On this BCS-accredited degree you will develop advanced knowledge of game engine architecture, computer graphics and game design.
You will develop a firm foundation in programming and development, before specialising with topics such as games technology and digital signal processing.
You will gain the skills needed for a career in the thriving computer games sector, applying your technical computing expertise in a creative and in-demand industry.
- Learn a broad range of programming languages and cutting-edge games programming techniques
- Get coding quickly in your first year with our two-week coding marathon
- Boost your employability with an optional one-year work placement: past students have worked for Sony, PlayStation, Disney, Microsoft and Goldhawk Interactive
- Develop commercially valuable knowledge for your future career, including industry-standard game engines that power game development
- Study in City’s computing labs, which include the latest hardware and software, such as state-of-art NVidia GPUs
- Gain three years of professional experience with our innovative Professional Pathway Scheme, combining paid employment and study
- Get industry recognition for the quality of your degree with BSC and TIGA accreditation.
Accredited by BCS, The Chartered Institute for IT for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional and fully meeting the academic requirement for registration as a Chartered Engineer.
This course is also accredited by TIGA, a non-profit UK trade association representing the UK’s games industry.
During your Computer Science with Games Technology BSc degree you will work individually and in groups, developing creativity and problem-solving skills in response to real-world computing problems.
Study our common first year for all our computer science students, learning six core topics including operating systems, web development and Java.
Introduction to Algorithms (15 Credits)
This module will introduce you to some common problems in Computer Science and how you might go about selecting efficient solutions. Both iterative and recursive algorithms will be considered.
Mathematics for Computing (15 Credits)
To provide students of differing mathematical backgrounds with the foundational mathematics to equip them for further studies in Informatics.
Systems Architecture (15 Credits)
This module will introduce you to the fundamentals of computer systems; understand the layers that make up a system, the interfaces and abstractions provided to different levels and how they interrelate.
Programming in Java (30 Credits)
This module aims to provide you with generally applicable (that is, applicable not only to Java but also to other languages) introductory object-oriented programming skills and concepts.
Databases (15 Credits)
This module introduces you to databases and database driven systems (back-end development) and to the practical and theoretical aspects of dynamic web applications (front-end development).
Operating Systems (15 Credits)
An introduction to the key principles and functions of operating systems and enhance a practical understanding of them by providing an introduction to command-line interfaces, key system tools and shell scripting.
Deepen your knowledge of computer science with core modules such as games technology and object-orientated analysis. Boost your professional skills with a team project.
Data Structures and Algorithms (15 Credits)
Learn how information can be structured and processed in computer systems, with an abstract view of the way systems handle information, which is essential for effectively implementing and understanding computer systems.
Object-Oriented Analysis and Design (15 Credits)
This module will provide you with a thorough understanding of object-oriented analysis and design with UML and enable the adoption of software engineering practices.
Professional Development in IT (15 Credits)
You will be provided with the tools to plan your professional development, relating to academic and career goals, to understand your strengths and to identify areas of development.
Team Project (30 Credits)
The aim of the module is to allow you to get practical experience of working in a team on building a software product of industrial strength to meet a set of customer requirements.
Games Technology (15 Credits)
The module will introduce aspects of both game and game engine design, including an overview of the structure of a typical game development company.
Programming in C++ (15 Credits)
The module focuses on introducing some basic aspects of the C++ language in a gradual manner so as to allow students to use it with confidence in follow-up modules and in their professional career.
Work Based Project (30 Credits)
Get practical experience of working to design and build a software product to meet a set of customer requirements. Prerequisite for this module: you MUST be registered on the Professional Pathway.
Continuing Professional Development in IT (15 Credits)
Develop a research and evidenced based view on the changing nature of the IT sector, the direction of developments in the industry and how to prepare and plan for it.
Computer Networks (15 Credits)
This module aims to provide students with a solid understanding of the key organisational principles of computer networks and their key protocols.
Study advanced games technology and choose from a wide range of elective modules – including computer graphics and introduction to AI – to tailor your course to your future career plans.
