitous computing. International journal of energy technology and policy, 7(2), 137-166.
  62. Cheok, A.D., Pan, Z. and El Rhalibi, A. (14 Sep 2009). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5660 LNCS.
  63. Chang, M., Cheok, A.D., Pan, Z. and El Rhalibi, A. (01 Dec 2009). Transactions on edutainment III: Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5940 LNCS.
  64. Liu, W., Teh, K.S., Peiris, R.L., Choi, Y., Cheok, A.D., Lim, C.M.L., Theng, Y.L., Nguyen, T.H.D., Qui, T.C.T. and Vasilakos, A.V. (2009). Internet-enabled user interfaces for distance learning. International Journal of Technology and Human Interaction, 5(1), 51.
  65. Khoo, E.T., Merritt, T. and Cheok, A.D. (2009). Designing physical and social intergenerational family entertainment. Interacting with computers, 21(1), 76-87.
  66. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, A.D. (2008). Virtual Avatar Enhanced 3D Communication from Mobile Phone to PC. .
  67. Cheok, A., Ishii, H., Osada, J., Fernando, O.N.N. and Merritt, T. (2008). Editorial: interactive play and learning for children. Advances in Human-Computer Interaction, 2008, 3.
  68. Teh, J.K.S. and Cheok, A.D. (2008). Pet internet and huggy pajama: A comparative analysis of design issues. The International Journal of Virtual Reality, 7(4), 41-46.
  69. Liu, W., Cheok, A.D., Mei-Ling, C.K. and Theng, Y. (2008). New teaching and learning experience with mixed reality technologies. International Journal of Arts and Technology, 1(2), 173-197.
  70. Tan, R.T.K.C., Cheok, A.D., Peiris, R., Todorovic, V., Loi, H.C., Loh, C.W., Nguyen, D.T.K., Sen, J.Y.P., Yio, E.Z. and Derek, T.B.S. (2008). Metazoa ludens: Mixed reality interactions and play for small pets and humans. Leonardo, 41(3), 308-309.
  71. Hong, D., Höllerer, T., Haller, M., Takemura, H., Cheok, A.D., Kim, G.J., Billinghurst, M., Woo, W., Hornecker, E. and Jacob, R.J.K. (2008). Advances in tangible interaction and ubiquitous virtual reality. Pervasive Computing, IEEE, 7(2), 90-96.
  72. Xu, K., Chia, K.W. and Cheok, A.D. (2008). Real-time camera tracking for marker-less and unprepared augmented reality environments. Image and Vision Computing, 26(5), 673-689.
  73. Cheok, A.D. and Li, Y. (2008). Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system. Personal and Ubiquitous Computing, 12(6), 445-458.
  74. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D. (2008). Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Technologies for E-Learning and Digital Entertainment, 551-561.
  75. Vasilakos, A.V., Wei, L., Nguyen, T.H.D., Thien Qui, T.C., Chen, L.C., Boj, C., Diaz, D., Cheok, A.D. and Marentakis, G. (2008). Interactive theatre via mixed reality and Ambient Intelligence. Information Sciences, 178(3), 679-693.
  76. Cheok, A.D., Jian, Z. and Chng, E.S. (2008). Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models. Applied Soft Computing, 8(2), 1005-1017.
  77. Wang, Q., Mooser, J., You, S. and Neumann, U. (2008). Augmented exhibitions using natural features. International Journal of Virtual Reality, 18(2), 46-65.
  78. Choi, Y., Jeung, J., Pan, Y. and Cheok, A.D. (01 Dec 2008). Interface design using clothing fasteners for functional separation, combination, and manipulation of wearable systems. 21st International Symposium on Human Factors in Telecommunication, HFT 2008, 383-390.
  79. Tsekeridou, S., Cheok, A.D., Giannakis, K. and Karigiannis, J. (01 Dec 2008). Message from the DIMEA 2008 general conference chairs. Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008.
  80. Khoo, E.T., Cheok, A.D., Nguyen, T.H.D. and Pan, Z. (2008). Age invaders: social and physical inter-generational mixed reality family entertainment. Virtual Reality, 12(1), 3-16.
  81. Mei-Ling, C.L., Theng, Y., Liu, W. and Cheok, A.D. (2008). A User Acceptance Study on a Plant Mixed Reality System for Primary School Children. Ubiquitous Computing: Design, Implementation, and Usability.
  82. Cheok, A.D., Fernando, O.N.N., Wijesena, J.P., Mustafa, A., Shankar, R., Barthoff, A., Tosa, N., Choi, Y. and Agarwal, M. (2008). BlogWall: social and cultural interaction for children. Advances in Human-Computer Interaction, 2008(1), 1.
  83. Teh, J.K.S. and Cheok, A.D. (2008). Computer Mediated Remote Touch Communication for Humans and Animals. Recent Patents on Computer Science, 1(1), 26-31.
  84. Inakage, M. and Cheok, A.D. (01 Dec 2008). Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: Foreword. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008.
  85. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D.A. (2008). Virtual Characters, Animation and Navigation-Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Lecture Notes in Computer Science, 5093, 551.
  86. Zhou, Z., Cheok, A.D., Tedjokusumo, J. and Omer, G.S. (2008). wIzQubesTM–A novel tangible interface for interactive storytelling in mixed reality. Int J Virtual Real, 7(4), 9-15.
  87. Teh, J.K.S., Cheok, A.D., Peiris, R., Vuong, T., Lai, S. and Choi, Y. (2007). Novel interfaces for social and tangible interaction between remote persons. .
  88. Cheok, A.D., Qiu, Y., Xu, K. and Kumar, K.G. (2007). Combined wireless hardware and real-time computer vision interface for tangible mixed reality. Industrial Electronics, IEEE Transactions on, 54(4), 2174-2189.
  89. Cheok, A.D. and Wang, Z. (2007). DSP-based automated error-reducing flux-linkage-measurement method for switched reluctance motors. Instrumentation and Measurement, IEEE Transactions on, 56(6), 2245-2253.
  90. Theng, Y., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Part IV-Health, Cultural, Educational and Entertainment Applications-Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance. Lecture Notes in Computer Science, 4562, 728-737.
  91. Zhou, Z., Cheok, A.D., Qiu, Y. and Yang, X. (2007). The role of 3-D sound in human reaction and performance in augmented reality environments. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 37(2), 262-272.
  92. Cheok, A.D., Lim, Z.S. and Tan, R.T.K.C. (2007). Humanistic Oriental art created using automated computer processing and non-photorealistic rendering. Computers & Graphics, 31(2), 280-291.
  93. Cheok, A. (2007). Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment. Mensch und Computer 2007: Interaktion im Plural.
  94. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (01 Dec 2007). Motor drives. , 857-933. doi: 10.1016/B978-012088479-7/50051-1
  95. Nakatsu, R., Cheok, A.D., Tosa, N. and Salem, B. (01 Dec 2007). ACM International Conference Proceeding Series: Message from DIMEA 2007 program chairs. ACM International Conference Proceeding Series, 274.
  96. Cheok, A.D. (01 Dec 2007). ACM International Conference Proceeding Series: Welcome address. ACM International Conference Proceeding Series.
  97. Cheok, A.D., Tan, R.T.K.C., Fernando, O.N.N., Ping, S.Y., Dung, N.T.K. and Yio, E.Z. (2007). dDNA: Living Media. .
  98. Pan, Z., Cheok, A.D., Yang, H., Zhu, J. and Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), 20-28.
  99. Cheok, A.D., Sreekumar, A., Lei, C. and Thang, L.N. (2006). Capture the flag: mixed-reality social gaming with smart phones. Pervasive Computing, IEEE, 5(2), 62-69.
  100. Lee, S.P., Cheok, A.D., James, T.K.S., Debra, G.P.L., Jie, C.W., Chuang, W. and Farbiz, F. (01 Aug 2006). A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet. Personal and Ubiquitous Computing, 10(5), 301-317. doi: 10.1007/s00779-005-0051-6
  101. Tan, R.T.K.C., Cheok, A.D. and Teh, J.K.S. (2006). Metazoa Ludens: Mixed Reality Environment for Playing Computer Games with Pets.. IJVR, 5(3), 53-58.
  102. Cheok, A.D., Teh, K.S., Nguyen, T.H.D., Qui, T.C.T., Lee, S.P., Liu, W., Li, C.C., Diaz, D. and Boj, C. (2006). Social and physical interactive paradigms for mixed-reality entertainment. Computers in Entertainment (CIE), 4(2), 5.
  103. Cheok, A.D., Sreekumar, A., Lei, C. and Nam, L. (2006). Capture-the-Flag: A wide-area location-based mixed reality, multi-player smart phone entertainment system based on physical and social computing.. .
  104. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (01 Dec 2006). Metazoa Ludens. Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '06. doi: 10.1145/1230040.1230089
  105. Deissenberg, C. and Iori, G. (01 Dec 2006). Introduction. Journal of Economic Behavior and Organization, 61(4), 521-524. doi: 10.1016/j.jebo.2006.05.001
  106. Magerkurth, C., Cheok, A.D., Nilsen, T. and Mandryk, R. (2006). Proceedings of PerGAMES 2006. .
  107. Zhu, J., Pan, Z., Cheok, D.A. and Peng, S. (2006). 3D expressional head creation system for mobile game platform. Proc. of GRAPHICON.
  108. Tan, R.T.K.C., Todorovic, V., Teh, J.K.S., Andrejin, G., Ping, L.S. and Cheok, A.D. (01 Dec 2006). Metazoa Ludens. ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06. doi: 10.1145/1179849.1180023
  109. Cheok, A.D. and Yu, G. (11 Aug 2006). Advances in computer entertainment. Computers in Entertainment, 4(3).
  110. Cheok, A.D. (01 Dec 2006). Social and physical interactive paradigms for mixed reality entertainment. , 352-366. doi: 10.4018/978-1-59904-066-0.ch017
  111. Khoo, E.T. and Cheok, A.D. (2006). Age Invaders: Inter-generational mixed reality family game. The International Journal of Virtual Reality, 5(2), 45-50.
  112. Tan, R.K.C., Todorovic, V., Cheok, A.D., The, J.K.S., Andrejin, G. and Lee, S.P. (01 Jun 2006). Metazoa Ludens: Mixed reality environment for playing computer games with pets. Journal of Computational Information Systems, 2(2), 861-865.
  113. Teh, K.S., Lee, S.P. and Cheok, A.D. (17 Jul 2006). Poultry.Internet and Internet Pajama: Novel systems for remote haptic interaction. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3942 LNCS, 1288-1291. doi: 10.1007/11736639_161
  114. Pan, Z., Cheok, A., Haller, M., Lau, R.H. and Saito, H. (2006). Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence. .
  115. Pan, Z., Cheok, A., Haller, M., Lau, R., Saito, H. and Liang, R. (01 Dec 2006). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 4282 LNCS.
  116. Liang, R., Pan, Z., Cheok, A., Haller, M., Lau, R.W.H. and Saito, H. (2006). Advances in Artificial Reality and Tele-Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November...(Lecture Notes in Computer Science). .
  117. Cheok, A. and Furness, T. (2005). An International Cross-Border Research Laboratory: The Case of the Human Interface Technology Lab Singapore. Education across borders: philosophy, policy, pedagogy, new paradigms and challenges, 175.
  118. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (01 Dec 2005). Combining the real and cyber worlds using mixed reality and human centered media. Proceedings - 2005 International Conference on Cyberworlds, CW 2005, 2005, 14-21. doi: 10.1109/CW.2005.27
  119. Prince, S.J.D., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2005). Live 3-dimensional content for augmented reality. IEEE Transactions on Multimedia (submitted).
  120. Cheok, A.D., Merritt, T., Yong-Soon, C., Peiris, R.L. and Fernando, O.N.N. (2005). Babbage Cabbage: Empathetic Living Slow Media. .
  121. Wai, C., Mak, B., Chua, W., Tan, M., Ng, S., Cheok, A., Wong, M. and Lim, S. (2005). Misperceptions among patients with chronic hepatitis B in Singapore. World journal of Gastroenterology, 11(32), 5002.
