Taught by experts at City, University of London in collaboration with ARuVR, you will gain an in depth understanding of the theoretical and practical uses of extended reality technologies that will be immediately applicable within personal projects or your workplace.
1 starting date
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Starting date:
- Duration: 5 days
- Time: to
- Fees: £2,500
- Occurs: Monday, Tuesday, Wednesday, Thursday and Friday
- Course code: NA
- Location: Northampton Square
- Application deadline:
Introduction to Extended Reality Design and Production Course overview
This short course will support companies that are embarking on the use of extended reality in their workplace. The course will provide participants with a grounding in XR technologies and techniques helping them to understand the terminology, techniques, use cases and associated benefits for which AR and VR are applicable. The course will teach participants to storyboard and map out an XR experience or application and through use of the ARuVR platform create working AR or VR experiences for their organisation.
The course will be taught in City’s brand-new, Office for Students (OfS) funded Augmented Reality/Virtual Reality (AR/VR) Design Learning Centre. This state of the art facility provides staff, students, and external partners access to cutting edge technology for the creation of immersive experiences.
Register your details for further information.
Please note a minimum number of registrations is required in order for the course to run. We will confirm that the minimum number of registrations has been reached four weeks in advance of the course.
Who is it for?
Anyone looking to develop their knowledge of extended reality design and production.
Timetable
- 1-5 July 2024
- Teaching will take place from 9:00-17:00 (including breaks).
Benefits
- Highly practical
- Learn the skills required to produce XR experiences through hands on exercises
- Gain an in depth understanding of the theoretical and practical uses of extended reality technologies
- All teaching will be delivered in City, University of London’s brand-new specialist studio, using ARuVR’s XR authoring platform, allowing the creation of experiences without the need for coding.
What will I learn?
On this course you will learn:
- The origins of XR technologies.
- The types of XR technologies (AR/VR) and the contexts in which they should be used.
- A workflow for creating XR Experiences targeting AR/VR platforms covering:
- Design
- Production
- Deployment.
Assessment and certificates
All teaching will take place in the AR/VR Learning Centre at City, University of London’s Northampton Square campus.
On successful completion, participants will receive a certificate of participation.
Learning Outcomes:
- Be aware of the origins of XR and how the technology and its application has evolved over time
- Be familiar with the different types and supporting technology for both AR and VR and know the context in which each is relevant
- Be able to design an effective XR experience from initial concept to full storyboard including navigation and interaction
- To be able to build an effective AR or VR experience and deliver it effectively to other employees.
Content:
Immersive Design (VR/AR/MR)
- Origins of XR (covering VR, AR etc)
- Why VR? Why AR? (Difference to other mediums, when should each of them be used)
- Types of VR (For VR 360 vs 3D, CAVE vs Tethered vs Standalone, Sitting vs Standing vs Room Scale, 3 DoF vs 6 DoF)
- Types of AR and Mixed / Extended Reality
- Immersive design fundamentals (Interaction, Navigation, UI, Audio, Input (Controllers / Hands / Gesture / Speech)
- Immersive design best practices (Viewing angles, depth, avoiding motion sickness etc)
- Storytelling for immersive design
- Instructional Design using AR and VR
- Designing immersive projects (Storyboarding, finding resources, scripting, planning shots / scenes).
Immersive Production
- Introduction to XR Production Platform
- Shooting 360 content (images / video)
- Creating a VR experience using captured 360 content – to meet a given brief
- Creating a VR experience using provided 3D assets – to meet a given brief
- Creating an AR experience using provided 3D assets – to meet a given brief
- Deploying projects to headsets.
The course will be assessed by participants storyboarding and building their own AR or VR application or experience.
Eligibility
Prior experience or demonstrable interest in AR/VR technologies would be beneficial.
English requirements
For those students whose first language is not English the following qualification is also required:
- IELTS: 7.0
Recommended reading
- Dalton, J. (2021) Reality Check: How Immersive Technologies Can Transform Your Business, Kogan Page
- Ball, M. (2022) The Metaverse: And How it Will Revolutionize Everything, W.W. Norton & Co.