Individual Project (45 Credits)
Apply what you have learned in the other modules on a major piece of individual, computing-related work. This is an opportunity to demonstrate your knowledge, skills and your capacity for self-directed learning.
Advanced Games Technology (15 Credits)
The module will cover advanced game engine design in a practical format. A fully featured game engine will be developed from first principles.
Language Processors (15 Credits)
This module will give you an understanding of programming language structure and implementation that will complement programming skills and aid the learning of new programming languages.
Advanced Databases (15 Credits)
This module will enable you to gain advanced knowledge on, and develop skills for, different ways of representing, managing, and manipulating data.
Computer Graphics (15 Credits)
In this module, you will learn the theory and practice of real-time 3D computer graphics based on the Open Graphics Library (OpenGL).
Theory of Computation (15 Credits)
Understand some of the standard abstract models of computation, how they may be shown to be equivalent, and what their limitations are.
Professional Experience (Placement) Placement Reports (30 Credits)
Focus your learning and development whilst on work placement; analyse and assess your learning at university and apply this in an appropriate and intelligent manner to your placement role.
Data Visualization (15 Credits)
This module is designed to equip you with the technical and design skills to create and use data visualization applications for the workplace and research environments.
Digital Signal Processing and Audio Programming (15 Credits)
This module ensures that you will be able to master tasks of developing and applying digital signal processing; including one-dimensional signals and some 2-dimensional signal processing for images.
Advanced Programming - Concurrency (15 Credits)
The module aims to provide you with the practical knowledge of the problems involved in programming and how to resolve these problems and the implementation mechanisms used for obtaining correct concurrent systems.
Functional Programming (15 Credits)
This module will introduce you to functional programming, and the styles of programming and program structuring it makes possible.
Cloud Computing (15 Credits)
This module aims to introduce you to the fundamental concept of computing-on-demand leading to Cloud computing. It follows a practical approach to building and running a test-bed cloud.
Information Security Fundamentals (15 Credits)
This module presents the fundamentals for information security from a strategic perspective, giving you the appropriate knowledge and skills to discuss, communicate within organisations.
Computer Vision (15 Credits)
In this module, you will learn the theory and practice of computer vision, which enables computers to perceive, and reason, about the world using images.
Introduction to Artificial Intelligence (15 Credits)
The main aim and focus of the module is to provide you with a broad introduction in theory and practice to the main areas of nature-inspired, adaptive Artificial Intelligence.
Programming and Mathematics for AI (15 Credits)
The main purpose of the module is for you to gain fundamental programming and mathematical skills for studying specialist Artificial Intelligence topics.
Agents and Multi Agents Systems (15 Credits)
This module allows you to learn agent architectures that perform differently according to the characteristics of the task environment
User Centred Systems (15 Credits)
Introduction to the importance of usability in interactive systems. You will learn techniques for the design and evaluation of interactive systems.
Semantic Web Technologies and Knowledge Graphs (15 credits)
In this module you will learn the semantic technologies to meet today’s demands from industry, where data scientists must semantically orchestrate diverse types of data sources. This module gives a practical combination of web and data management technologies, knowledge representation and artificial intelligence.
Students have the opportunity to follow two placement routes: a one year placement or the Professional Pathway scheme. The one year placement can be undertaken following successful completion of year 2.
Students can join the Professional Pathway scheme after successful completion of year 1 (early entry) or after successful completion of year 2 or a one year placement (late entry).
Download course specification:
Teaching and assessment
As a student on City’s Computer Science with Games Technology BSc (Hons) degree course, you will learn through a combination of lectures, seminars/tutorials, laboratory sessions and case studies.
Taught modules are typically delivered through a 20-hour series of lectures and 10 hours of tutorials and laboratory sessions. Laboratory sessions aim to demonstrate the application of concepts and techniques through the use of state-of-the-art software development tools and environments.
In addition to contact hours, you are expected to undertake independent study amounting to around 120 hours per module, including coursework assignments.