  122. Wai, C.�.�.T., Wong, M.�.�.L., Ng, S., Cheok, A., Tan, M.�.�.H., Chua, W., Mak, B., Aung, M.�.�.O. and Lim, S.�.�.G. (2005). Utility of the Health Belief Model in predicting compliance of screening in patients with chronic hepatitis B. Alimentary pharmacology & therapeutics, 21(10), 1255-1262.
  123. Fernández, F.J.S., De Pison, M.J.M., Lee, N., Benford, S. and Cheok, A. (01 Dec 2005). Welcome notes. ACM International Conference Proceeding Series, 265.
  124. Khoo, E.T., Lee, S.P. and Cheok, A.D. (01 Dec 2005). Age invaders. ACM International Conference Proceeding Series, 157, 273. doi: 10.1145/1152399.1152463
  125. Cheok, A.D., Lee, S.P., Liu, W. and Ke, X. (2005). Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment. 情報処理学会研究報告. GN,[グループウェアとネットワークサービス], 2005(92), 43-48.
  126. Magerkurth, C., Cheok, A.D., Mandryk, R.L. and Nilsen, T. (2005). Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment (CIE), 3(3), 4-4.
  127. Cheok, A.D. and Wang, Z. (2005). Fuzzy logic rotor position estimation based switched reluctance motor DSP drive with accuracy enhancement. Power Electronics, IEEE Transactions on, 20(4), 908-921.
  128. Nguyen, T.H.D., Qui, T.C.T., Xu, K., Cheok, A.D., Teo, S.L., Zhou, Z., Mallawaarachchi, A., Lee, S.P., Liu, W. and Teo, H.S. (2005). Real-time 3D human capture system for mixed-reality art and entertainment. Visualization and Computer Graphics, IEEE Transactions on, 11(6), 706-721.
  129. Cheok, A.D., Ho, M.F., Yustina, E. and Lee, S.P. (2005). Mobile computing with personal area network and human power generation. International Journal of Software Engineering and Knowledge Engineering, 15(02), 169-175.
  130. Farbiz, F., Cheok, A.D., Liu, W., Zhou, Z., Xu, K., Prince, S., Billinghurst, M. and Kato, H. (2005). Live three-dimensional content for augmented reality.. IEEE Trans. Multimedia, 7, 514-523. doi: 10.1109/TMM.2005.846787
  131. Teh, J., Lee, S.P. and Cheok, A.D. (01 Dec 2005). Internet.Pajama. ACM International Conference Proceeding Series, 157, 274. doi: 10.1145/1152399.1152464
  132. Notsu, A., Katai, O., Kawakami, H., Shiose, T. and Cheok, A.D. (01 Dec 2004). Framework of analysis and design of caring interaction with a miniature garden. Proceedings of the SICE Annual Conference, 799-802.
  133. Zhou, Z., Cheok, A.D., Liu, W., Chen, X., Farbiz, F., Yang, X. and Haller, M. (2004). Multisensory musical entertainment systems. MultiMedia, IEEE, 11(3), 88-101.
  134. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S., Lee, S.P., Li, Y., Fong, S.W. and Yang, X. (01 Dec 2004). Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ACM International Conference Proceeding Series, 74, 360-361.
  135. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L., Farbiz, F., Lee, S.P., Katai, O., Kawakami, H. and Notsu, A. (01 Dec 2004). Ubiquitous human media for social and physical interaction. Proceedings of the SICE Annual Conference, 793-798.
  136. Cheok, A.D., Goh, K.H., Liu, W., Teo, J., Teo, S.L., Farbiz, F. and Lee, S.P. (2004). Connecting the real world and virtual world through gaming.. IFIP Congress Topical Sessions, 45-50.
  137. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of software synthesized 3D sound in augmented reality environments. Interacting with Computers, 16(5), 989-1016.
  138. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of 3D sound in augmented reality environment. Interacting with Computers, 16(6), 1043-1068.
  139. Zhou, Z., Cheok, A.D., Liu, W., Xiangdong, C. and Farbiz, F. (2004). Magic Music Desk: A tangible and ubiquitous multimodal music and speech system. Accepted, Mobile HCI.
  140. Cheok, A.D. (2004). ACM SIGCHI international conference on advances in computer entertainment technology. Computers in Entertainment (CIE), 2(1), 3-3.
  141. Nan, L., Leyman, A.R. and Cheok, A.D. (27 Dec 2004). Optimal design for decision-feedback equalizer. 2004 7th International Conference on Signal Processing Proceedings, ICSP, 445-448.
  142. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K.C. (2004). Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis. Speech communication, 43(1), 1-16.
  143. Zhou, Z. and Cheok, A.D. (2004). The Role of 3D Sound in Human Reaction and Performance in Augmented Reality Gaming Environments. Interacting with Computers, 16(6), 1043-1068.
  144. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K. (2004). Analysis of lip geometric features for audio-visual speech recognition. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 34(4), 564-570.
  145. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z., Chung, K.C., Yoon, S.W., Kang, H.G., Park, Y.C. and Youn, D.H. (2004). Cumulative contents of Volume 43. Speech Communication, 43, 397-398.
  146. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Fong, S.W., Teo, S.L., Li, Y. and Yang, X. (2004). Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), 71-81.
  147. Zhou, Z., Cheok, A.D., Chan, T., Pan, J.H. and Li, Y. (2004). Interactive entertainment systems using tangible cubes. IE2004: Proceedings of the First Australian Workshop on Interactive Entertainment, 19.
  148. Abowd, G., Adelstein, B., Aliakseyeu, D., Andrew, A., Aoki, P., Avrahami, D., Ayoob, E., Badros, G., Baluja, S. and Barrett, R. (2004). UIST 2004 REVIEWERS. UIST 2004: Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, Vancouver, October 24-27, 2004, Santa Fe, NM., 17, 295.
  149. Zhou, Z., Cheok, A.D. and Pan, J. (2004). 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. Personal and Ubiquitous Computing, 8(5), 374-376.
  150. Nan, L., Leyman, A.R. and Cheok, A.D. (17 Nov 2004). Optimal design for decision-feedback equalizer. International Conference on Signal Processing Proceedings, ICSP, 1, 447-450.
  151. Cheok, A.D. (2004). Sensorless control of switched reluctance motors. Computationally intelligent hybrid systems: the fusion of soft computing and hard computing, 93-124.
  152. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2003). IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.. IEEE Distributed Systems Online, 4.
  153. Xu, K., Prince, S., Cheok, A.D., Qiu, Y. and Kumar, K.G. (2003). Visual registration for unprepared augmented reality environments.. Personal and Ubiquitous Computing, 7, 287-298. doi: 10.1007/s00779-003-0241-z
  154. Singh, S., Ricky, S.C.K. and Cheok, A.D. (2003). Anywhere, Any-device Gaming. Expertise in Design: Design Thinking Research Symposium 6,... University of Technology, Sydney, Australia, 17-19 November 2003, 23.
  155. Weihua, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2003). Touch space: an embodied computing mixed reality game space. Entertainment Computing: Technologies and Applications, 112, 463.
  156. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet, ACM SIGGRAPH, 27-31.
  157. Cheok, A.D. and Fukuda, Y. (2002). A new torque and flux control method for switched reluctance motor drives. Power Electronics, IEEE Transactions on, 17(4), 543-557.
  158. Billinghurst, M., Cheok, A., Prince, S. and Kato, H. (01 Nov 2002). Real world teleconferencing. IEEE Computer Graphics and Applications, 22(6), 11-13. doi: 10.1109/MCG.2002.1046623
  159. Prince, S., Xu, K. and Cheok, A.D. (2002). Augmented Reality Camera Tracking with Homographies.. IEEE Computer Graphics and Applications, 22, 39-45. doi: 10.1109/MCG.2002.1046627
  160. Prince, S., Cheok, A., Billinghusrt, M., Kato, H., Williamson, T., Farbiz, F. and Johnson, N. (2002). Real time three-dimensional interaction for augmented and virtual reality. .
  161. Chevalier, S., Kaynak, M.N., Cheok, A.D. and Sengupta, K. (2002). Use of a novel nonlinear generalized fuzzy hidden Markov model for speech recognition. Control and intelligent systems, 30(2), 68-82.
  162. Shi, C. and Cheok, A.D. (2002). Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors. Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on, 32(2), 99-112.
  163. Wang, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2002). Touch space: An embodied computing mixed reality game space. International Workshop on Entertainment Computing (IWEC2002), 4-55.
  164. Cheok, A.D., Yang, X., Ying, Z.Z., Billinghurst, M. and Kato, H. (2002). Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and ubiquitous computing, 6(5-6), 430-442.
  165. Cheok, A.D., Yang, X., Weihua, W. and Prince, S. (2002). Position Paper on Mixed Reality Entertainment. Workshop Proceedings Production Process of 3D Computer Graphics: Applications-Structures, Roles and Tools; ACM SIGGRAPH and Eurographics Campfire, June 1-June 4, 2002, Snowbird, Utah, USA, 13, 23.
  166. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2002). Real World Teleconferencing.. IEEE Computer Graphics and Applications, 22, 11-13. doi: 10.1109/MCG.2002.1046623
  167. Prince, S., Xu, K. and Cheok, A. (2002). Robust camera tracking for augmented reality based on planar homographies. IEEE Computer Graphics and Applications, 22, 39-45.
  168. Cheok, A.D. and Wang, Z. (2002). Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system. International journal of electronics, 89(8), 625-644.
  169. David Cheok, A., Siew Chong, T. and Zhongfang, W. (2002). Real-time computer-based torque measurement of switched reluctance motors. International journal of electronics, 89(9), 693-715.
  170. Cheok, A.D. and Ertugrul, N. (2001). Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors. Instrumentation and Measurement, IEEE Transactions on, 50(3), 690-696.
  171. Cheok, A.D. and Sengupta, K. (2001). Multi-Modal Natural Interface between Human and Virtual World using Gesture and Brain EEG Signals. GMD–Forschungszentrum Informationstechnik GmbH, 43.
  172. Cheok, A.D. and Kumar, K.G. (2001). HARDWARE AND SOFTWARE TRACKING FOR SMART PEN INTERFACE IN WEARABLE COMPUTING AND MIXED REALITY. .
  173. Cheok, A.D. and Shiomi, S. (2000). Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications. Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on, 30(4), 557-568.
  174. Cheok, A.D. and Ertugrul, N. (2000). High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives. Power Electronics, IEEE Transactions on, 15(2), 319-334.
  175. Ertugrul, N. and Cheok, A.D. (2000). Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model. Power Electronics, IEEE Transactions on, 15(6), 1029-1044.
  176. Ertugrul, N. and Cheok, A.D. (1999). AN AUTOMATED METHOD FOR DETERMINATION OF THE MAGNETISATION CHARACTERISTICS OF SWITCHED RELUCTANCE MACHINES. AUPEC'1999 Conference, Darwin, 17-21.
  177. Cheok, A.D. and Ertugrul, N. (01 Oct 1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledgebased rules. IEEE Transactions on Industrial Electronics, 46(5), 904916.
  178. Cheok, A.D. and Ertugrul, N. (1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules. Industrial Electronics, IEEE Transactions on, 46(5), 904-916.
  179. Cheok, A.D. and Ertugrul, N. (1999). Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives. Industrial Electronics, IEEE Transactions on, 46(6), 1207-1224.
  180. Cheok, A.D. (1998). A new fuzzy logic based sensorless rotor position estimation algorithm for switched reluctance motor drives. .
  181. Cheok, A. and Kawamoto, S. (1997). VOLUME ONE-TECHNICAL SESSIONS-Session 14: AC Drives-S14-1-AC Drive with particular reference to traction drives. IEE Conference Publications(450), 348-353.
  182. Cheok, A., Kawamoto, S., Matsumoto, T. and Obi, H. (1997). AC drive with particular reference to traction drives. .

