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portrait of Professor Adrian David Cheok

Professor Adrian David Cheok

Professor of Pervasive Computing

School of Mathematics, Computer Science & Engineering, Department of Computer Science

Contact Information

Contact

Visit Adrian David Cheok

A309A, College Building

Postal Address

City, University of London
Northampton Square
London
EC1V 0HB
United Kingdom

About

Overview

Adrian David Cheok is a chair Professor of Pervasive Computing at City University London.

He is Founder and Director of the Mixed Reality Lab, Singapore. He was formerly Full Professor at Keio University, Graduate School of Media Design and Associate Professor in the National University of Singapore. He has previously worked in real-time systems, soft computing, and embedded computing in Mitsubishi Electric Research Labs, Japan.

He has been working on research covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems, power electronics.

He has successfully obtained approximately $20 million dollars in funding for externally funded projects in the area of wearable computers and mixed reality from Media Development Authority, Nike, National Oilwell Varco, Defense Science Technology Agency, Ministry of Defense, Ministry of Communications and Arts, National Arts Council, Singapore Science Center, and Hougang Primary School. The research output has included numerous high quality academic journal papers, research awards, keynote speeches, international exhibitions, numerous government demonstrations including to government President and Prime Ministers, broadcast television worldwide broadcasts on his research (such as CNN/CNBC/ABC/Discovery/National Geographic etc.), and hundreds of international press media articles.

He has been a keynote and invited speaker at numerous international conferences and events. He was invited to exhibit for two years in the Ars Electronica Museum of the Future, launching in the Ars Electronica Festival 2003. His works “Human Pacman”, “Magic Land”, and “Metazoa Ludens”, were each selected as one of the worlds top inventions by Wired and invited to be exhibited in Wired NextFest 2005 and 2007.

He was awarded the Hitachi Fellowship, the A-STAR Young Scientist of the Year Award, and the SCS Singapore Young Professional of the Year Award. He was invited to be the Singapore representative of the United Nations body IFIP SG 16 on Entertainment Computing and the founding Chairman of the Singapore Computer Society Special Interest Group on Entertainment Computing. He was awarded an Associate of the Arts award by the Minister for Information, Communications and the Arts, Singapore. He was awarded as Fellow in Education, World Technology Network. He was awarded a Microsoft Research Award for Gaming and Graphics. He received the C4C Children Competition Prize for best interaction media for children, the Integrated Art Competition Prize by the Singapore Land Transport Authority, Creativity in Action Award, and a First Prize Nokia Mindtrek Award. He received a First Prize in the Milan International InventiON competition. He is winner of Keio University Gijyuju-sho award, awarded for the best research of the year in Keio University, Japan’s oldest university. He received an SIP Distinguished Fellow Award which honors legendary leaders whose illustrious lives have positively influenced lives across generations and communities around the globe. He was awarded Young Global Leader by the World Economic Forum. This honor is bestowed each year by the World Economic Forum to recognize and acknowledge the top young leaders from around the world for the professional accomplishments, commitment to society and potential to contribute to shaping the future of the world. He was awarded "Honorary Expert" by Telefonica and El Bulli, the number one restaurant in the world. In 2014, he was elected a Fellow of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA), an organisation which is committed to finding innovative practical solutions to today's social challenges.

He is Editor in Chief of the academic journals: Transactions on Edutainment (Springer) and ACM Computers in Entertainment, and Lovotics: Academic Studies of Love and Friendship with Robots.He is of Associate Editor of Advances in Human Computer Interaction, International Journal of Arts and Technology (IJART), Journal of
Recent Patents on Computer Science, The Open Electrical and Electronic Engineering Journal, International Journal of Entertainment Technology and Management (IJEntTM), Virtual Reality (Springer-Verlag), International Journal of Virtual Reality, and The Journal of Virtual Reality and Broadcasting.

Adrian David Cheok, who was born and raised in Adelaide Australia, graduated from the University of Adelaide with a Bachelor of Engineering (Electrical and Electronic) with First Class Honors in 1992 and an Engineering PhD in 1998.

Qualifications

Graduate Diploma: Global Leadership and Public Policy for the 21st Century, Harvard University, 2010
PhD Electrical and Electronic Engineering, University of Adelaide, 1998
BEng (First Class Honors) Electrical and Electronic Engineering, University of Adelaide, 1993

Employment

2012- Professor KEIO University, Japan
2008-2011 Professor KEIO University, Japan (Joint Appointment)
2006-2011 Associate Professor National University of Singapore, Singapore
2005 Associate Professor Nanyang Technological University, Singapore
1998-2004 Assistant Professor National University of Singapore, Singapore
1996-1998 Electrical Engineer Mitsubishi Electric, Japan
1996 Lecturer (Part-Time) Flinders University, Australia

Visiting Professorships and Fellowships

Visiting Research Fellow, JSPS Fellow, Kyoto University, 2001 (funded by JSPS)
Visiting Research Fellow, Hitachi Fellow, Kyoto University, 2003 (funded by Hitachi)
Visiting Professor ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime,
France, March 2007 (funded by ENJMIN)
Visiting Professor Kyoto University, 2007 (funded by Kyoto University)
Visiting Professor UTM, Universiti Teknologi Malaysia, 2013 (funded by UTM)

Research

Major areas of research

Summary: augmented and mixed reality, pervasive and ubiquitous computing, embodied media, entertainment computing. In the early stages of my research I also worked on fuzzy systems, embedded systems, and power electronics.

Publications

  1. Cheok, A.D., Devlin, K. and Levy, D. (2017). Love and Sex with Robots: First and Second International Conferences, LSR 2014, Funchal, Madeira, Portugal, November 2014, LSR 2016, London, UK, December... Springer-Verlag.
  2. Abrishamchi, M.A.N., Abdullah, A.H., Cheok, A.D. and Nikolic, P.K. (2017). A probability based hybrid energy-efficient privacy preserving scheme to encounter with wireless traffic snooping in smart home. In Balog, M., Knapcikova, L., Soviar, J., Dorcak, P., Pollak, F., Caganova, D. … Aydin, K. (Eds.), Smart City 360°. The second EAI International Summit, Smart City 360°, Bratislava, Slovakia, November 22-24, 2016. Revised Selected Papers EAI. ISBN 978-1-63190-149-2.
  3. Cheok, A.D., Karunanayaka, K. and Zhang, E.Y. (2017). Lovotics: Human - Robot Love and Sex Relationships. Robot Ethics 2.0: From Autonomous Cars to Artificial Intelligence (pp. 193–213). Oxford University Press. ISBN 978-0-19-065295-1.
  4. Abrishamchi, M.A.N., Abdullah, A.H., David Cheok, A. and Bielawski, K.S. (2017). Side channel attacks on smart home systems: A short overview.
  5. Obrist, M., Velasco, C., Vi, C.T., Ranasinghe, N., Israr, A., Cheok, A.D. … Gopalakrishnakone, P. (2016). Touch, taste, & smell user interfaces: The future of multisensory HCI.
  6. Samshir, N.A., Johari, N., Karunanayaka, K. and Cheok, A.D. (2016). Thermal sweet taste machine for multisensory internet.
  7. Velasco, C., Woods, A.T., Wan, X., Salgado-Montejo, A., Bernal-Torres, C. and Cheok, A.D. (2018). The taste of typefaces in different countries and languages. Psychology of Aesthetics, Creativity, and the Arts, 12(2), pp. 236–248. doi:10.1037/aca0000120.
  8. Karunanayaka, K., Johari, N., Hariri, S., Camelia, H., Bielawski, K.S. and Cheok, A.D. (2018). New thermal taste actuation technology for future multisensory virtual reality and internet. IEEE Transactions on Visualization and Computer Graphics, 24(4), pp. 1496–1505. doi:10.1109/TVCG.2018.2794073.
  9. Edirisinghe, C., Podari, N. and Cheok, A.D. (2018). A multi-sensory interactive reading experience for visually impaired children; a user evaluation. Personal and Ubiquitous Computing pp. 1–13. doi:10.1007/s00779-018-1127-4.
  10. Edirisinghe, C., Cheok, A.D. and Khougali, N. (2018). Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation. Lecture Notes in Computer Science, 10715, pp. 138–157. doi:10.1007/978-3-319-76369-9_11.
  11. Bielawski, K.S., Rahman, N.E.A., Azhar, A., Karunanayaka, K., Banalzwaa, M.R.T., Moteir, I.G.M. … Cheok, A.D. (2018). Magnetic table for levitating food for entertainment. Lecture Notes in Computer Science, 10714, pp. 462–469. doi:10.1007/978-3-319-76270-8_32.
  12. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (2018). Motor drives. Power Electronics Handbook (Fourth Edition) pp. 945–1021.
  13. Osipyan, H., Vedadi, S. and David Cheok, A. (2017). Machines as an assistants for humans' creativity: A conceptual model. Proceedings IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, 2017-January, pp. 3316–3321. doi:10.1109/IECON.2017.8216561.
  14. Karunanayaka, K., Saadiah, H., Shahroom, H. and David Cheok, A. (2017). Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments. Proceedings IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, 2017-January, pp. 2882–2887. doi:10.1109/IECON.2017.8216486.
  15. Zhang, E.Y., David Cheok, A., Arsovski, S. and Muniru, I.O. (2017). Exploring the role of robotic kissing 'Kissenger' in digital communication through Alan Turing's imitation game. Proceedings IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, 2017-January, pp. 2870–2875. doi:10.1109/IECON.2017.8216484.
  16. Vedadi, S., Abdullah, Z.B., Arsovski, S., Cheok, A.D. and Aris, B.B. (2017). The impact of augmented reality on vocabulary acquisition in Iran. Advanced Science Letters, 23(9), pp. 9098–9100. doi:10.1166/asl.2017.10031.
  17. Petit, O., Spence, C., Velasco, C., Woods, A.T. and Cheok, A.D. (2017). Changing the influence of portion size on consumer behavior via imagined consumption. Journal of Business Research, 75, pp. 240–248. doi:10.1016/j.jbusres.2016.07.021.
  18. Cheok, A.D., Edirisinghe, C. and Karunanayaka, K. (2017). Confucius computer: a philosophical digital agent for intergenerational philosophical play. Personal and Ubiquitous Computing, 21(2), pp. 327–343. doi:10.1007/s00779-016-0995-8.
  19. Cheok, A. and Portalés Ricart, C. (2017). Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction. Multimodal Technologies and Interaction, 1(1), pp. 1–1. doi:10.3390/mti1010001.
  20. Abd Rahman, N.E., Azhar, A., Johar, M.A.M., Karunanayaka, K., Cheok, A.D., Gross, J. … Aduriz, A.L. (2016). Magnetic dining table and magnetic foods. ACM International Conference Proceeding Series. doi:10.1145/3001773.3001809.
  21. Abd Rahman, N.E., Azhar, A., Karunanayaka, K., Cheok, A.D., Johar, M.A.M., Gross, J. … Aduriz, A.L. (2016). Magnetic dining table interface and magnetic foods for new human food interactions. HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction pp. 79–81. doi:10.1145/2974804.2980504.
  22. Obrist, M., Velasco, C., Vi, C., Ranasinghe, N., Israr, A., Cheok, A. … Gopalakrishnakone, P. (2016). Sensing the future of HCI: Touch, taste, and smell user interfaces. Interactions, 23(5), pp. 40–44. doi:10.1145/2973568.
  23. Petit, O., Basso, F., Merunka, D., Spence, C., Cheok, A.D. and Oullier, O. (2016). Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation. Psychology and Marketing, 33(8), pp. 608–619. doi:10.1002/mar.20903.
  24. Velasco, C., Woods, A.T., Marks, L.E., Cheok, A.D. and Spence, C. (2016). The semantic basis of taste-shape associations. PeerJ, 2016(2). doi:10.7717/peerj.1644.
  25. Cheok, A.D. and Pradana, G.A. (2016). Virtual touch. Scholarpedia of Touch pp. 837–849.
  26. Petit, O., Velasco, C., Cheok, A.D., Woods, A.T. and Spence, C. (2016). Reduire l’effet de taille de portion par l’imagerie mentale; Reducing the portion size effect through mental imagery. Actes du 32ème Congrès de l’Association Française du Marketing, Lyon, France.
  27. Velasco, C., Spence, C. and Cheok, A.D. (2016). Shaping taste. .
  28. Cheok, A.D. (2016). Modeling Literary Culture Through Interactive Digital Media. Hyperconnectivity pp. 11–26.