Project and group work aim to develop creativity and problem solving and play a major part in the course. This activity is carried out under the supervision of academic staff, offered through a series of supervision sessions.
Learning is also supported by Moodle – City’s online e-learning system.
Assessment is by examination and coursework although some components, such as the team project, are assessed by coursework alone.
Coursework takes many forms, including programming, essays, theoretical work and modelling.
Written examinations contain theoretical questions (including mathematical aspects), short essays on the applications of computational techniques, and writing and analysing small amounts of code.
Feedback will be provided in line with our Assessment and Feedback Policy. In particular, you will normally be provided with feedback within three weeks of the submission deadline or assessment date.
For end-of-module examinations or an equivalent significant task (e.g. an end-of-module project), feedback will normally be provided within four weeks. The timescale for feedback on final-year projects may be longer.
Percentage of the course assessed by coursework
The balance of assessment by examination, practical examination and assessment by coursework will to some extent depend on the optional modules you choose.
The approximate percentage of the course assessment, based on 2019/20 entry is as follows:
Contact hours will take the form of taught modules delivered through a series of 20 lectures and 10 hours of tutorials/laboratory sessions. Each lecture and tutorial/laboratory session lasts 1 or 2 hours.
The programme is delivered and assessed via a coordinated combination of: lectures (including programmed student activity); supervised tutorials; supervised laboratory work; independent coursework; group project work; and individual project work and dissertation.
Approximate study time based on 2019/20 entry is as follows:
Fees and funding
Fees for year 2021/22
The fees indicated are for undergraduate entry in the 2021/ 22 academic year only. Fees for future years may be subject to an inflationary increase, which is normally 2%.
- Fee waivers are available for this course.
- Means tested support is available for 2021/22 entry.
Future finance loans
Future Finance offers students loans of between £2,500 and £40,000 to help cover tuition fees and living expenses. All students and courses are considered. All loans are subject to credit checks and approval for further details please visit our finance pages.
Some of our degrees may involve additional expenses which are not covered by your tuition fees. Find out more about additional expenses.
You will develop expert knowledge for a career in games development. You’ll be able to design and develop software, and work with others to create quality products.
As a technical specialist in the gaming industry, you may work with a large multinational gaming company or an independent producer.
You could be:
- creating or reviewing code using languages such as C++
- quality testing and debugging programmes to improve gameplay
- working collaboratively with team members to solve problems.
Your broad knowledge of computer science and sophisticated programming skills mean you will also be attractive to employers in other industries.
Game Design & Development Placements
In recent years students from our computer science courses have been able to obtain placements at leading companies within their chosen field such as Goldhawk Interactive, Sony, PlayStation, Disney and Microsoft.
The School has its own dedicated placements team that provides on-hand placement and internship support and guidance for students throughout their studies. You can undertake one of the following placement schemes:
- One-year placement - these are taken after you have successfully completed your second or third year of studies; students work between nine and fifteen months on placement before returning to City to complete their final year;
- Summer internships - these can be taken every summer on completion of the academic year.
Our dedicated team of placement specialists, the Professional Liaison Unit, has extensive experience in helping students to secure placement employment across a range of industries. The team also has longstanding relationships with an impressive and diverse range of companies spanning both large and small organisations including start-ups in Tech City.
Placements are highly encouraged at City; students that complete a placement year benefit from gaining professional experience working on real-life projects and are also more likely to; achieve higher grades, secure a graduate-level job and earn a higher salary.
How to apply
Applications for this course are currently closed.
Address: Universities and Colleges Admissions Service (UCAS), Rosehill, New Barn Lane, Cheltenham, Gloucestershire, GL52 3LZ
- from inside the UK 0871 468 0468
- from outside the UK +44 (0)871 468 0468
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- from inside the UK use the Text Relay service on 18001 0871 468 0468
- from outside the UK dial +44 151 494 1260 (text phone) and then ask the operator to dial 0871 468 0468.
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