Book (4)

  1. Yang, X., Pan, Z., Cheok, A.D. and Müller, W. (2011). Transactions on Edutainment V. (5). Springer. ISBN: 3642184510.
  2. Cheok, A.D. (2010). Art and technology of entertainment computing and communication: advances in interactive new media for entertainment computing. Springer. ISBN: 1849961379.
  3. Pan, Z., El Rhalibi, A., Cheok, A.D. and Müller, W. (2009). Transactions on Edutainment: 2. (2). Springer. ISBN: 3642032699.
  4. Pan, S.S.J.Z., Halpin, P.T.T., Svatek, S.S.V. and Roddick, P.S.J. (2008). Journal on Data Semantics XI.

Chapter (38)

  1. Portmann, E. (2013). Fuzzy online reputation analysis framework. (Ed.), The FORA Framework (pp. 117-140) Springer Berlin Heidelberg. ISBN: 3642332323.
  2. Cheok, A.D., Tewell, J., Pradana, G.A. and Tsubouchi, K. (2013). Touch, Taste, and Smell: Multi-sensory Entertainment. (Ed.), Advances in Computer Entertainment (pp. 516-518) Springer International Publishing. ISBN: 3319031600.
  3. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Light perfume: designing a wearable lighting and olfactory accessory for empathic interactions. (Ed.), Advances in Computer Entertainment (pp. 182-197) Springer Berlin Heidelberg. ISBN: 3642342914.
  4. Cheok, A.D., Chu, N.N.Y., Choi, Y. and Wei, J. (2012). Games bridging cultural communications. (Ed.), Advances in Computer Entertainment (pp. 421-428) Springer Berlin Heidelberg. ISBN: 3642342914.
  5. Halupka, V., Almahr, A., Pan, Y. and Cheok, A.D. (2012). Chop chop: A sound augmented kitchen prototype. (Ed.), Advances in Computer Entertainment (pp. 494-497) Springer Berlin Heidelberg. ISBN: 3642342914.
  6. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). A dynamic AR marker for a paper based temperature sensor. (Ed.), Ambient Intelligence (pp. 195-199) Springer Berlin Heidelberg. ISBN: 3642251668.
  7. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). Flexible, non-emissive textile display. (Ed.), Ambient Intelligence (pp. 167-171) Springer Berlin Heidelberg. ISBN: 3642251668.
  8. Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2011). Petimo: sharing experiences through physically extended social networking. (Ed.), Human Interface and the Management of Information. Interacting with Information (pp. 66-74) Springer Berlin Heidelberg. ISBN: 3642216684.
  9. Karunanayaka, K., Koh, J.T.K.V., Naik, E.B. and Cheok, A.D. (2011). Hall effect sensing input and like polarity haptic feedback in the liquid interface system. (Ed.), Ambient Intelligence (pp. 141-145) Springer Berlin Heidelberg. ISBN: 3642251668.
  10. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Gopalakrishnakone, P. (2011). Digital taste: electronic stimulation of taste sensations. (Ed.), Ambient Intelligence (pp. 345-349) Springer Berlin Heidelberg. ISBN: 3642251668.
  11. Tharakan, M.J., Sepulveda, J., Thun, W. and Cheok, A.D. (2011). Poetic communication: interactive carpet for subtle family communication and connectedness. (Ed.), Ambient Intelligence (pp. 335-339) Springer Berlin Heidelberg. ISBN: 3642251668.
  12. Samani, H.A., Cheok, A.D., Tharakan, M.J., Koh, J. and Fernando, N. (2011). A design process for lovotics. (Ed.), Human-Robot Personal Relationships (pp. 118-125) Springer Berlin Heidelberg. ISBN: 3642193846.
  13. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering in hardware-based paper computing. (Ed.), Ambient Intelligence (pp. 340-344) Springer Berlin Heidelberg. ISBN: 3642251668.
  14. Edirisinghe, C., Nakatsu, R., Cheok, A. and Widodo, J. (2011). Exploring the concept of third space within networked social media. (Ed.), Entertainment Computing–ICEC 2011 (pp. 399-402) Springer Berlin Heidelberg. ISBN: 3642244998.
  15. Cheok, A.D. (2010). Huggy pajama: A remote interactive touch and hugging system. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 161-194) Springer London. ISBN: 1849961360.
  16. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2010). Multipresence-enabled mobile spatial audio interfaces. (Ed.), Entertainment Computing-ICEC 2010 (pp. 434-436) Springer Berlin Heidelberg. ISBN: 3642153984.
  17. Cheok, A.D. (2010). Poultry Internet. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 111-136) Springer London. ISBN: 1849961360.
  18. Cheok, A.D. (2010). Kawaii/cute interactive media. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 223-254) Springer London. ISBN: 1849961360.
  19. Khoo, E.T., Merritt, T. and Cheok, A.D. (2010). Designing a Mixed Reality Intergenerational Entertainment System. (Ed.), The Engineering of Mixed Reality Systems (pp. 121-141) Springer London. ISBN: 1848827326.
  20. Cheok, A.D. (2010). Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 59-82) Springer London. ISBN: 1849961360.
  21. Cheok, A.D. (2010). Culture Computing: Interactive Technology to Explore Culture. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 195-221) Springer London. ISBN: 1849961360.
  22. Cheok, A.D. (2010). Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 83-110) Springer London. ISBN: 1849961360.
  23. Cheok, A.D. (01 Dec 2010). Introduction. (Ed.), Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing (pp. 1-18) doi: 10.1007/978-1-84996-137-0_1
  24. Cheok, A.D. (2010). Age Invaders: Entertainment for Elderly and Young. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 137-160) Springer London. ISBN: 1849961360.
  25. Cheok, A.D. (2010). Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing. (Ed.), Art and Technology of Entertainment Computing and Communication (pp. 19-57) Springer London. ISBN: 1849961360.
  26. Salem, B., Cheok, A. and Bassaganyes, A. (2009). BioMedia for Entertainment. (Ed.), Entertainment Computing-ICEC 2008 (pp. 232-242) Springer Berlin Heidelberg. ISBN: 3540892214.
  27. Fernando, O.N.N., Wijesena, I.J.P., Cheok, A.D., Madurapperuma, A.P., Ranathunga, L., Gangwen, M., Dayarathna, M., Mariappan, S. and Jerome, L.R.J. (2007). Media me: body and personal media interaction. (Ed.), Entertainment Computing–ICEC 2007 (pp. 407-410) Springer Berlin Heidelberg. ISBN: 3540748725.
  28. Tan, R.T.K.C., Cheok, A.D., Peiris, R.L., Wijesena, I.J.P., Tan, D.B.S., Raveendran, K., Nguyen, K.D.T., Sen, Y.P. and Yio, E.Z. (2007). Computer game for small pets and humans. (Ed.), Entertainment Computing–ICEC 2007 (pp. 28-38) Springer Berlin Heidelberg. ISBN: 3540748725.
  29. Khoo, E.T., Merritt, T., Cheok, A., Lian, M. and Yeo, K. (2007). Age invaders: User studies of intergenerational computer entertainment. (Ed.), Entertainment Computing–ICEC 2007 (pp. 231-242) Springer Berlin Heidelberg. ISBN: 3540748725.
  30. Theng, Y., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance. (Ed.), Virtual Reality (pp. 728-737) Springer Berlin Heidelberg. ISBN: 3540733345.
  31. Liu, W., Teh, K.S., Nguyen, T.H.D., Cheok, A.D., Theng, Y.L. and Lim, M.L. (2006). Internet-enabled tangible user interfaces for distance learning. (Ed.), Advances in Web Based Learning–ICWL 2006 (pp. 352-362) Springer Berlin Heidelberg. ISBN: 3540490272.
  32. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet and Internet Pajama: novel systems for remote haptic interaction. (Ed.), Technologies for E-Learning and Digital Entertainment (pp. 1288-1291) Springer Berlin Heidelberg. ISBN: 3540334238.
  33. Cheok, A.D., Xu, K., Liu, W., Garcia, D.D. and Tovar, C.B. (2005). Aesthetic entertainment of social network interaction: free network visible network. (Ed.), Entertainment Computing-ICEC 2005 (pp. 527-530) Springer Berlin Heidelberg. ISBN: 3540290346.
  34. Ping, L.S., Farbiz, F. and Cheok, A.D. (2004). A human-pet interactive entertainment system over the Internet. (Ed.), Entertainment Computing–ICEC 2004 (pp. 509-512) Springer Berlin Heidelberg. ISBN: 3540229477.
  35. Li, Y. and Cheok, A.D. (2003). A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. (Ed.), Entertainment Computing (pp. 381-388) Springer US. ISBN: 1475751532.
  36. Zhou, Z., Farbiz, F., Chen, X., Cheok, A.D. and Liu, W. (2003). Magic music desk: a multi-modal embodied interactive desk. (Ed.), Entertainment Computing (pp. 431-438) Springer US. ISBN: 1475751532.
  37. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W., Farzbiz, F. and Li, Y. (2003). Human pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. (Ed.), Human-Computer Interaction with Mobile Devices and Services (pp. 209-223) Springer Berlin Heidelberg. ISBN: 3540408215.
  38. Cheok, A.D. (2002). High Robustness of Fuzzy Logic Systems in Switched Reluctance Motor Drives. (Ed.), Soft Computing in Industrial Electronics (pp. 95-136) Physica-Verlag HD. ISBN: 3790825131.