Books (11)

  1. Cheok, A.D. (2018). Preface. ISBN 978-3-319-76368-2.
  2. Cheok, A.D. (2018). Preface. ISBN 978-3-319-76269-2.
  3. Cheok, A.D., Devlin, K., Levy, D. and Karunanayaka, K. (2017). Preface. ISBN 978-3-319-57737-1.
  4. Cheok, A.D. (2016). Hyperconnectivity. Springer London.
  5. Cheok, A.D. and Soon, J.T.K. (2013). Haptics and Touch for Novel Internet Multisensory Communication. LAP Lambert Academic Publishing.
  6. Cheok, A.D. and Pan, Z. (2011). Transactions on Edutainment VI. Springer.
  7. Keyson, D., Maher, M.L., Streitz, N., Cheok, A.D., Augusto, J.C. and Wichert, R. (2011). Ambient Intelligence: Second International Joint Conference, AmI 2011, Amsterdam, The Netherlands, November 16-18, 2011, Proceedings. Springer.
  8. Cheok, A.D. (2010). Art and Technology of Entertainment Computing and Communication.
  9. Pan, Z., Cheok, A.D. and Müller, W. (2009). Transactions on Edutainment II. Springer Science & Business Media.
  10. Pan, S.S.J.Z., Halpin, P.T.T., Svatek, S.S.V. and Roddick, P.S.J. (2008). Journal on Data Semantics XI.
  11. Shumaker, R. (2007). Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings. Springer.

Chapters (38)

  1. Portmann, E. (2013). Fuzzy online reputation analysis framework. (pp. 117–140).
  2. Cheok, A.D., Tewell, J., Pradana, G.A. and Tsubouchi, K. (2013). Touch, Taste, and Smell: Multi-sensory Entertainment. (pp. 516–518).
  3. Cheok, A.D., Chu, N.N.Y., Choi, Y. and Wei, J. (2012). Games bridging cultural communications. (pp. 421–428).
  4. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Light perfume: designing a wearable lighting and olfactory accessory for empathic interactions. (pp. 182–197).
  5. Halupka, V., Almahr, A., Pan, Y. and Cheok, A.D. (2012). Chop chop: a sound augmented kitchen prototype. (pp. 494–497).
  6. Tharakan, M.J., Sepulveda, J., Thun, W. and Cheok, A.D. (2011). Poetic communication: interactive carpet for subtle family communication and connectedness. (pp. 335–339).
  7. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Gopalakrishnakone, P. (2011). Digital taste: electronic stimulation of taste sensations. (pp. 345–349).
  8. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). A dynamic AR marker for a paper based temperature sensor. (pp. 195–199).
  9. Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2011). Petimo: sharing experiences through physically extended social networking. (pp. 66–74).
  10. Karunanayaka, K., Koh, J.T.K.V., Naik, E.B. and Cheok, A.D. (2011). Hall effect sensing input and like polarity haptic feedback in the liquid interface system. (pp. 141–145).
  11. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). Flexible, non-emissive textile display. (pp. 167–171).
  12. Edirisinghe, C., Nakatsu, R., Cheok, A. and Widodo, J. (2011). Exploring the concept of third space within networked social media. (pp. 399–402).
  13. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering in hardware-based paper computing. (pp. 340–344).
  14. Samani, H.A., Cheok, A.D., Tharakan, M.J., Koh, J. and Fernando, N. (2010). A design process for lovotics. (pp. 118–125).
  15. Cheok, A.D. (2010). Kawaii/cute interactive media. Art and Technology of Entertainment Computing and Communication (pp. 223–254). Springer London. ISBN 1-84996-136-0.
  16. Cheok, A.D. (2010). Poultry internet. (pp. 111–136).
  17. Khoo, E.T., Merritt, T. and Cheok, A.D. (2010). Designing a mixed reality intergenerational entertainment system. (pp. 121–141).
  18. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2010). Multipresence-enabled mobile spatial audio interfaces. (pp. 434–436).
  19. Cheok, A.D. (2010). Huggy pajama: A remote interactive touch and hugging system. (pp. 161–194).
  20. Cheok, A.D. (2010). Human Pacman: A mobile augmented reality entertainment system based on physical, social, and ubiquitous computing. (pp. 19–57).
  21. Cheok, A.D. (2010). Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound. (pp. 59–82).
  22. Cheok, A.D. (2010). Age invaders: entertainment for elderly and young. (pp. 137–160).
  23. Cheok, A.D. (2010). Culture computing: Interactive technology to explore culture. (pp. 195–221).
  24. Cheok, A.D. (2010). Metazoa Ludens: mixed reality interaction and play between humans and animals. (pp. 83–110).
  25. Cheok, A.D. (2010). Introduction. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing (pp. 1–18). ISBN 978-1-84996-136-3.
  26. Salem, B., Cheok, A. and Bassaganyes, A. (2008). BioMedia for Entertainment. (pp. 232–242).
  27. Tan, R.T.K.C., Cheok, A.D., Peiris, R.L., Wijesena, I.J.P., Tan, D.B.S. and Raveendran, K. (2007). Computer game for small pets and humans. (pp. 28–38).
  28. Khoo, E.T., Merritt, T., Cheok, A., Lian, M. and Yeo, K. (2007). Age invaders: User studies of intergenerational computer entertainment. (pp. 231–242).
  29. Theng, Y.L., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance. (pp. 728–737).
  30. Fernando, O.N.N., Wijesena, I.J.P., Cheok, A.D. and Madurapperuma, A.P. (2007). Media me: body and personal media interaction. (pp. 407–410).
  31. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet and Internet Pajama: novel systems for remote haptic interaction.
  32. Liu, W., Teh, K.S., Nguyen, T.H.D., Cheok, A.D., Theng, Y.L. and Lim, M.L. (2006). Internet-enabled tangible user Interfaces for distance learning. (pp. 352–362).
  33. Cheok, A.D., Xu, K., Liu, W., Garcia, D.D. and Tovar, C.B. (2005). Aesthetic entertainment of social network interaction: Free Network Visible Network. (pp. 527–530).
  34. Ping, L.S., Farbiz, F. and Cheok, A.D. (2004). A human-pet interactive entertainment system over the internet. (pp. 509–512).
  35. Zhou, Z., Farbiz, F., Chen, X., Cheok, A.D. and Liu, W. (2003). Magic music desk: a multi-modal embodied interactive desk. (pp. 431–438).
  36. Li, Y. and Cheok, A.D. (2003). A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. (pp. 381–388).
  37. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W., Farzbiz, F. … Li, Y. (2003). Human pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. (pp. 209–223).
  38. Cheok, A.D. (2002). High Robustness of Fuzzy Logic Systems in Switched Reluctance Motor Drives. (pp. 95–136).