Conference (126)

  1. Saadatian, E., Cheok, A.D., Hariri, R.H. and Nakatsu, R. (01 Jan 2014). Development of smart infant-parents affective telepresence system. , doi: 10.1145/2658861.2658924
  2. Pradana, G.A., Cheok, A.D., Inami, M., Tewell, J. and Choi, Y. (01 Jan 2014). Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions. , doi: 10.1145/2582051.2582065
  3. Ranasinghe, N., Cheok, A., Nakatsu, R. and Do, E.Y. (2013). Simulating the sensation of taste for immersive experiences. ,
  4. Chu, N., Choi, Y., Wei, J. and Cheok, A. (2012). Games bridging cultural communications. ,
  5. Ranasinghe, N., Cheok, A.D. and Nakatsu, R. (2012). Taste/ip: the sensation of taste for digital communication. ,
  6. Wei, J., Cheok, A.D. and Nakatsu, R. (2012). Let's have dinner together: evaluate the mediated co-dining experience. ,
  7. Tache, R., Abeykoon, H.A., Karunanayaka, K.T., Kumarasinghe, J.P., Roth, G., Fernando, O.N.N. and Cheok, A.D. (2012). Command Center: Authoring tool to supervise augmented reality session. ,
  8. Teh, J.K.S., Tsai, Z., Koh, J.T.K.V. and Cheok, A.D. (2012). Mobile implementation and user evaluation of the Huggy Pajama system. ,
  9. Samani, H.A., Parsani, R., Rodriguez, L.T., Saadatian, E., Dissanayake, K.H. and Cheok, A.D. (2012). Kissenger: design of a kiss transmission device. ,
  10. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Sound perfume: building positive impression during face-to-face communication. ,
  11. Wang, R., Quek, F., Tatar, D., Teh, K.S. and Cheok, A. (2012). Keep in touch: channel, expectation and experience. ,
  12. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (01 Jan 2012). Poster abstract: Digital taste & smell for remote multisensory interactions. , doi: 10.4108/icst.bodynets.2011.247210
  13. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (12 Jun 2012). Poster abstract: Digital taste & smell for remote multisensory interactions. , doi: 10.4108/icst.bodynets.2011.247210
  14. Ranasinghe, N., Fernando, O.N.N., Karunanayaka, K., Nii, H., Cheok, A.D. and Gopalakrishnakone, P. (12 Jun 2012). Digital taste and smell communication. , doi: 10.4108/icst.bodynets.2011.247067
  15. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Newton, O.N., Nii, H. and Gopalakrishnakone, P. (01 Jan 2012). Digital taste and smell communication. , doi: 10.4108/icst.bodynets.2011.247067
  16. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (12 Jun 2012). Poster abstract: Digital taste & smell for remote multisensory interactions. , doi: 10.4108/icst.bodynets.2011.247210
  17. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste for remote multisensory interactions. ,
  18. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste interface. ,
  19. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Electronic taste stimulation. ,
  20. Choi, Y., Cheok, A.D., Roman, X., Sugimoto, K. and Halupka, V. (2011). Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction. ,
  21. Samani, H.A. and Cheok, A.D. (2011). From human-robot relationship to robot-based leadership. ,
  22. Edirisinghe, C., Cheok, A.D., Nakatsu, R. and Widodo, J. (2011). Exploring the Spatiality of Networked Social Media as the Third Space. ,
  23. Cheok, A.D., Koh, J.T.K.V., Peiris, R.L. and Fernando, O.N.N. (2011). Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology. ,
  24. Huang, J., Cheok, A.D., Wai, S., Tsai, C. and Lin, S. (2011). Portality-The portal between virtuality and reality. ,
  25. Wei, J., Wang, X., Peiris, R.L., Choi, Y., Martinez, X.R., Tache, R., Koh, J.T.K.V., Halupka, V. and Cheok, A.D. (2011). CoDine: an interactive multi-sensory system for remote dining. ,
  26. Wei, J., Peiris, R.L., Koh, J.T.K.V., Wang, X., Choi, Y., Martinez, X.R., Tache, R., Halupka, V. and Cheok, A.D. (2011). Food Media: exploring interactive entertainment over telepresent dinner. ,
  27. Cheok, A.D. (2011). Multi modal sensory human communication in the internet society. ,
  28. Wang, X. and Cheok, A.D. (2011). ClayStation: a mixed reality gaming platform supporting playful learning for children. ,
  29. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering system for paper computing. ,
  30. Fernando, O.N.N., Chan, S., Tosa, N., Nakatsu, R., Cheok, A.D. and Madurapperuma, A.P. (2011). Personalized Cultural Information for Mobile Devices. ,
  31. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Gopalakrishnakone, P. (2011). Digital taste and smell communication. ,
  32. Saadatian, E., Iyer, S.P., Lihui, C., Fernando, O.N.N., Hideaki, N., Cheok, A.D., Madurapperuma, A.P., Ponnampalam, G. and Amin, Z. (2011). Low cost infant monitoring and communication system. ,
  33. Choi, Y., Cheok, A.D., Roman, X., Halupka, V. and Sugimoto, K. (2011). Sound Perfume: Augmenting user's identity using sound and fragrance stimulation. ,
  34. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R. and Zhu, Q. (2011). Foodie: Play with your food Extend social cooking game with novel edible interface. ,
  35. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R., Choi, Y., Koh, J.T.K.V., Peiris, R.L., Wang, X. and Zhu, Q. (2011). FoodGenie: play with your food edible interface for communication and entertainment. ,
  36. Edirisinghe, C., Nakatsu, R., Widodo, J. and Cheok, A.D. (2011). Conceptualizing Third Space in Networked Social Media. ,
  37. Yang, H.S., Pan, Z., Yanagida, Y., Cheok, A., Park, J., Wan, W., Kajimoto, H. and Nii, H. (2011). Message from the Symposium and program chairs. ,
  38. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). E-letter: a paper-based instant messaging system using selective wireless power transfer. ,
  39. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Digital taste & smell for remote multisensory interactions: poster abstract. ,
  40. Peiris, R.L., Tharakan, M.J., Cheok, A.D. and Newton, O.N. (2011). AmbiKraf: a ubiquitous non-emissive color changing fabric display. ,
  41. Peiris, R.L., Fernando, O.N.N., Bee, C.S., Cheok, A.D., Ganesan, A.G. and Kumarasinghe, P. (2011). dMarkers: ubiquitous dynamic makers for augmented reality. ,
  42. Nii, H., Soon, J.T.K. and Cheok, A.D. (2010). Moving Slit Light Field Display. ,
  43. Abeyrathne, D., Peiris, R.L., Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2010). Food internet communication. ,
  44. Samani, H.A. and Cheok, A.D. (2010). Probability of love between robots and humans. ,
  45. Huang, Y., Marsh, T. and Cheok, A.D. (2010). Investigation of software patterns of user experience. ,
  46. Samani, H.A., Cheok, A.D., Ngiap, F.W., Nagpal, A. and Qiu, M. (2010). Towards a formulation of love in human-robot interaction. ,
  47. Choi, Y., Cheok, A.D., Halupka, V., Sepulveda, J., Peris, R., Koh, J., Xuan, W., Jun, W., Dilrukshi, A. and Tomoharu, Y. (2010). Flavor visualization: Taste guidance in co-cooking system for coexistence. ,
  48. Imbe, T., Ozaki, F., Kiyasu, S., Mizukami, Y., Ishibashi, S., Inakage, M., Okude, N., Cheok, A.D., Inami, M. and Sugimoto, M. (2010). Myglobe: a navigation service based on cognitive maps. ,
  49. Wang, R., Quek, F., Teh, J.K.S., Cheok, A.D. and Lai, S.R. (2010). Design and evaluation of a wearable remote social touch device. ,
  50. Zhu, K., Fernando, O.N.N., Cheok, A.D., Fiala, M. and Yang, T.W. (2010). Origami recognition system using natural feature tracking. ,
  51. Peiris, R.L., Cheok, A.D., Teh, J.K.S., Fernando, O.N.N., Yingqian, W., Lim, A., Yi, P., Polydorou, D., Ong, K.P. and Tharakan, M. (2009). AmbiKraf: an embedded non-emissive and fast changing wearable display. ,
  52. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: enhanced tangible social networking companion for children. ,
  53. Teh, J.K.S., Cheok, A.D., Choi, Y., Fernando, C.L., Peiris, R.L. and Fernando, O.N.N. (2009). Huggy pajama: a parent and child hugging communication system. ,
  54. Ozaki, F., Imbe, T., Kiyasu, S., Sugiura, Y., Mizukami, Y., Ishibashi, S., Sugimoto, M., Inami, M., Cheok, A.D. and Okude, N. (2009). Myglobe: Cognitive map as communication media. ,
  55. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: safe social networking robot for children. ,
  56. Cheok, A.D., Abeyrathne, D., Edirisinghe, C.P., Fernando, O.N.N., Godage, I.S., Hoogendoorn, K., Hou, J., Karunanayaka, K., Narangoda, M. and Peiris, R.L. (2009). Petimo: children's companion for safe social networking. ,
  57. Fernando, O.N.N., Cheok, A.D., Ranasinghe, N., Zhu, K., Edirisinghe, C. and Cao, Y.Y. (2009). Poetry mix-up: a poetry generating system for cultural communication. ,
  58. Zhu, K., Ranasinghe, N., Edirisinghe, C., Cheok, A.D., Fernando, O.N.N. and Cao, Y.Y. (2009). Poetry mix-up: the 10th muse. ,
  59. Miyauchi, T., Yao, A., Nemoto, T., Inami, M., Inakage, M., Okude, N., Cheok, A. and Sugimoto, M. (2009). Urban treasure: new approach for collaborative local recommendation engine. ,
  60. Moloney, L., Rod, J., Tuters, M., Dayarathna, M. and Cheok, A.D. (2009). Paruresis. ,
  61. Yagi, I., Ebihara, Y., Inada, T., Tanaka, Y., Sugimoto, M., Inami, M., Cheok, A.D., Okude, N. and Inakage, M. (2009). Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. ,
  62. Schirmer, A., Vijayakumar, R., Teh, K.S., Nithianantham, D., Escoffier, N. and Cheok, A.D. (2009). HUMAN AND MECHANICAL TOUCH FACILITATE AFFECTIVE PICTURE PROCESSING. ,
  63. Teh, J.K.S., Cheok, A.D., Peiris, R.L., Choi, Y., Thuong, V. and Lai, S. (2008). Huggy Pajama: a mobile parent and child hugging communication system. ,
  64. Cheok, A.D., Kok, R.T., Tan, C., Newton Fernando, O.N., Merritt, T. and Sen, J.Y.P. (2008). Empathetic living media. ,
  65. Marsh, T., Nitsche, M., Liu, W., Chung, P., Bolter, J.D. and Cheok, A.D. (2008). Film informing design for contemplative gameplay. ,
  66. Cheok, A.D., Khoo, E.T., Liu, W., Hu, X.M., Marini, P. and Zhang, X.Y. (2008). Confucius computer: transforming the future through ancient philosophy. ,
  67. Berry, R., Oikawa, M., Prasad, J., Unterberg, J., Liu, W., Cheok, A.D. and Kato, H. (2008). Augmented reality authoring for artists and designers. ,
  68. Fernando, O.N.N., Wijesena, J.P., Cheok, A.D., Liu, W. and Tosa, N. (2007). BlogWall: personal and poetic expressions. ,
  69. Cheok, A.D., Mustafa, A., Fernando, O.N.N., Barthoff, A., Wijesena, J.P. and Tosa, N. (2007). BlogWall: displaying artistic and poetic messages on public displays via SMS. ,
  70. Liu, W., Fernando, O.N.N., Cheok, A.D., Wijesena, J.P. and Tan, R.T. (2007). Science museum mixed reality digital media exhibitions for children. ,
  71. Liu, W., Cheok, A.D., Mei-Ling, C.L. and Theng, Y. (2007). Mixed reality classroom: learning from entertainment. ,
  72. Cheok, A.D., Inami, M., Fernando, O.N.N., Inakage, M. and Merritt, T.R. (2007). Explorations on interactive interfaces using cuteness. ,
  73. Cheok, A.D., Fernando, O.N.N., Wijesena, I.J.P., Mustafa, A., Barthoff, A. and Tosa, N. (2007). BlogWall: a new paradigm of artistic public mobile communication. ,
  74. Portalés, C., Perales, C.D. and Cheok, A.D. (2007). Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. ,
  75. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2007). Mobile spatial audio interfaces. ,
  76. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (2006). Metazoa ludens. ,
  77. Khoo, E.T., Lee, S.P., Cheok, A.D., Kodagoda, S., Zhou, Y. and Toh, G.S. (2006). Age invaders: social and physical inter-generational family entertainment. ,
  78. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet: a remote human-pet interaction system. ,
  79. Park, E., Kim, B., Salim, W. and Cheok, A.D. (2006). Magic Asian art. ,
  80. Khoo, E.T., Lee, S.P. and Cheok, A.D. (2006). Age invaders. ,
  81. Cheok, A.D., Liu, W., Soon, J.T.K. and Ke, X. (2006). Mixed reality for social and physical interaction and entertainment. ,
  82. Liu, W., Cheok, A.D., Hwee, S. and Ivene, A. (2006). Mixed reality for fun learning in primary school.. ,
  83. Zhou, Z., Cheok, A.D., Li, Y. and Kato, H. (2005). Magic cubes for social and physical family entertainment. ,
  84. Cheok, A.D., Teo, S.L., Cao, L. and Thang, L.N. (2005). Capture the flag: a multiplayer online game for phone users. ,
  85. Boj, C., Díaz, D.J., Cheok, A.D., Xu, K. and Liu, W. (2005). Free network visible network. ,
  86. Garcia, D.D., Tovar, C.B., Cheok, A.D., Xu, K. and Liu, W. (2005). Free networks visible networks. ,
  87. Cheok, A.D., Lee, S., Kodagoda, S., Tat, K.E. and Thang, L.N. (2005). A social and physical inter-generational computer game for the elderly and children: Age invaders. ,
  88. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media. ,
  89. Qui, T.C.T., Nguyen, T.H.D., Mallawaarachchi, A., Xu, K., Liu, W., Lee, S.P., Zhou, Z.Y., Teo, S.L., Teo, H.S. and Thang, L.N. (2005). Magic land: Live 3d human capture mixed reality interactive system. ,
  90. Teh, J., Lee, S.P. and Cheok, A.D. (2005). Internet. pajama. ,
  91. Zhou, Z., Cheok, A.D., Lee, S., Thang, L.N., Kok, C.K., Ng, W.Z., Cher, Y.K., Pung, M.L. and Li, Y. (2005). Age invader: human media for natural social-physical inter-generational interaction with elderly and young. ,
  92. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). Augmented reality post-it system.. , doi: 10.1145/1067343.1067401

    [publisher's website]

  93. Cheok, A.D., Goh, K.H., Farbiz, F., Liu, W., Li, Y., Fong, S.W., Yang, X. and Teo, S.L. (2004). Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. ,
  94. Zhou, Z., Cheok, A.D., Pan, J. and Li, Y. (2004). An interactive 3D exploration narrative interface for storytelling. ,
  95. Zhou, Z., Cheok, A.D., Pan, J. and Li, Y. (2004). Magic Story Cube: an interactive tangible interface for storytelling. ,
  96. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L., Farbiz, F., Lee, S.P., Katai, O. and Kawakami, H. (2004). Ubiquitous human media for social and physical interaction. ,
  97. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). 3D augmented reality comic book and notes for children using mobile phones. ,
  98. Zhou, Z., Cheok, A.D., Chan, T. and Li, Y. (2004). Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. ,
  99. Singh, S., Cheok, A.D. and Kiong, S.C. (2004). A step towards anywhere gaming.. , doi: 10.1145/1067343.1067400

    [publisher's website]

  100. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet. ,
  101. Farbiz, F., Cheok, A.D. and Lincoln, P. (2003). Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. ,
  102. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W. and Farzbiz, F. (2003). Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. ,
  103. Cheok, A.D., Edmund, N.W.C. and Eng, A.W. (2002). Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space. ,
  104. Cheok, A.D., Wan, F.S., Yang, X., Weihua, W., Huang, L.M., Billinghurst, M. and Kato, H. (2002). Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers. ,
  105. Chia, K.W., Cheok, A.D. and Prince, S. (2002). Online 6 DOF Augmented Reality Registration from Natural Features.. , doi: 10.1109/ISMAR.2002.1115123

    [publisher's website]

  106. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3D live humans in mixed reality entertainment.. ,

    [publisher's website]

  107. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3D Live: Real Time Captured Content for Mixed Reality.. , doi: 10.1109/ISMAR.2002.1115062

    [publisher's website]

  108. Cheok, A.D., Weihua, W., Yang, X., Prince, S., Wan, F.S., Billinghurst, M. and Kato, H. (2002). Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.. , doi: 10.1109/ISMAR.2002.1115073

    [publisher's website]

  109. Xu, K., Cheok, A.D., Chia, K.W. and Prince, S. (2002). Visual Registration for Geographical Labeling in Wearable Computing.. , doi: 10.1109/ISWC.2002.1167225

    [publisher's website]

  110. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3-D live: real time interaction for mixed reality.. , doi: 10.1145/587078.587129

    [publisher's website]

  111. Cheok, A.D., Kumar, K.G. and Prince, S. (2002). Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications.. , doi: 10.1109/ISWC.2002.1167251

    [publisher's website]