Conference papers and proceedings (135)

  1. Pradana, G.A., Cheok, A.D., Inami, M., Tewell, J. and Choi, Y. (2014). Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions.
  2. Saadatian, E., Cheok, A.D., Hariri, R.H. and Nakatsu, R. (2014). Development of smart infant-parents affective telepresence system.
  3. Ranasinghe, N., Cheok, A., Nakatsu, R. and Do, E.Y.L. (2013). Simulating the sensation of taste for immersive experiences.
  4. Tache, R., Abeykoon, H.A., Karunanayaka, K.T., Kumarasinghe, J.P. and Roth, G. (2012). Command Center: Authoring tool to supervise augmented reality session.
  5. Teh, J.K.S., Tsai, Z., Koh, J.T.K.V. and Cheok, A.D. (2012). Mobile implementation and user evaluation of the huggy pajama system.
  6. Wang, R., Quek, F., Tatar, D., Teh, K.S. and Cheok, A. (2012). Keep in touch: channel, expectation and experience.
  7. Samani, H.A., Parsani, R., Rodriguez, L.T., Saadatian, E. and Dissanayake, K.H. (2012). Kissenger: design of a kiss transmission device.
  8. Wei, J., Cheok, A.D. and Nakatsu, R. (2012). Let’s have dinner together: evaluate the mediated co-dining experience.
  9. Ranasinghe, N., Cheok, A.D. and Nakatsu, R. (2012). Taste/IP: the sensation of taste for digital communication.
  10. Chu, N., Choi, Y., Wei, J. and Cheok, A. (2012). Games bridging cultural communications.
  11. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Sound perfume: building positive impression during face-to-face communication.
  12. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions.
  13. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Newton, O.N., Nii, H. and Gopalakrishnakone, P. (2012). Digital taste and smell communication.
  14. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions.
  15. Ranasinghe, N., Fernando, O.N.N., Karunanayaka, K., Nii, H., Cheok, A.D. and Gopalakrishnakone, P. (2012). Digital taste and smell communication.
  16. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions.
  17. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R., Choi, Y., Koh, J.T.K.V. … Peiris, R.L. (2011). FoodGenie: Play with your food edible interface for communication and entertainment.
  18. Yang, H.S., Pan, Z., Yanagida, Y., Cheok, A., Park, J.I., Wan, W. … Nii, H. (2011). Message from the Symposium and program chairs.
  19. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R. and Zhu, Q. (2011). Foodie: Play with your food Extend social cooking game with novel edible interface.
  20. Choi, Y., Cheok, A.D., Roman, X., Halupka, V. and Sugimoto, K. (2011). Sound Perfume: Augmenting user’s identity using sound and fragrance stimulation.
  21. Peiris, R.L., Fernando, O.N.N., Bee, C.S., Cheok, A.D. and Ganesan, A.G. (2011). dMarkers: ubiquitous dynamic makers for augmented reality.
  22. Wang, X. and Cheok, A.D. (2011). ClayStation: a mixed reality gaming platform supporting playful learning for children.
  23. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste for remote multisensory interactions.
  24. Samani, H.A. and Cheok, A.D. (2011). From human-robot relationship to robot-based leadership.
  25. Cheok, A.D. (2011). Multi modal sensory human communication in the internet society.
  26. Wei, J., Peiris, R.L., Koh, J.T.K.V., Wang, X., Choi, Y., Martinez, X.R. … Tache, R. (2011). Food Media: exploring interactive entertainment over telepresent dinner.
  27. Edirisinghe, C., Nakatsu, R., Widodo, J. and Cheok, A.D. (2011). Conceptualizing third space in networked social media.
  28. Huang, J.Y., Cheok, A.D., Wai, S.S., Tsai, C.H. and Lin, S.Y. (2011). Portality-The portal between virtuality and reality.
  29. Cheok, A.D., Koh, J.T.K.V., Peiris, R.L. and Fernando, O.N.N. (2011). Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology.
  30. Wei, J., Wang, X., Peiris, R.L., Choi, Y., Martinez, X.R., Tache, R. … Koh, J.T.K.V. (2011). CoDine: an interactive multi-sensory system for remote dining.
  31. Edirisinghe, C., Cheok, A.D., Nakatsu, R. and Widodo, J. (2011). Exploring the Spatiality of Networked Social Media as the Third Space.
  32. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering system for paper computing.
  33. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste interface.
  34. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Electronic taste stimulation.
  35. Choi, Y., Cheok, A.D., Roman, X., Sugimoto, K. and Halupka, V. (2011). Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction.
  36. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). E-letter: A paper-based instant messaging system using selective wireless power transfer.
  37. Fernando, O.N.N., Chan, S., Tosa, N., Nakatsu, R. and Cheok, A.D. (2011). Personalized cultural information for mobile devices.
  38. Peiris, R.L., Tharakan, M.J., Cheok, A.D. and Newton, O.N. (2011). AmbiKraf: a ubiquitous non-emissive color changing fabric display.
  39. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N. and Nii, H. (2011). Digital taste and smell communication.
  40. Saadatian, E., Iyer, S.P., Lihui, C., Fernando, O.N.N., Hideaki, N. and Cheok, A.D. (2011). Low cost infant monitoring and communication system.
  41. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Digital taste & smell for remote multisensory interactions: poster abstract.
  42. Gopalakrishnakone, P., Jianfeng, L., Sun, G.P., Abeykoon, A., Fernando, O.N.N. and Cheok, A.D. (2011). A multimodal virtual anatomy learning tool for medical education.
  43. Xiaozhan, W. (2011). A Research on the Upgrading of the Tourism Industry in Henan Province.
  44. Zhu, K., Fernando, O.N.N., Cheok, A.D., Fiala, M. and Yang, T.W. (2010). Origami recognition system using natural feature tracking.
  45. Samani, H.A., Cheok, A.D., Ngiap, F.W., Nagpal, A. and Qiu, M. (2010). Towards a formulation of love in human-robot interaction.
  46. Samani, H.A. and Cheok, A.D. (2010). Probability of love between robots and humans.
  47. Choi, Y., Cheok, A.D., Halupka, V., Sepulveda, J., Peris, R., Koh, J. … Xuan, W. (2010). Flavor visualization: Taste guidance in co-cooking system for coexistence.
  48. Imbe, T., Ozaki, F., Kiyasu, S., Mizukami, Y., Ishibashi, S., Inakage, M. … Okude, N. (2010). Myglobe: a navigation service based on cognitive maps.
  49. Wang, R., Quek, F., Teh, J.K.S., Cheok, A.D. and Lai, S.R. (2010). Design and evaluation of a wearable remote social touch device.
  50. Abeyrathne, D., Peiris, R.L., Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2010). Food internet communication.
  51. Nii, H., Soon, J.T.K. and Cheok, A.D. (2010). Moving Slit Light Field Display.
  52. Huang, Y.L., Marsh, T. and Cheok, A.D. (2010). Investigation of software patterns of user experience.
  53. Abeywickrama, D.B., Ramakrishnan, S. and Soc, I.E.E.E.C. (2010). Model-Driven Development of Aspectual Pervasive Software Services.
  54. Lu, J., Li, L. and Sun, G.P. (2010). A Multimodal Virtual Anatomy E-Learning Tool for Medical Education.
  55. Peiris, R.L., Cheok, A.D., Teh, J.K.S., Fernando, O.N.N., Yingqian, W., Lim, A. … Yi, P. (2009). AmbiKraf: an embedded non-emissive and fast changing wearable display.
  56. Teh, J.K.S., Cheok, A.D., Choi, Y., Fernando, C.L., Peiris, R.L. and Fernando, O.N.N. (2009). Huggy pajama: a parent and child hugging communication system.
  57. Fernando, O.N.N., Cheok, A.D., Ranasinghe, N., Zhu, K., Edirisinghe, C. and Cao, Y.Y. (2009). Poetry mix-up: a poetry generating system for cultural communication.
  58. Cheok, A.D., Abeyrathne, D., Edirisinghe, C.P., Fernando, O.N.N. and Godage, I.S. (2009). Petimo: children’s companion for safe social networking.
  59. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: safe social networking robot for children.
  60. Ozaki, F., Imbe, T., Kiyasu, S., Sugiura, Y., Mizukami, Y. and Ishibashi, S. (2009). Myglobe: Cognitive map as communication media.
  61. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: enhanced tangible social networking companion for children.
  62. Zhu, K., Ranasinghe, N., Edirisinghe, C., Cheok, A.D., Fernando, O.N.N. and Cao, Y.Y. (2009). Poetry mix-up: The 10th muse.
  63. Moloney, L., Rod, J., Tuters, M., Dayarathna, M. and Cheok, A.D. (2009). Paruresis.
  64. Miyauchi, T., Yao, A., Nemoto, T., Inami, M., Inakage, M., Okude, N. … Cheok, A. (2009). Urban treasure: new approach for collaborative local recommendation engine.
  65. Yagi, I., Ebihara, Y., Inada, T., Tanaka, Y., Sugimoto, M., Inami, M. … Cheok, A.D. (2009). Yaminabe YAMMY: An interactive cooking pot that uses feeling as spices.
  66. Schirmer, A., Vijayakumar, R., Teh, K.S., Nithianantham, D. and Escoffier, N. (2009). Human and mechanical touch facilitate affective picture processing.
  67. Teh, J.K.S., Cheok, A.D., Peiris, R.L., Choi, Y., Thuong, V. and Lai, S. (2008). Huggy Pajama: a mobile parent and child hugging communication system.
  68. Cheok, A.D., Kok, R.T., Tan, C., Fernando, O.N.N., Merritt, T. and Sen, J.Y.P. (2008). Empathetic living media.
  69. Cheok, A.D., Khoo, E.T., Liu, W., Hu, X.M., Marini, P. and Zhang, X.Y. (2008). Confucius computer: transforming the future through ancient philosophy.
  70. Marsh, T., Nitsche, M., Liu, W., Chung, P., Bolter, J.D. and Cheok, A.D. (2008). Film informing design for contemplative gameplay.
  71. Berry, R., Oikawa, M., Prasad, J., Unterberg, J., Liu, W., Cheok, A.D. … Kato, H. (2008). Augmented reality authoring for artists and designers.
  72. Liu, W., Cheok, A.D., Mei-Ling, C.L. and Theng, Y.L. (2007). Mixed reality classroom: learning from entertainment.
  73. Liu, W., Fernando, O.N.N., Cheok, A.D., Wijesena, J.P. and Tan, R.T. (2007). Science museum mixed reality digital media exhibitions for children.
  74. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2007). Mobile spatial audio interfaces.
  75. Cheok, A.D., Inami, M., Fernando, O.N.N., Inakage, M. and Merritt, T.R. (2007). Explorations on interactive interfaces using cuteness.
  76. Cheok, A.D., Mustafa, A.R., Fernando, O.N.N., Barthoff, A.K., Wijesena, J.P. and Tosa, N. (2007). Blogwall: displaying artistic and poetic messages on public displays via sms.
  77. Cheok, A.D., Fernando, O.N.N., Wijesena, I.J.P., Mustafa, A.R. and Barthoff, A.K. (2007). BlogWall: a new paradigm of artistic public mobile communication.
  78. Portalés, C., Perales, C.D. and Cheok, A.D. (2007). Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
  79. Fernando, O.N.N., Wijesena, J.P., Cheok, A.D., Liu, W. and Tosa, N. (2007). BlogWall: personal and poetic expressions.
  80. Liu, W., Fernando, O.N.N., Cheok, A.D., WiJesena, J.P. and Tan, R.T. (2007). Science museum mixed reality digital media exhibitions for children.
  81. Park, E., Kim, B., Salim, W. and Cheok, A.D. (2006). Magic Asian art.
  82. Khoo, E.T., Lee, S.P., Cheok, A.D., Kodagoda, S., Zhou, Y. and Toh, G.S. (2006). Age invaders: social and physical inter-generational family entertainment.
  83. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet: a remote human-pet interaction system.
  84. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (2006). Metazoa ludens.
  85. Cheok, A.D., Liu, W., Soon, J.T.K. and Ke, X. (2006). Mixed reality for social and physical interaction and entertainment.
  86. Liu, W., Cheok, A.D., Hwee, S. and Ivene, A. (2006). Mixed Reality for fun learning in primary school.
  87. Cheok, A.D., Lee, S.P., Kodagoda, S. and Tat, K.E. (2005). A social and physical inter-generational computer game for the elderly and children: Age invaders.
  88. Zhou, Z.Y., Cheok, A.D., Li, Y. and Kato, H. (2005). Magic cubes for social and physical family entertainment.
  89. Qui, T.C.T., Nguyen, T.H.D., Mallawaarachchi, A., Xu, K., Liu, W., Lee, S.P. … Zhou, Z.Y. (2005). Magic land: Live 3d human capture mixed reality interactive system.
  90. Cheok, A.D., Teo, S.L., Cao, L. and Thang, L.N. (2005). Capture the flag: A multiplayer online game for phone users.
  91. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media.
  92. Teh, J., Lee, S.P. and Cheok, A.D. (2005). Internet. pajama.
  93. Boj, C., Díaz, D.J., Cheok, A.D., Xu, K. and Liu, W. (2005). Free network visible network.
  94. Zhou, Z., Cheok, A.D., Lee, S.P., Thang, L.N., Kok, C.K., Ng, W.Z. … Cher, Y.K. (2005). Age invader: human media for natural social-physical inter-generational interaction with elderly and young.
  95. Garcia, D.D., Tovar, C.B., Cheok, A.D., Xu, K. and Liu, W. (2005). Free networks visible networks.
  96. Khoo, E.T., Lee, S.P. and Cheok, A.D. (2005). Age invaders.
  97. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media. IEEE.
  98. Cheok, A.D., Li, C.C., Nguyen, T.H.D., Qui, T.C.T., Lee, S.P., Liu, W. … Boj, C. (2005). Social and physical interactive paradigms for mixed reality entertainment.
  99. Zhou, Z., Cheok, A.D., Pan, J.H. and Li, Y. (2004). Magic Story Cube: an interactive tangible interface for storytelling.
  100. Zhou, Z.Y., Cheok, A.D., Pan, J.H. and Li, Y. (2004). An interactive 3D exploration narrative interface for storytelling.
  101. Cheok, A.D., Goh, K.H., Farbiz, F., Liu, W., Li, Y., Fong, S.W. … Teo, S.L. (2004). Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
  102. Zhou, Z., Cheok, A.D., Chan, T. and Li, Y. (2004). Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
  103. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). 3D augmented reality comic book and notes for children using mobile phones.
  104. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). Augmented reality post-it system.
  105. Singh, S., Cheok, A.D. and Kiong, S.C. (2004). A step towards anywhere gaming.
  106. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L. … Lee, S.P. (2004). Ubiquitous human media for social and physical interaction.
  107. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W. and Farzbiz, F. (2003). Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
  108. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet.
  109. Farbiz, F., Cheok, A.D. and Lincoln, P. (2003). Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules.
  110. Cheok, A.D., Chuen, E.N.W. and Eng, A.W. (2002). Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space.
  111. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). 3D Live: Real Time Captured Content for Mixed Reality.
  112. Chia, K.W., Cheok, A.D. and Prince, S. (2002). Online 6 DOF Augmented Reality Registration from Natural Features.
  113. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). 3-D live: real time interaction for mixed reality.
  114. Cheok, A.D., Kumar, K.G. and Prince, S. (2002). Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications.
  115. Cheok, A.D., Weihua, W., Yang, X., Prince, S., Wan, F.S., Billinghurst, M. … Kato, H. (2002). Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
  116. Cheok, A.D., Wan, F.S., Yang, X., Weihua, W., Huang, L.M., Billinghurst, M. … Kato, H. (2002). Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers.
  117. Xu, K., Cheok, A.D., Chia, K.W. and Prince, S. (2002). Visual Registration for Geographical Labeling in Wearable Computing.
  118. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). 3D live humans in mixed reality entertainment.
  119. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). Real-time 3D interaction for augmented and virtual reality.
  120. Cheok, A.D., Weihua, W., Yang, X., Prince, S., Wan, F.S., Billinghurst, M. … Kato, H. (2002). Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
  121. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). 3D Live: Real Time Captured Content for Mixed Reality.
  122. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K. and Chung, K.C. (2001). Audio-visual modeling for bimodal speech recognition.
  123. Cheok, A.D., Chevalier, S., Kaynak, M., Sengupta, K. and Chung, K.C. (2001). Use of a novel generalized fuzzy hidden Markov model for speech recognition.
  124. Jian, Z., Kaynak, M.N., Cheok, A.D. and Chung, K.C. (2001). Real-time lip tracking for virtual lip implementation in virtual environments and computer games.
  125. Wang, Z., Cheok, A.D. and Wee, L.K. (2001). Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic.
  126. Zhi, Q., Kaynak, M.N., Sengupta, K., Cheok, A.D. and Ko, C.C. (2001). HMM modeling for audio-visual speech recognition.
  127. Kumar, K.G., Cheok, A.D. and Zhi, Q. (2001). Hardware and software tracking for smart pen interface in wearable computing and mixed reality.
  128. Cheok, A.D. and Hoon, P.H. (2000). A new torque control method for switched reluctance motor drives.
  129. Shi, C., Cheok, A.D. and Lim, K.W. (2000). A new observer-based sensorless adaptive fuzzy controller for switched reluctance motor drives.
  130. Cheok, A.D., Kawamoto, S., Matsumoto, T. and Obi, H. (2000). High power AC/DC converter and DC/AC inverter for high speed train applications.
  131. Cheok, A.D. and Hoon, P.H. (2000). A new torque control method for switched reluctance motor drives.
  132. Cheok, A. and Ertugrul, N. (1998). High robustness and reliability of a fuzzy logic based angle estimation algorithm for practical switched reluctance motor drives.
  133. Ertugrul, N. and Cheok, A. (1998). Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector.
  134. Cheok, A.D. and Shiomi, S. (1998). A fuzzy logic based anti-skid control system for railway applications.
  135. Cheok, A. and Ertugrul, N. (1996). A model free fuzzy logic based rotor position sensorless switched reluctance motor drives.