  112. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (01 Jan 2002). Real-time 3D interaction for augmented and virtual reality. , doi: 10.1145/1242073.1242251
  113. Cheok, A.D., Chevalier, S., Kaynak, M., Sengupta, K. and Chung, K.C. (2001). Use of a novel generalized fuzzy hidden Markov model for speech recognition. ,
  114. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K. and Chung, K.C. (2001). Audio-visual modeling for bimodal speech recognition. ,
  115. Kumar, K.G., Cheok, A.D. and Zhi, Q. (2001). Hardware And Software Tracking For Smart Pen Interface In Wearable Computing And Mixed Reality.. ,
  116. Zhi, Q., Kaynak, M.N., Sengupta, K., Cheok, A.D. and Ko, C.C. (2001). HMM Modeling For Audio-Visual Speech Recognition.. ,
  117. Wang, Z., Cheok, A.D. and Wee, L.K. (2001). Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic. ,
  118. Jian, Z., Kaynak, M.N., Cheok, A.D. and Chung, K.C. (2001). Real-time lip tracking for virtual lip implementation in virtual environments and computer games. ,
  119. Cheok, A.D. and Hoon, P.H. (01 Jan 2000). A new torque control method for switched reluctance motor drives. , doi: 10.1109/IECON.2000.973181
  120. Shi, C., Cheok, A.D. and Lim, K.W. (2000). A new observer-based sensorless adaptive fuzzy controller for switched reluctance motor drives. ,
  121. Cheok, A.D., Kawamoto, S., Matsumoto, T. and Obi, H. (2000). High power AC/DC converter and DC/AC inverter for high speed train applications. ,
  122. Cheok, A.D. and Hoon, P.H. (2000). A new torque control method for switched reluctance motor drives. ,
  123. Cheok, A.D. and Shiomi, S. (1998). A fuzzy logic based anti-skid control system for railway applications. ,
  124. Ertugrul, N. and Cheok, A. (1998). Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector. ,
  125. Cheok, A. and Ertugrul, N. (1998). High robustness and reliability of a fuzzy logic based angle estimation algorithm for practical switched reluctance motor drives. ,
  126. Cheok, A. and Ertugrul, N. (1996). A model free fuzzy logic based rotor position sensorless switched reluctance motor drives. ,

Other (8)

  1. Cheok, A.D. and Fernando, O.N.N. (31 May 2010). ROBOT DEVICE AND PLATFORM FOR SOCIAL NETWORKING.
  2. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (06 Jan 2009). Interactive system and method.
  3. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (13 Nov 2007). Interactive system and method.
  4. Cheok, A.D. and Teh, K.S. (03 Oct 2007). System for humans and pets to interact remotely.
  5. CHEOK, A., ZHOU, Z. and PAN, J.H. (2005). AN INTERACTIVE SYSTEM AND METHOD.
  6. CHEOK, A.D., ZHOU, Z.Y. and PAN, J.H. (09 Dec 2005). AN INTERACTIVE SYSTEM AND METHOD.
  7. Cheok, A.D., Singh, S. and Ng, G.L. (28 May 2004). Marketing platform.
  8. Singh, S., Cheok, A.D. and Ng, G.L. (28 May 2004). Mobile platform.

Other Activities

Events/Conferences Attended (27)

  • Invited Speaker at International Workshop, ’Urban Play and Locative Media.’, Art Center Nabi, South Korea Oct 2005,
  • Invited Speaker ACM 2006 Annual Scholarship Awards Reception, Los Angeles, USA Nov 2011, Co-sponsored by the American Film Institute.
  • Invited Visiting Professor and Jury Member of Masters Thesis Students Final Presentation, ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime, France Mar 2007,
  • Participant of Interlink Opening Workshop, France May 2007,
  • Invited Speaker Microsoft Research Gaming and Graphics, China May 2007,
  • Invited Speaker for International Workshop on \"What is Creativity\". Emergent Phenomena in Complex Adaptive Systems., Japan Oct 2008,
  • Invited Speaker for Firefox Developers Conference, Japan Oct 2008,
  • Invited Expert for Interlink Consolidation Workshop, France Nov 2011,
  • Distinguished Speaker at ASEAN 100 Leadership Forum., Thailand Oct 2009, The ASEAN 100 Leadership Forums bring together around 100 of the best and brightest men and women from the region’s successor-generation leaders drawn from politics, business, and civil society. Participants in the last few Leadership Forums have included Indonesia’s President Susilo Bambang Yudhoyono (2006), Timor Leste’s President Dr Jose Ramos-Horta (2006), Vietnam Prime Minister Nhuyen Tan Dung (2007), Philippine’s President Gloria Macapagal-Arroyo (2008), former Pakistan Prime Minister Shaukat Aziz (2008) as well as many of the region’s most outstanding business and civil society leaders and intellectuals.
  • Guest Speaker for the conference \"Robotics\", The Netherlands Nov 2009, Invited by the Network of Netherlands Offices for Science and Technology from the Dutch Ministry of Economic Affairs.
  • Invited as international network partner for Danish Ministry of Science supported project KRAMKreativitetsrammer i Audiovisuelle Medier, Denmark Jan 2010, Invited to 1-3 seminars over a 3 year period and finally giving a presentation at the final international conference.
  • Invited speaker at the European Internet Foundation Dinner Debate in cooperation with STOA on the premises of the European Parliament, Brussels, Belgium May 2010, Representatives from the European Commission, the European Parliament and business attended. This dinner debate showcased success stories, as well as a futuristic vision of how ICT solutions are transforming our economy. The new generations of \"digital natives\" are bringing with them very different learning and working practices as well as different expectations, which will have an impact on businesses.
  • Invited expert speaker, European Parliament, Belgium 05 May 2010, Invited by Vice President of the European Parliament, responsible for STOA (Science and Technology Options Assessment) Speech and exchange of views to the European Parliament‘s Industry, Research and Energy Committee 4th May 2010 morning. The topic was Internet Governance and all the attendees were Members of the European Parliament.
  • Invited Distinguished Speaker for Future Summit, Australia May 2010,
  • Invited Speaker, European Internet Foundation Debate in cooperation with STOA on the premises of the European Parliament, Brussels, Belgium May 2010,
  • Invited artist and Lecture, Art Center Nabi, South Korea Jun 2011,
  • Invited Speaker to WPP Stream Asia, Thailand Feb 2012, Stream is a global calendar of world-class media and technology events hosted by WPP Digital. Recently named by Wired Magazine one of the World’s Best Tech Conferences, Stream is listed alongside SXSW and TED as one of the ultimate meetings of the minds. (Wired, March 2011)
  • Invited Speaker and Panel Member of Human-Computer Confluence Research Challenges Workshop, Vienna, Austria May 2012,
  • Invited “Visionary” Speaker at the Seoul Digital Forum, South Korea May 2012,
  • Invited Speaker and presenter of “Innovation Fuel” workshop at Ogilvy Fuel conference, Kyoto, Japan May 2012, Ogilvy is one of the world’s largest advertising companies in the world. This was an internal conference for their top global executives and about five external speakers were invited. I presented a workshop in innovation at the event, four times, for senior executives of Ogilvy.
  • Invited Speaker, Khazanah Megatrends Forum, Sep 2012,
  • Invited Speaker TCCOnline Conference, Apr 2013,
  • Invited Panel Speaker, USC Global Conference, Seoul May 2013,
  • Invited Speaker, Young Global Leaders Annual Summit, Myunmar Jun 2013,
  • Invited Panel Speaker and Panel Chair, GIL 2013 (Global Innovation and Leadership), Tokyo Jun 2013,
  • Invited Speaker at Leonardo Art/Science Evening Rendezvous, San Francisco Jul 2013,
  • Invited Speaker at TEDxBarcelona, Barcelona Jul 2013,

Keynote Lectures/Speeches (54)