Journal articles (266)

  1. Edwards, B.I., Bielawski, K.S., Prada, R. and Cheok, A.D. (2018). Haptic virtual reality and immersive learning for enhanced organic chemistry instruction. Virtual Reality pp. 1–11. doi:10.1007/s10055-018-0345-4.
  2. Edwards, B.I. and Cheok, A.D. (2018). Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage. Applied Artificial Intelligence, 32(4), pp. 345–360. doi:10.1080/08839514.2018.1464286.
  3. Arsovski, S., Wong, S.H. and Cheok, A.D. (2018). Open-domain neural conversational agents: The step towards artificial general intelligence. International Journal of Advanced Computer Science and Applications, 9(6), pp. 403–408. doi:10.14569/IJACSA.2018.090654.
  4. Edirisinghe, C., Nijholt, A. and Cheok, A.D. (2017). From playable to playful: The humorous city. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 178, pp. 261–265. doi:10.1007/978-3-319-49616-0_25.
  5. Cheok, A.D., Levy, D., Karunanayaka, K. and Morisawa, Y. (2017). Love and Sex with Robots. Handbook of Digital Games and Entertainment Technologies pp. 833–858.
  6. Spence, C., Okajima, K., Cheok, A.D., Petit, O. and Michel, C. (2016). Eating with our eyes: From visual hunger to digital satiation. Brain and Cognition, 110, pp. 53–63. doi:10.1016/j.bandc.2015.08.006.
  7. Nishino, H., Podari, N., Sini, S., Edirisinghe, C. and Cheok, A.D. (2016). Alice and her friend: A black "picture book" of multisensory interaction for visually-impaired children. ACM International Conference Proceeding Series. doi:10.1145/3001773.3001783.
  8. Zhang, E.Y., Cheok, A.D., Nishiguchi, S. and Morisawa, Y. (2016). Kissenger - Development of a remote kissing device for affective communication. ACM International Conference Proceeding Series. doi:10.1145/3001773.3001831.
  9. Zhang, E.Y. and Cheok, A.D. (2016). Forming intimate human-robot relationships through a kissing machine. HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction pp. 233–234. doi:10.1145/2974804.2980513.
  10. Velasco, C., Woods, A.T., Petit, O., Cheok, A.D. and Spence, C. (2016). Crossmodal correspondences between taste and shape, and their implications for product packaging: A review. Food Quality and Preference, 52, pp. 17–26. doi:10.1016/j.foodqual.2016.03.005.
  11. Petit, O., Merunka, D., Anton, J.L., Nazarian, B., Spence, C., Cheok, A.D. … Oullier, O. (2016). Health and pleasure in consumers' dietary food choices: Individual differences in the brain's value system. PLoS ONE, 11(7). doi:10.1371/journal.pone.0156333.
  12. Velasco, C., Obrist, M., Petit, O., Karunanayaka, K., Cheok, A.D. and Spence, C. (2016). Crossmodal correspondences in the context of digital taste and flavor communications. Workshop at CHI.
  13. Cheok, A.D. (2016). Love and sex with robots. Hyperconnectivity pp. 41–63.
  14. Steel, G., Price, A., Seth, B., Biswas, R., Chatterjee, P., Woods, A.T. … Michel, C. (2016). Charity is welcome: The international benefits and pitfalls of peer Review. PeerJ PrePrints, 2016.
  15. Cheok, A.D., Levy, D.N.L., Karunanayaka, K., Nishiguchi, S. and Zhang, E.Y. (2016). 6 Lovotics: ロボットとの愛と性. 情報処理, 57.
  16. Cheok, A.D., Levy, D.N.L., Karunanayaka, K., Nishiguchi, S. and Zhang, E.Y. (2016). 6 Lovotics: ????????? ????, 57.
  17. See, Z.S. and Cheok, A.D. (2015). Virtual reality 360 interactive panorama reproduction obstacles and issues. Virtual Reality, 19(2), pp. 71–81. doi:10.1007/s10055-014-0258-9.
  18. Petit, O., Cheok, A.D., Spence, C., Velasco, C. and Karunanayaka, K.T. (2015). Sensory marketing in light of new technologies. ACM International Conference Proceeding Series, 16-19-November-2015. doi:10.1145/2832932.2837006.
  19. Petit, O., Velasco, C., Cheok, A.D. and Spence, C. (2015). Consumer sensory neuroscience in the context of food marketing. ACM International Conference Proceeding Series, 16-19-November-2015. doi:10.1145/2832932.2856226.
  20. Cheok, A.D., Karunanayaka, K., Samshir, N.A. and Johari, N. (2015). Initial basic concept of thermal sweet taste interface. ACM International Conference Proceeding Series, 16-19-November-2015. doi:10.1145/2832932.2856225.
  21. Pradana, G.A., Zhang, E.Y., Cheok, A.D. and Morisawa, Y. (2015). Delivering haptic sensations in mobile marketing. ACM International Conference Proceeding Series, 16-19-November-2015. doi:10.1145/2832932.2856223.
  22. Braun, M.H. and Cheok, A.D. (2015). Using scent actuation for engaging user experiences. ACM International Conference Proceeding Series, 16-19-November-2015. doi:10.1145/2832932.2856224.
  23. Cheok, A.D. (2015). Preface. ACM International Conference Proceeding Series, 16-19-November-2015.
  24. See, Z.S., Billinghurst, M. and Cheok, A.D. (2015). Augmented reality using high fidelity spherical panorama with HDRI. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015. doi:10.1145/2818427.2818445.
  25. See, Z.S., Billinghurst, M. and Cheok, A.D. (2015). Augmented reality using high fidelity spherical panorama with HDRI-demonstration. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015. doi:10.1145/2818427.2819696.
  26. Deterding, S., Lucero, A., Holopainen, J., Min, C., Cheok, A., Waern, A. … Walz, S. (2015). Embarrassing interactions. Conference on Human Factors in Computing Systems - Proceedings, 18, pp. 2365–2368. doi:10.1145/2702613.2702647.
  27. Romão, T., Romão, T., Nijholt, A., Cheok, J.D. and Cheok, A.D. (2015). Special issue on advances in computer entertainment. International journal of arts and technology, 8, pp. 279–281.
  28. Choi, Y. and Cheok, A.D. (2015). Multisensory fashion communication media towards impression management. International Journal of Arts and Technology, 8(4), pp. 364–381. doi:10.1504/IJART.2015.073584.
  29. Cheok, A.D., Sunar, M.S., Neo, K. and Chisik, Y. (2015). Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology. Conference on Advances in Computer Entertainment Technology.

    [publisher’s website]

  30. Haller, M., Cheok, A.D., Fernando, O.N.N. and Wijesena, J.P. (2015). Mixed Reality Entertainment and Art. International Journal of Virtual Reality (IJVR), 8, pp. 83–90.
  31. Nijholt, A. and Cheok, A.D. (2015). Teresa Romão. Int. J. Arts and Technology, 8, pp. 279–279.
  32. Cheok, A.D., Tewell, J. and Bobba, S.S. (2014). Kissenger: A kiss messenger. AISB 2014 - 50th Annual Convention of the AISB.
  33. Saadatian, E., Samani, H., Parsani, R., Pandey, A.V., Li, J., Tejada, L. … Nakatsu, R. (2014). Mediating intimacy in long-distance relationships using kiss messaging. International Journal of Human Computer Studies, 72(10-11), pp. 736–746. doi:10.1016/j.ijhcs.2014.05.004.
  34. Wang, X., Khoo, E.T., Nakatsu, R. and Cheok, A. (2014). Interacting with traditional chinese culture through natural language. Journal of Computing and Cultural Heritage, 7(3). doi:10.1145/2597183.
  35. Wang, X., Khoo, E.T., Wei, J. and Cheok, A.D. (2014). Reviving traditional Chinese culture through an interactive chat application. Computers in Entertainment, 11(3). doi:10.1145/2582186.2633439.
  36. Wang, X., Khoo, E.T., Nakatsu, R. and Cheok, A. (2014). Interacting with traditional chinese culture through natural language. Journal on Computing and Cultural Heritage, 7(3). doi:10.1145/2597183.
  37. Choi, Y., Tewell, J., Morisawa, Y., Pradana, G.A. and Cheok, A.D. (2014). Ring∗U: A wearable system for intimate communication using tactile lighting expressions. ACM International Conference Proceeding Series, 2014-November. doi:10.1145/2663806.2663814.
  38. Braun, M.H. and Cheok, A.D. (2014). Towards an olfactory computer-dream interface. ACM International Conference Proceeding Series, 2014-November. doi:10.1145/2663806.2663874.
  39. Ishibashi, Y. and Cheok, A.D. (2014). Proceedings of the 13th Annual Workshop on Network and Systems Support for Games. Network and System Support for Games.

    [publisher’s website]

  40. Danado, J.C., Dias, A.E., Romão, T., Correia, N., Trabuco, A., Santos, C. … Serpa, J. (2014). Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts. Journal on Computing, 4, pp. 59–70.
  41. Chu, N.N.Y. and David Cheok, A. (2013). Multi-sense interface in a confucius game platform for millennium dialog. Proceedings of the International Symposium on Consumer Electronics, ISCE pp. 221–222. doi:10.1109/ISCE.2013.6570195.
  42. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). AmbiKraf. Multimedia Tools and Applications, 66(1), pp. 81–94. doi:10.1007/s11042-012-1142-9.
  43. Peiris, R.L., Koh, J.T.K.V., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). Ambikraf byobu: merging technology with traditional craft. Interacting with Computers, 25, pp. 173–182.
  44. Zhu, K., Nii, H., Fernando, O.N.N., Koh, J.T.K.V., Aue, K. and Cheok, A.D. (2013). Designing interactive paper-craft systems with selective inductive power transmission. Interacting with Computers, 25, pp. 143–153.
  45. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). AmbiKraf: Non-emissive, ubiquitous textile display. Multimedia Tools and Applications, 66, pp. 81–94. doi:10.1007/s11042-012-1142-9.

    [publisher’s website]

  46. Choi, Y., Parsani, R., Pandey, A.V., Roman, X. and Cheok, A.D. (2013). Light perfume: a fashion accessory for synchronization of nonverbal communication. Leonardo, 46, pp. 439–444.
  47. Peiris, R., Tharakari, M.J., Fernando, O., Nii, H. and Cheok, A. (2013). AmbiKraf: An ambient textile display. International SERIES on Information Systems and Management in Creative ….
  48. Nijholt, A., Romão, T., Romão, T., Cheok, A.D. and Cheok, A.D. (2013). Preface: Special issue on advances in computer entertainment. International journal of creative interfaces and computer graphics 4 (1), iv-vi.
  49. Choi, Y. and Cheok, A.D. (2013). Iterative Design Process of Sound Perfume System. .
  50. Wang, X., Khoo, E.T., Fu, C.R., Cheok, A.D. and Nakatsu, R. (2013). Confucius chat: Promoting traditional chinese culture and enhancing intergenerational communication through a chat system. Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013 pp. 123–128. doi:10.1109/CultureComputing.2013.29.
  51. Cheok, A.D., Steed, A. and Peters, C. (2013). Keynote Speeches [2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)]. Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th ….
  52. Nijholt, A., Romão, T., Cheok, A.D., Nijholt, A., Romão, T. and Cheok, A.D. (2013). Special issue on advances in computer entertainment (Preface). International journal of creative interfaces and computer graphics 4, iv-vi.
  53. Wang, X., Khoo, E.T., Wei, J. and Cheok, A.D. (2013). Reviving Traditional Chinese Culture Through an Interactive Chat Application. Computers in Entertainment (CIE), 11, pp. 4–4.
  54. Portmann, E., Nguyen, T., Sepulveda, J. and Cheok, A.D. (2012). Fuzzy online reputation analysis framework. pp. 139–167. doi:10.4018/978-1-4666-0095-9.ch007.
  55. Wei, J. and Cheok, A.D. (2012). Foodie: play with your food promote interaction and fun with edible interface. IEEE Transactions on Consumer Electronics, 58.
  56. Cheok, A.D. and Fernando, O.N.N. (2012). Kawaii/cute interactive media. Universal Access in the Information Society, 11, pp. 295–309.
  57. Halupka, V., Almahr, A., Pan, Y. and Cheok, A.D. (2012). Chop chop: a sound augmented kitchen prototype. Advances in Computer Entertainment Technology pp. 494–497. doi:10.1007/978-3-642-34292-9_43.

    [publisher’s website]

  58. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Light perfume: designing a wearable lighting and olfactory accessory for empathic interactions. Advances in Computer Entertainment Technology pp. 182–197. doi:10.1007/978-3-642-34292-9_13.

    [publisher’s website]

  59. Samani, H., Cheok, A.D., Tharakan, M.J., Koh, J.T.K.V. and Fernando, N. (2012). A Design Process for Lovotics. Human-Robot Personal Relationships.
  60. Cheok, A.D., Chu, N.N.Y., Choi, Y. and Wei, J. (2012). Games bridging cultural communications. Advances in Computer Entertainment Technology pp. 421–428. doi:10.1007/978-3-642-34292-9_30.

    [publisher’s website]

  61. Cheok, A.D. (2012). 4. Sensorless Control of Switched Reluctance Motors. Soft Computing. doi:10.1002/9780471683407.ch4.

    [publisher’s website]

  62. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (2011). Motor drives. pp. 915–991. doi:10.1016/B978-0-12-382036-5.00034-3.
  63. Cheok, A.D., Inakage, M. and Lee, N. (2011). Letter from the editors. Computers in Entertainment, 9(2). doi:10.1145/1998376.1998382.
  64. Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., Fernando, O.N.N., Soon, J.T.K. and Wijesena, I.J.P. (2011). Metazoa ludens: Mixed-reality interaction and play for small pets and humans. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and ….
  65. Koh, J.T.K.V., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M.N. and Cheok, A.D. (2011). Liquid interface: a malleable, transient, direct-touch interface. Conference on Computability in Europe, 9, pp. 7–7. doi:10.1145/1998376.1998378.

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  66. Khoo, E.T., Cheok, A.D., Liu, W., Hu, X., Marini, P., Saksen, V. … Duh, H.B.L. (2011). Confucius Computer: bridging intergenerational communication through illogical and cultural computing. Virtual reality, 15, pp. 249–265.
  67. Edirisinghe, C., Zhu, K., Ranasinghe, N., Khoo, E.T., Srivatsan, V.E. and Wijesena, J.P. (2011). Modeling literary culture through interactive digital media. Virtual reality, 15, pp. 239–247.
  68. Zhu, K., Ranasinghe, N., Edirisinghe, C.P., Fernando, O.N.N. and Cheok, A.D. (2011). Poetry mix-up. Conference on Computability in Europe, 9, pp. 8–8. doi:10.1145/1998376.1998379.

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  69. Cheok, A.D. and Yue, L. (2011). A novel light-sensor-based information transmission system for indoor positioning and navigation. Ieee transactions on instrumentation and measurement, 60, pp. 290–299.
  70. Samani, H., Cheok, A.D. and Fernando, O.N.N. (2011). An affective interactive audio interface for Lovotics. Conference on Computability in Europe, 9, pp. 6–6. doi:10.1145/1998376.1998377.

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  71. Cheok, A.D., Fernando, O.N.N. and Abeyrathne, D. (2011). Petimo: children’s companion for social networking (特集 かわいい). 感性工学, 10, pp. 86–90.
  72. Ababnah, A., Acampora, G., Aghajan, H., Alghamdi, M., Almendros, J. and An, W. (2011). 2011 Index IEEE Transactions on Systems, Man, and Cybernetics—Part A: Systems and Humans Vol. 41. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND ….
  73. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (2011). BlogWall: Promoting Social Communication. Mobile Information Communication Technologies Adoption in Developing ….
  74. Schirmer, A., Teh, K.S., Wang, S., Vijayakumar, R., Ching, A. and Nithianantham, D. (2011). Squeeze me, but don’t tease me: Human and mechanical touch enhance visual attention and emotion discrimination. Social neuroscience, 6, pp. 219–230.
  75. Abeyrathne, D., Edirisinghe, C.P., Ranasinghe, N., Karunanayaka, K., Zhu, K., Peiris, R.L. … Morisawa, Y. (2011). Connected online and offline safe social networking for children. Conference on Computability in Europe, 9, pp. 9–9. doi:10.1145/1998376.1998380.

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  76. Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., Fernando, O.N.N., Soon, J.T.K., Wijesena, I.J.P. … Sen, J.Y.P. (2011). Metazoa ludens: Mixed-reality interaction and play for small pets and humans. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and Humans, 41, pp. 876–891.
  77. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2011). Sound Perfume: A Wearable Accessory for Augmenting First Impression using Auditory and Olfactory Stimulation. .
  78. Zheng, R., Cheok, A. and Khoo, E. (2011). Singaporean adolescents' perceptions of online social communication: An exploratory factor analysis. Journal of Educational Computing Research, 45(2), pp. 203–221. doi:10.2190/EC.45.2.e.
  79. Hii, D.J.C., Heng, C.K., Malone-Lee, L.C., Zhang, J., Ibrahim, N. and Huang, Y.C. (2011). Solar radiation performance evaluation for high density urban forms in the tropical context. Proceeding of 12 th Conference of International Building Performance ….
  80. Koh, J.T.K.V., Karunanayaka, K., Sepulveda, J., Tharakan, M.J. and Krishnan, M. (2011). Liquid interface: a malleable, transient, direct-touch interface. Computers in Entertainment (CIE), 9, pp. 7–7.
  81. Samani, H.A., Cheok, A.D. and Fernando, O.N.N. (2011). An affective interactive audio interface for Lovotics. Computers in Entertainment (CIE), 9, pp. 6–6.
  82. Zhu, K., Ranasinghe, N., Edirisinghe, C., Fernando, O.N.N. and Cheok, A.D. (2011). Poetry mix-up. Computers in Entertainment (CIE), 9, pp. 8–8.
  83. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N. and Nii, H. (2011). Digital taste & smell for remote multisensory interactions. Proceedings of the 6th International Conference on Body Area Networks pp. 128–129.
  84. Abeyrathne, D., Edirisinghe, C., Ranasinghe, N., Karunanayaka, K. and Zhu, K. (2011). Connected online and offline safe social networking for children. Computers in Entertainment (CIE), 9, pp. 9–9.
  85. Valino Koh, J.T.K., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M. and Cheok, A.D. (2010). Liquid interface: A malleable, transient, direct-touch interface. ACM International Conference Proceeding Series pp. 45–48. doi:10.1145/1971630.1971644.
  86. Zhu, K., Fernando, O.N.N., Yang, T.W., Cheok, A.D. and Fiala, M. (2010). Origami recognition system using natural feature tracking. 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings p. 307. doi:10.1109/ISMAR.2010.5643616.
  87. Cheok, A.D., Fernando, O.N.N., Narangoda, M.R., Ranasinghe, N., Godage, I.S., Zhu, K. … Ma, N.L.L. (2010). Petimo: Safe social networking robot for children. pp. 351–372.
  88. Cheok, A., Huang, J.Y. and Ishibashi, Y. (2010). Welcome address for NetGames2010. 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010. doi:10.1109/NETGAMES.2010.5679982.
  89. Cheok, A.D. (2010). Preface. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing.
  90. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (2010). BlogWall: Promoting social communication through mobile technology in Sri Lanka. pp. 205–217. doi:10.4018/978-1-61692-818-6.ch014.
  91. Qui, T.C.T., Nguyen, T.H.D., Cheok, A.D., Teo, S.L., Xu, K. and Zhou, Z.Y. (2010). Magic Land: a 3D Human Capture Mixed Reality System for Museum Experiences. Re-Thinking Technology in Museums: towards a new understanding of people’s ….
  92. Lu, J., Li, L. and Sun, G.P. (2010). A multimodal virtual anatomy e-learning tool for medical education. International Conference on Technologies for E-Learning and Digital ….
  93. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2010). Ambikraf. Multimedia Tools and Applications pp. 1–14.
  94. Mei-Ling, C.L., Theng, Y.L., Nguyen, T.H.D., Qui, T.C.T., Vasilakos, A.V. and Liu, W. (2010). Internet-Enabled User Interfaces for Distance Learning. .
  95. Zhu, K., Fernando, O.N.N., Cheok, A.D., Fiala, M., Yang, T.W. and Samani, H.A. (2010). A SURF-based natural feaure tracking system for origami recognition. Proceedings of 20th International Conference on Artificial Reality and ….
  96. Chang, M., Cheok, A.D., Pan, Z. and El Rhalibi, A. (2009). Transactions on edutainment III: Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5940 LNCS.
  97. Cheok, A.D., Pan, Z. and El Rhalibi, A. (2009). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5660 LNCS.
  98. Leitner, J., Haller, M.J., Yun, K., Woo, W., Sugimoto, M., Inami, M. … Beenlirn, H.D. (2009). Physical interfaces for tabletop games. Conference on Computability in Europe, 7, pp. 61–61. doi:10.1145/1658866.1658880.