  • Keynote Speaker International Animation and Cartoon Festival, May 2005, China.
  • Keynote Speaker “Future Science” in Future University of Hakodate, Jun 2005, Hakodate, Japan.
  • Keynote Speaker, The Eighth International Conference on Humans and Computers, Sep 2005, The University of Aizu, Japan. August 31 - September 2, 2005
  • Keynote Speaker at Workshop of SIGGN (Groupware and Network Services) and SIGDPS (Distributed Processing Systems) of IPSJ (Information Processing Society of Japan), Sep 2005, Japan.
  • Keynote Speaker Entertainment Computing Conference, Sep 2005, Japan.
  • Keynote Speaker, Invited Speaker and Artist (Exhibition) at 2005 DAEJEON FAST: Future of Art, Science and Technology, including the Main Exhibition Digital Paradise., Oct 2005, Daejeon Korea Museum of Art, South Korea. Only ten world-wide artists were invited for this prestigious exhibition.
  • Keynote Speaker of Workshop in PerGames, 11 May 2005, Germany.
  • Keynote Speaker International Conference on Cyberworlds, Nov 2011, Singapore.
  • Keynote Speaker, CGames, Nov 2011, France.
  • Keynote Speaker Multimedia MMEC, Dec 2005, China.
  • Keynote Speaker ICAT International Conference on Artificial Reality and Telexistence, Dec 2005, New Zeland.
  • Keynote Speaker 5th Asia Pacific International Symposium on Information Technology, Jan 2006, Hangzhou, China.
  • Keynote Speaker Ubiquitous Content Symposium, Oct 2006, Japan.
  • Keynote Speaker 9th International Conference on Humans and Computers, Oct 2006, Japan.
  • Keynote Speaker, CCDT 2006, Nov 2006, Athens, Greece.
  • Keynote Speaker Joint International Conference on CyberGames and Interactive Entertainment (CGIE 2006), Dec 2006, Australia.
  • Keynote Speaker, International Symposium on Universal communication, Jun 2007, Japan.
  • Keynote Speaker, Digital Media Virtual Museum Workshop, Jun 2007, Hangzhou, China.
  • Invited Keynote Speaker for International Symposium on Ubiquitous VR, Jul 2007, South Korea.
  • Keynote Speaker for Mensch & Computer (Human Computer Interaction), Sep 2007, Germany.
  • Keynote Speaker for Digital Media and Its Application in Museum and Heritage, Dec 2007, China.
  • Keynote Speaker for ACM CHI Designing Interactive Systems DIS 2008, Feb 2008, South Africa.
  • Keynote Speaker for International IEEE conference in Serious Games and Virtual Worlds, Mar 2008, UK.
  • Keynote Speaker for Interact 2008, Mar 2008, Japan.
  • Keynote Speaker for Edutainment, Jun 2008, Nanjing, China.
  • Keynote Speaker, 11th International Conference on Humans and Computers, Nov 2008, Fukuoka, Japan.
  • Keynote Speaker at Web in Travel Conference, Dec 2008, Singapore.
  • Keynote Speaker at Immersive Education Japan (iED), Nov 2008, Japan.
  • Keynote Speaker, Human Computer Interaction Innovation and Application Conference 2009, Jul 2009, Taiwan.
  • Keynote Speaker, Lift Asia, Sep 2009, South Korea.
  • Keynote Speaker at the New Museum Lab conference for the Opening of the National Museum of History, Oct 2009, The Netherlands.
  • Keynote Speaker for Synthetic Reality Conference, Jan 2010, Israel.
  • Keynote Speaker for Nicograph 2010, Jun 2010, Singapore.
  • Keynote Speaker, UCSC keynote in the National IT conference in Sri Lanka, Aug 2010, Sri Lanka.
  • Keynote Speaker DICON, the Asian cultural content conference, Sep 2010, South Korea. 30.8-3.9.2010
  • Keynote and Panel Speaker: Khazanah Megatrends Forum 2010, Oct 2010, Kuala Lumpur. Malaysia.
  • Keynote Speaker for AmI-10, First International Joint Conference on Ambient Intelligence, Nov 2010, Spain.
  • Keynote Speaker for a tutorial presentation at 2nd IEEE Games Innovation Conference (GIC 2010), Dec 2010, Hong Kong.
  • Keynote Speaker, INTERDIDATICA a Technology Education Show and Educational Forum, Apr 2011, Brazil.
  • Keynote Speaker at MobileHCI 2011: the 13th International Conference on Human-Computer Interaction with Mobile Devices and Services, Aug 2011, Sweden.
  • Keynote Speaker at The 7th Northeast Asia Investment and Trade Expo Art Week-International Animation, Comics and Games Forum, Sep 2011, Jilin, China.
  • Keynote Speaker, 6th national conference on Digital Entertainment and Art (DEA), Sep 2011, China.
  • Keynote Speaker, ISMAR 2011 (International Symposium on Mixed and Augmented Reality), Oct 2011, Basel, Switzerland. Premier conference in the field of augmented reality.
  • Keynote Speaker at ARE 2012, May 2012, Santa Clara Convention Center USA. (Augmented Reality Event 2012 - largest international event dedicated to Augmented Reality)
  • Keynote Speaker of 12th IEEE International Conference on Advanced Learning Technologies (ICALT2012), Jul 2012, Rome, Italy.
  • Keynote Speaker, CollabTech 2012, Aug 2012, Sapporo.
  • Keynote Speaker, Digital Media City 10th International Symposium, Sep 2012, Seoul.
  • Keynote Speaker, Web in Travel Conference, Oct 2012, Singapore.
  • Keynote Speaker, Indonesia Creative Power Symposium, Nov 2012, Jakarta.
  • Keynote Speaker, AR Summit, Feb 2013, India.
  • Keynote Speaker, SJI Singapore, Apr 2013, Singapore. “How will education change”
  • Keynote Speaker of The City University Hangout Opening Ceremony, Aug 2013, London.
  • Keynote Speaker at International Conference On Informatics and Creative Multimedia, Sep 2013, Kuala Lumpur.
  • Keynote speech at VS-Games 2013, Sep 2013, Bournemouth University. International Conference on Games and Virtual Worlds for Serious Applications.

Editorial Activities (15)

  • Guest Editor for International Journal of Arts and Technology, Special Issue: Digital Media and its Application in Museum and Heritage, Guest Editors: Adrian David Cheok and Pan Zhigeng (Zhejiang University)
  • Guest Editor for Journal Advances in Human Computer Interaction, Special Issue: Interactive Play and Learning for Children, Guest Editors: Adrian David Cheok, Hiroshii Ishii (MIT Media Lab), Junichi Osada (NEC Design, Tokyo)
  • Guest Editor for International Journal on Cognitive Intelligence & Natural Intelligence journal Special Issue: Ambient Intelligence and Arts, Guest Editors: Athanasios (Thanos) Vasilakos and Adrian David Cheok
  • The Open Electrical and Electronic Engineering Journal, Member of Editorial Board
    Journal of Virtual Reality and Broadcasting, Member of Editorial Board
  • Recent Patents on Computer Science, Member of Editorial Board
  • Interacting with Computers, Member of Editorial Board
  • International Journal of Cognitive Informatics and Natural Intelligence, Guest Editor
  • International Journal of Entertainment Technology and Management, Editorial Board Member
  • International Journal of Arts and Technology, Editorial Board Member
  • Advances in Human-Computer Interaction, Associate Editor
  • The International Journal of Virtual Reality, Associate Editor
  • Virtual Reality (Springer), Associate Editor
  • LNCS Transactions on Edutainment, Editor in Chief
  • ACM Computers in Entertainment, Editor in Chief
  • Lovotics - Academic Studies of Love and Friendship with Robots, Editor in Chief

Press/Online Articles (110)

  • Innovation, 2004, The Magazine of Research & Technology (Print) Vol 4 No 2
  • NUS Engineering Research, Feb 2004, Vol 19 No 1 (Print)
  • Magic Puzzle, Feb 2004, New Scientist (Print)
  • IT Leader Awards 2004, Apr 2004, Spore Computer Society (Print)
  • A Trip Around A Magic Puzzle about a Spain Team research, 16 Sep 2004, Murclajoven04 (Print)
  • Bond Would Love This; Singapore military research arm turns out combat suits and stealth warship straight out of the movies, 18 Oct 2004, Newsweek (Print)
  • Reality Makeover about Human Pacman, 24 Nov 2004, MX Australia (Print)
  • Mentioning about Shang Ping invention, 01 Dec 2004, Select Newsweek (Print)
  • Pozeracze Kulek about our research Human Pacman, Feb 2005, PC Format Magazine (Print)
  • Abrazos a distancia, Feb 2005, El Tiempo, Colombia (Print)
  • Taking It To the Streets, 05 Feb 2005, Electronic Game Monthly (Print)
  • Reality Bytes, Mar 2005, Explosion (Print) Issue 09
  • Reality Bites, Apr 2005, Neon (Print)
  • Reality Man, Jul 2005, Staff Digest (Print) Issue 169
  • Stroke a Chicken Online, Aug 2005, Flipside (Print)
  • Talking to the finest huma beings on Earth, Sep 2005, Atomic (Print) Issue 56
  • Pacman Humain, Oct 2005, Science & Vice Junior (Print)
  • Who Loves ya, Baby?, Nov 2005, Popular Mechanics (Print) Volume 4
  • Game Over, Dec 2005, Lime (Online) Issue 98
  • Mixing with reality, 2006, The University of Adelaide (Print)
  • Cool World, 14 May 2006, Sunday Magazine (Print)
  • Live Your Dream, 2006, Peeping @ 2031 (Print)
  • Playing with reality in virtual worlds, Mar 2007, RealTime Arts (Print) Issue 77
  • HP and Mixed Reality Lab developing pajamas to keep people in touch, 03 Jul 2007, Printed & disposable electronics news (Print) Vol 4 Issue 3
  • Young Global Leaders: Adrian David Cheok portrait, , Think:act magazine (Print)
  • Line between real and virtual worlds blurs, 09 Jul 2002, South China Morning Post Hong Kong (Print)
  • Bringing Virtual Reality to Life, 09 Aug 2002, The Straits Times (Print)
  • Wired exhibition, Zao Bao Singapore, 01 Aug 2003, Lianhe Zaobao (Print)
  • A distinct mark of excellence, 25 Sep 2003, The Straits Times (Print)
  • Accolades for cutting-edge research, 26 Sep 2003, The Business Times (Print)
  • Scientist Honoured, 26 Sep 2003, The Straits Times (Print)
  • Wired Exhibition, 28 Sep 2003, Zaobao Singapore (Print)
  • Wired Feast of the senses, 01 Oct 2003, The Straits Times Singapore (Print)
  • Front page of Linzer Rundschau, Linz, 03 Sep 2003, Linzer Rundschau (Print)
  • Front page of The Straits Times, Singapore, 26 Sep 2003, The Straits Times (Print)
  • Our director, Dr Adrian David Cheok appearing in NUS recruitment advertisement, 2003, The Straits Times (Print)
  • Singtel CEO Bags IT Leader Award, 01 Mar 2004, The Business Times Singapore (Print)
  • Tango with Technology, 03 Mar 2004, Computer Times of the Straits Times (Print)
  • Virtual winners, 07 Jun 2004, The New Paper (Print)
  • Human Pacman on Orchard Rd, 23 Jun 2004, Today newspaper (Print)
  • Article mentioning about PAN, 03 Aug 2004, Straits Times (Print)
  • Power Up with the Human Body, 03 Aug 2004, The Straits Times (Print)
  • Full page article mentioning about Human Pacman, 09 Aug 2004, The New Paper (Print)
  • SCS can grow the gaming talent Singapore needs, 18 Aug 2004, Computer Times of Straits Times (Print)
  • Who will be SPORES Agents of Change, 29 Aug 2004, The New Paper (Print)
  • Student bags $40,000 from NUS for start-up about a new spin-off company led by our graduated entrepeneur, 26 Oct 2004, Straits Times (Print)
  • Paid to Play, 02 Nov 2004, The Digital Life Magazine from The Straits Times (Print)
  • See underwater image 70m away with shrimp camera, 11 Nov 2005, The Straits Times (Print)
  • NUS teams story-telling cube a winner at global tech contest, 03 Dec 2005, The Straits Times (Print)
  • Internet Poultry, 02 Feb 2005, Lianhe Zaobao (Print)
  • Academics turn business incubators, 27 May 2005, The Business Times (Print)
  • Pac to the Future, 07 Jun 2005, Metro (Print)
  • Human Pacman, 03 Jul 2005, The Sunday Times (Print)
  • Get in the game, 15 Jul 2005, DOSE (Print)
  • TEACH IN STYLE, 01 Sep 2005, The Straits Times, Urban (Print)
  • Ein Hauch von futuristischem Lebensgefuhl, 21 Sep 2005, Pressespiegel, Fachhochschule Dusseldorf, University of Applied Sciences (Print)
  • A hug for a lonely pet across the Net, 28 Nov 2005, The Straits Times (Print)
  • A cyber-cuddle from an absent parent, 29 Nov 2005, Daily Mail (Print)
  • High-tech hens in web massage, 02 Dec 2004, The New Zealand Herald (Print)
  • Santa goes Cyber hugging online, 06 Dec 2005, THE PRESS, Christchurch (Print)
  • Magic story gets a godfather, 16 Dec 2004, Today (Print)
  • Technologia al dia, 2006, Almundo Insolito (Print)
  • Give me a hug send it online!, 23 Jan 2006, The Nanyang Chronicle (Print)
  • Chicken study lays dividends, 01 Mar 2006, The Australian (Print)
  • Be a space explorer in the classroom, 07 Feb 2006, The Straits Times (Print)
  • Finally, a helping hand for bored lonely chickens, 28 Apr 2006, The Ottawa Citizen Newspaper (Print) Column by Job Robson
  • Pet the dog (or chicken) from afar, 25 Apr 2006, The Ottawa Citizen Newspaper (Print)
  • Watch out, pets at play, 30 Apr 2006, The Straits Times (Print)
  • NUS sets up Hollywood lab for Digital Media, 26 Jul 2006, The Straits Times (Print)
  • NUS sets up Hollywood Media Lab, 26 Jul 2006, Lianhe Zaobao (Print)
  • About MXR Corporation and Mixed Reality Lab, NUS, 29 Aug 2006, Lianhe Zaobao (Print)
  • Who says Im Just a Geek, 01 Oct 2006, Sunday Times, Singapore (Print)
  • Get a grip on Mixed Reality, 03 Oct 2006, Today Newspaper, Singapore (Print)
  • Reality meets virtual reality, 25 Oct 2006, New Straits Times, Malaysia (Print)
  • The Human Pacman, 04 Nov 2006, The Straits Times (Print)
  • Breathing new life into an old culture, 05 Feb 2007, The Straits Times (Print)
  • Technology in the arts, 06 Mar 2007, Digital Life, The Straits Times (Print)
  • Turning poetry into music, 08 Mar 2007, The Straits Times (Print)
  • Art, Technology fuse on stage, 20 Mar 2007, The Straits Times (Print)
  • Video Gaming turns into pet project at NUS centre, 24 Apr 2007, The Straits Times (Print)
  • New Games Merge Fantasy With Real World, 12 Jun 2007, The Age (Print)
  • Cooperation with NEC, NUS hope to catch up with Japanese development in personal robot research, 2007, Lianhe Zaobao (Print)
  • Metazoa Ludens, Dec 2007, Axis Design Magazine (Print)
  • Embodied Interactive Technology, 05 Aug 2008, My Paper (Print)
  • Sporean Prof wins Young Global Leader Award, 12 Mar 2008, The Straits Times (Print)
  • From Human Pacman to Global Leader, 14 Mar 2008, Straits Times (Print)
  • Meet the Human Pacman, 14 Mar 2008, My Paper (Print)
  • Gadget Guy, , The Straits Times (Print)
  • Singapore’s interactive digital media sector gets S$70m boost, 26 Jul 2008, Channel Newsasia (Print)
  • NUS, Keio University set up research centre, 26 Jul 2008, The Business Times (Print)
  • Keio, NUS set up media research centre, Jul 2008, TODAY (Print)
  • Conference focuses on the use of games beyond entertainment, 22 Mar 2009, Birmingham Post.net (Print)
  • Economic Watch Designing engineers to change the world, 16 Apr 2009, The Straits Times (Print)
  • Get Pet,Ready,go Online, 16 Jun 2009, The Straits Times (Print)
  • Singapore develops first interactive robot to teach children how to make friends, 31 May 2009, Lianhe Zaobao (Print)
  • Young Global Leaders Chat with PM, 22 Jun 2009, The Korea Times (Print)
  • Augmented reality: Even better than the real thing?, 09 Sep 2009, Live Journal, The Independent (UK) (Print)
  • Soon, long-distance hugs will become a possibility, 13 Oct 2009, MYPaper (Print)
  • Singapore and Japan cooperate to develop social physical game to promote interactions between elderly and grandchildren, 13 Oct 2009, Lianhe Zaobao (Print)
  • NUS, Keio University open $20m research centre here, 13 Oct 2009, The Business Times (Print)
  • Virtual Games made physical, 13 Oct 2009, The Straits Times (Print)
  • Sekai Camera’s new reality - Interview, 14 Oct 2009, The Japan Times (Print)
  • High-Tech Intimacy, 21 Oct 2009, The Straits Times (Print)
  • WHAT’S NEXT. Keio-NUS CUTE Center and Mixed Reality Lab Director discuss future Augmented Reality in the Wall Street Journal, Jan 2010, Weekend Journal (Print)
  • NUS students proud inventions Technology Commercial Forum organized by NUS showcases their exhibits, 08 Mar 2010, The Straits Times (Print)
  • Virtual hugs and intelligent pillows invented in Asia, Nov 2010, El Mercurio (Print)
  • Abrazos Virtuales y almohadas inteligentes cobran vida en Asia, 01 Oct 2010, Vida Ciencia Technologia (Print)
  • Technology Cuddly robots, May 2010, Navneet Newshouse Children’s Weekly Newspaper (Print) Mumbai
  • Singapore gets creative in digital space, 02 Jun 2011, Business Times (Print)
  • Set poetry in motion, just send a text message, Sep 2011, Straits Times (Print)