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  99. Liu, W., Teh, K.S., Peiris, R., Choi, Y., Cheok, A.D., Mei-Ling, C.L. … Theng, Y.L. (2009). Internet-enabled user interfaces for distance learning. International Journal of Technology and Human Interaction, 5, pp. 51–51.
  100. Cheok, A.D. (2009). Feeling communication: Social and physical interactive communication and entertainment. 物性研究刊行会.
  101. Cheok, A.D., Haller, M., Fernando, O.N.N. and Wijesena, J.P. (2009). Mixed reality entertainment and art. The International Journal of Virtual Reality, 8, pp. 83–90.
  102. Nomura, S., Soon, J.T.K., Samani, H.A., Godage, I., Narangoda, M. and Cheok, A.D. (2009). Feasibility of social interfaces based on tactile senses for caring communication. the 8th international workshop on SID, 68.
  103. Khoo, E.T. and Cheok, A.D. (2009). Mediating intergenerational communication through mixed reality game and culture computing. Gerontechnology, 8, pp. 115–115.
  104. Fernando, O.N.N., Cheok, A.D. and Merritt, T. (2009). Babbage Cabbage: Empathetic Biological Media. Vric, 9, pp. 20–23.
  105. Cheok, A.D., Peiris, R.L., Fernando, C.L., Fernando, O.N.N. and Tat, K.E. (2009). Energy and touch-information for body-worn ubiquitous computing. International journal of energy technology and policy, 7, pp. 137–166.
  106. Pan, Z., Cheok, A.D., Muller, W. and Chang, M. (2009). Transactions on Edutainment III. International Conference on E-learning and Games. doi:10.1007/978-3-642-11245-4.

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  107. Leitner, J., Haller, M., Yun, K., Woo, W., Sugimoto, M., Inami, M. … Cheok, A.D. (2009). Physical interfaces for tabletop games. Computers in Entertainment (CIE), 7, pp. 61–61.
  108. Choi, Y., Jeung, J., Pan, Y. and Cheok, A.D. (2008). Interface design using clothing fasteners for functional separation, combination, and manipulation of wearable systems. 21st International Symposium on Human Factors in Telecommunication, HFT 2008 pp. 383–390.
  109. Inakage, M. and Cheok, A.D. (2008). Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: Foreword. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008.
  110. Tsekeridou, S., Cheok, A.D., Giannakis, K. and Karigiannis, J. (2008). Message from the DIMEA 2008 general conference chairs. Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008.
  111. Khoo, E.T., Merritt, T. and Cheok, A.D. (2008). Designing physical and social intergenerational family entertainment. Interacting with computers 21 (1-2) pp. 76–87.
  112. Khoo, E.T., Cheok, A.D., Nguyen, T.H.D. and Pan, Z. (2008). Age invaders: social and physical inter-generational mixed reality family entertainment. Virtual Reality, 12, pp. 3–16.
  113. Zhou, Z., Cheok, A.D., Tedjokusumo, J. and Omer, G.S. (2008). wIzQubesTM-a novel tangible interface for interactive storytelling in mixed reality. Int J Virtual Real, 7, pp. 9–15.
  114. Cheok, A.D. and Li, Y. (2008). Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system. Personal and Ubiquitous Computing, 12, pp. 445–458.
  115. Xu, K., Chia, K.W. and Cheok, A.D. (2008). Real-time camera tracking for marker-less and unprepared augmented reality environments. Image and Vision Computing, 26, pp. 673–689.
  116. Hong, D., Höllerer, T., Haller, M., Takemura, H., Cheok, A.D. and Kim, G.J. (2008). Advances in tangible interaction and ubiquitous virtual reality. IEEE Pervasive Computing, 7, pp. 90–96.
  117. Cheok, A.D., Jian, Z. and Chng, E.S. (2008). Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models. Applied Soft Computing, 8, pp. 1005–1017.
  118. Wang, Q., Mooser, J., You, S., Neumann, U. and Zhou, Z. (2008). Augmented exhibitions using natural features. International Journal of Virtual Reality, 18, pp. 46–65.
  119. Vasilakos, A.V., Wei, L., Nguyen, T.H.D., Qui, T.C.T., Chen, L.C., Boj, C. … Diaz, D. (2008). Interactive theatre via mixed reality and Ambient Intelligence. Information Sciences, 178, pp. 679–693.
  120. Mei-Ling, C.L., Theng, Y.L., Liu, W. and Cheok, A.D. (2008). A user acceptance study on a plant mixed reality system for primary school children. Ubiquitous Computing: Design, Implementation and Usability: Design ….
  121. Cheok, A.D., Fernando, O.N.N., Wijesena, J.P., Mustafa, A.R. and Shankar, R. (2008). BlogWall: social and cultural interaction for children. Advances in Human-Computer Interaction, 2008, pp. 1–1.
  122. Teh, J.K.S. and Cheok, A.D. (2008). Computer Mediated Remote Touch Communication for Humans and Animals. Recent Patents on Computer Science, 1, pp. 26–31.
  123. Teh, J.K.S. and Cheok, A.D. (2008). Pet internet and huggy pajama: A comparative analysis of design issues. The International Journal of Virtual Reality, 7, pp. 41–46.
  124. Cheok, A., Ishii, H., Osada, J., Fernando, O.N.N. and Merritt, T. (2008). interactive play and learning for children. Advances in Human-Computer Interaction, 2008.
  125. Liu, W., Cheok, A.D., Mei-Ling, C.K. and Theng, Y.L. (2008). New teaching and learning experience with mixed reality technologies. International Journal of Arts and Technology, 1, pp. 173–197.
  126. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D. (2008). Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Technologies for E-Learning and Digital Entertainment pp. 551–561.
  127. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D. (2008). Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Technologies for E-Learning and Digital Entertainment pp. 551–561.
  128. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D.A. (2008). Virtual Characters, Animation and Navigation-Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Lecture Notes in Computer Science, 5093, pp. 551–551.
  129. Salem, B., Cheok, A.D. and Bassaganyes, A. (2008). BioMedia for Entertainment. International Conference on Entertainment Computing pp. 232–242. doi:10.1007/978-3-540-89222-9_31.

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  130. Cheok, A.D., Khoo, E.T., Liu, W., Hu, X.M., Marini, P. and Zhang, X.Y. (2008). Confucius computer: transforming the future through ancient philosophy. International Conference on Computer Graphics and Interactive Techniques pp. 10–10. doi:10.1145/1401615.1401625.

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  131. Tsekeridou, S., Cheok, A.D., Giannakis, K. and Karigiannis, J. (2008). Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece. Digital Interactive Media in Entertainment and Arts.
  132. Tsekeridou, S., Cheok, A.D., Giannakis, K. and Karigiannis, J. (2008). Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts. Digital Interactive Media in Entertainment and Arts.