Television Programmes (34)

  • News broadcast, 23 Sep 2000 on Singapore TSC Channel 5. .
  • Channel News Asia and Channel 5 news - segment on natural computing, Nov 2001 on . .
  • Generation E, 22 Feb 2014 on CNBC. International television broadcast discussing and demonstrating the mixed reality research..
  • CNN eBIZ Asia - Feature on Mixed Reality Research, Aug 2002 on CNN eBIZ Asia. Multiple times between August 2nd and August 4th 2002..
  • CNN News on Mixed Reality Research, 16 Jul 2002 on CNN. .
  • Mixed Reality News item, 08 Aug 2002 on Channel I. .
  • CNBC Feature on Mixed Reality Research, 09 May 2003 on CNBC. .
  • News Feature, Jul 2003 on Channel U. .
  • News broadcast, 2003 on Channel News Asia. .
  • News broadcast, 02 Aug 2003 on CNN. .
  • Television News broadcast on our research, 13 Feb 2004 on Spain Valencia TV. .
  • Gamezville - Human Pacman feature, 11 Jul 2004 on Sky One. .
  • CNN broadcast international on Human Pacman for “Next Generation” and “Explorer” series, 16 Nov 2004 on CNN. .
  • BBC Television News feature on Human Pacman, 06 Jul 2005 on BBC. .
  • Fox News feature on our Human Pacman research, Jun 2005 on USA Nationwide Network Television. .
  • MTV News - feature on Human Pacman, Aug 2005 on MTV, USA. .
  • German national broadcast news, Aug 2005 on ARD TV. Broadcast on my research in NTU..
  • ABC Television news broadcast, Human Pacman, Sep 2005 on ABC. .
  • Broadcast item on Human Pacman, Sep 2005 on National Geographic Channel. .
  • Good Morning America, 2006 on ABC TV. Live Broadcast on Poultry Internet..
  • Beyond Tomorrow - Human Pacman, 2006 on Discovery Channel. .
  • Beyond Productions - Human Pacman, 2006 on Australian TV. .
  • Beyond Tomorrow - Poultry Internet, 2006 on Discovery Channel. .
  • Beyond Productions - Poultry Internet, 2006 on Australian TV. .
  • Girls out Loud, 2006 on Channel 5. .
  • Feature in Internet Pajama work, 2006 on Nippon Television. .
  • Interview about IDMI, 2009 on Channel News Asia. .
  • On the beat 4, 2009 on Channel U. Mixed Reality Lab appeared on the popular Variety programme..
  • Mixed Reality Lab & Adrian David Cheok - \"Future of Communication\" showing Petimo Childrens Social Robots, 2009 on Discovery Science Channel. .
  • Mixed Reality Lab & Adrian David Cheok - \"Future of Play\" showing Augmented Reality Toys, 2009 on Discovery Science Channel. Appearing on multiple television programs as part of \"Popular Science’s Future Of\" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide..
  • Mixed Reality Lab & Adrian David Cheok - \"Future of Sex\" showing Huggy Pajama, 2009 on Discovery Science Channel. Appearing on multiple television programs as part of \"Popular Science’s Future Of\" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide..
  • Mixed Reality Lab & Adrian David Cheok - \"Future Fun\", 2009 on Discovery Channel. Appearing on multiple television programs as part of \"Popular Science’s Future Of\" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide..
  • Digital Deconstruction Episode 2: Huggy Pajama, 05 Oct 2010 on Channel News Asia. Featured in AliceOn, a Media Art & Culture Channel based in South Korea AliceOn is an organization that studies the changes and expansion of media art based on science and technology. It was a great honor for our laboratory to be featured, as a selected labs featured includes only the best and most famous media labs in the world, such as MIT Media Lab, ETC at CMU, Ars Electronica Future Lab, etc..
  • Television article on Lovotics, 2011 on Reuters. For release on multiple worldwide television networks..

Radio Programmes (11)

  • Live interview, May 2005 on BBC Radio. .
  • Techno-byte - Live interview, Jul 2005 on South Africa National Radio. .
  • As It Happens - Live Interview, Jul 2005 on Canadian Broadcasting Corporation. .
  • Live interview, Jul 2005 on Vienna Radio FM4. .
  • Interview on Radio Singapore International, 13 Sep 2006 on 93.8 FM. .
  • Live Radio Interview, 26 Mar 2008 on 93.8 Live, Singapore. .
  • Interview broadcast, Dec 2008 on BBC World Service. .
  • Body and Soul, 17 Oct 2008 on 93.8 Live. Interview with Adrian David Cheok on Radio 938 about Babbage Cabbage project..
  • The Living Room, 05 May 2009 on 93.8 FM Live. Adrian David Cheok interview on Living Room 938LIVE about Babbage Cabbage Project..
  • Keio University to set up IDM research centre in Singapore, 25 Jul 2009 on 93.8 FM. .
  • The Living Room, 16 Dec 2009 on 93.8 FM Live. Adrian David Cheok interview on Living Room 938LIVE about WEF Youth Redesign Future Workshop.