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  133. Leitner, J., Haller, M., Yun, K., Woo, W., Sugimoto, M. and Inami, M. (2008). IncreTable, a mixed reality tabletop game experience. Proceedings of the 2008 International Conference on Advances in Computer ….
  134. Tan, R.T.K.C., Cheok, A.D., Peiris, R., Todorovic, V., Loi, H.C. and Loh, C.W. (2008). Metazoa ludens: Mixed reality interactions and play for small pets and humans. Leonardo, 41, pp. 308–309.
  135. Choi, Y., Jeung, J., Pan, Y. and Cheok, A.D. (2008). Interface design using clothing fasteners for functional separation, combination, and manipulation of wearable systems. Human Factors in Telecommunication pp. 283–390.
  136. Nakatsu, R., Cheok, A.D., Tosa, N. and Salem, B. (2007). ACM International Conference Proceeding Series: Message from DIMEA 2007 program chairs. ACM International Conference Proceeding Series, 274.
  137. Cheok, A.D. (2007). ACM International Conference Proceeding Series: Welcome address. ACM International Conference Proceeding Series.
  138. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (2007). Motor drives. pp. 857–933. doi:10.1016/B978-012088479-7/50051-1.
  139. Zhou, Z.Y., Cheok, A.D., Qiu, Y. and Yang, X. (2007). The role of 3-D sound in human reaction and performance in augmented reality environments. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and ….
  140. Cheok, A.D. and Wang, Z. (2007). DSP-based automated error-reducing flux-linkage-measurement method for switched reluctance motors. IEEE Transactions on Instrumentation and Measurement, 56, pp. 2245–2253.
  141. Cheok, A.D., Qiu, Y., Xu, K. and Kumar, K.G. (2007). Combined wireless hardware and real-time computer vision interface for tangible mixed reality. IEEE Transactions on Industrial Electronics, 54, pp. 2174–2189.
  142. Cheok, A.D., Lim, Z.S. and Tan, R.T.K.C. (2007). Humanistic Oriental art created using automated computer processing and non-photorealistic rendering. Computers & Graphics, 31, pp. 280–291.
  143. Theng, Y.L., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Part IV-Health, Cultural, Educational and Entertainment Applications-Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Accept... Lecture Notes in Computer Science, 4563, pp. 728–737.
  144. Cheok, A. (2007). Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment. Mensch und Computer 2007: Interaktion im Plural.
  145. Liu, W., Cheok, A.D., Meiling, C.L. and Theng, Y. (2007). Mixed reality classroom: learning from entertainment. Digital Interactive Media in Entertainment and Arts pp. 65–72. doi:10.1145/1306813.1306833.

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  146. Liu, W., Fernando, O.N.N., Cheok, A.D., Wijesena, J.P. and Tan, R.T.K.C. (2007). Science Museum Mixed Reality Digital Media Exhibitions for Children. Workshop on Digital Media and its Application in Museum & Heritages pp. 389–394. doi:10.1109/DMAMH.2007.74.

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  147. Cheok, A.D. and Chittaro, L. (2007). Proceedings of the 9th international conference on Human computer interaction with mobile devices and services. Human-Computer Interaction with Mobile Devices and Services.

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  148. Deissenberg, C. and Iori, G. (2006). Introduction. Journal of Economic Behavior and Organization, 61(4), pp. 521–524. doi:10.1016/j.jebo.2006.05.001.
  149. Pan, Z., Cheok, A., Haller, M., Lau, R., Saito, H. and Liang, R. (2006). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 4282 LNCS.
  150. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (2006). Metazoa Ludens. Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '06. doi:10.1145/1230040.1230089.
  151. Tan, R.T.K.C., Todorovic, V., Teh, J.K.S., Andrejin, G., Ping, L.S. and Cheok, A.D. (2006). Metazoa Ludens. ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06. doi:10.1145/1179849.1180023.
  152. Cheok, A.D. (2006). Social and physical interactive paradigms for mixed reality entertainment. pp. 352–366. doi:10.4018/978-1-59904-066-0.ch017.
  153. Cheok, A.D. and Yu, G. (2006). Advances in computer entertainment. Computers in Entertainment, 4(3).
  154. Lee, S.P., Cheok, A.D., James, T.K.S., Debra, G.P.L., Jie, C.W., Chuang, W. … Farbiz, F. (2006). A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet. Personal and Ubiquitous Computing, 10(5), pp. 301–317. doi:10.1007/s00779-005-0051-6.
  155. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry.Internet and Internet Pajama: Novel systems for remote haptic interaction. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3942 LNCS, pp. 1288–1291. doi:10.1007/11736639_161.
  156. Tan, R.K.C., Todorovic, V., Cheok, A.D., The, J.K.S., Andrejin, G. and Lee, S.P. (2006). Metazoa Ludens: Mixed reality environment for playing computer games with pets. Journal of Computational Information Systems, 2(2), pp. 861–865.
  157. Pan, Z., Cheok, A.D., Yang, H., Zhu, J. and Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30, pp. 20–28.
  158. Cheok, A.D., Sreekumar, A., Lei, C. and Thang, L.N. (2006). Capture the flag: mixed-reality social gaming with smart phones. IEEE Pervasive Computing, 5, pp. 62–69.
  159. Cheok, A.D., Teh, K.S., Nguyen, T.H.D., Qui, T.C.T., Lee, S.P., Liu, W. … Diaz, D. (2006). Social and physical interactive paradigms for mixed-reality entertainment. Computers in Entertainment (CIE), 4, pp. 5–5.
  160. Tan, R.T.K.C., Cheok, A.D. and Teh, J.K.S. (2006). Metazoa Ludens: Mixed Reality Environment for Playing Computer Games with Pets. IJVR, 5, pp. 53–58.
  161. Liang, R., Pan, Z., Cheok, A., Haller, M., Lau, R.W.H. and Saito, H. (2006). Advances in Artificial Reality and Tele-Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28-D... .
  162. Pan, Z., Cheok, A.D., Haller, M., Lau, R.W.H. and Saito, H. (2006). Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence. .

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  163. Zhu, J., Pan, Z., Cheok, D.A. and Peng, S. (2006). 3D expressional head creation system for mobile game platform. Proc. of GRAPHICON.
  164. Magerkurth, C., Cheok, A.D., Nilsen, T. and Mandryk, R. (2006). Proceedings of PerGAMES 2006. .
  165. Khoo, E.T. and Cheok, A.D. (2006). Age Invaders: Inter-generational mixed reality family game. The International Journal of Virtual Reality, 5, pp. 45–50.
  166. Cheok, A.D., Sreekumar, A., Lei, C. and Thang, L.N. (2006). Capture the Flag: Mixed-Reality Social Gaming with Smart Phones (HTML). .
  167. Pan, Z., Cheok, A.D., Yang, H., Zhu, J. and Shi, J. (2006). Virtual Reality and Mixed Reality for Virtual Learning Environments. International Conference on E-learning and Games pp. 6–6. doi:10.1007/11736639_4.

    [publisher’s website]

  168. Teh, J.K.S. and Cheok, A.D. (2006). Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction. Network and System Support for Games pp. 19–19. doi:10.1145/1230040.1230085.

    [publisher’s website]

  169. Cheok, A.D. and Ishibashi, Y. (2006). Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006. Network and System Support for Games.
  170. Lee, N. (2006). Adrian David Cheok. Computers in Entertainment (CIE), 4, pp. 2–2.
  171. Khoo, E.T., Lee, S.P. and Cheok, A.D. (2005). Age invaders. ACM International Conference Proceeding Series, 157, p. 273. doi:10.1145/1152399.1152463.
  172. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media. Proceedings - 2005 International Conference on Cyberworlds, CW 2005, 2005, pp. 14–21. doi:10.1109/CW.2005.27.
  173. Teh, J., Lee, S.P. and Cheok, A.D. (2005). Internet.Pajama. ACM International Conference Proceeding Series, 157, p. 274. doi:10.1145/1152399.1152464.
  174. Fernández, F.J.S., De Pison, M.J.M., Lee, N., Benford, S. and Cheok, A. (2005). Welcome notes. ACM International Conference Proceeding Series, 265.
  175. Magerkurth, C., Cheok, A.D., Mandryk, R.L. and Nilsen, T. (2005). Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment (CIE), 3, pp. 4–4.
  176. Cheok, A.D. and Wang, Z. (2005). Fuzzy logic rotor position estimation based switched reluctance motor DSP drive with accuracy enhancement. IEEE transactions on power electronics, 20, pp. 908–921.
  177. Nguyen, T.H.D., Qui, T.C.T., Xu, K., Cheok, A.D., Teo, S.L. and Zhou, Z.Y. (2005). Real-time 3D human capture system for mixed-reality art and entertainment. IEEE Transactions on Visualization and Computer Graphics, 11, pp. 706–721.
  178. Farbiz, F., Cheok, A.D., Liu, W., Zhou, Z., Xu, K., Prince, S. … Kato, H. (2005). Live three-dimensional content for augmented reality. IEEE Trans. Multimedia, 7, pp. 514–523.
  179. Cheok, A.D., Lee, S.P., Liu, W. and Ke, X. (2005). Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment. 情報処理学会研究報告, 2005, pp. 43–48.
  180. Cheok, A.D., Ho, M.F., Yustina, E. and Lee, S.P. (2005). Mobile computing with personal area network and human power generation. International Journal of Software Engineering and Knowledge Engineering 15 ….
  181. Cheok, A. and Furness, T. (2005). An International Cross-Border Research Laboratory: The Case of the Human Interface Technology Lab Singapore. Education across borders: philosophy, policy, pedagogy, new paradigms and ….
  182. Cheok, A., Zhou, Z. and Chan, T. (2005). Game. US Patent App. 10, 856, pp. 895–895.
  183. Nan, L., Leyman, A.R. and Cheok, A.D. (2004). Optimal design for decision-feedback equalizer. 2004 7th International Conference on Signal Processing Proceedings, ICSP pp. 445–448.
  184. Notsu, A., Katai, O., Kawakami, H., Shiose, T. and Cheok, A.D. (2004). Framework of analysis and design of caring interaction with a miniature garden. Proceedings of the SICE Annual Conference pp. 799–802.
  185. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S. … Yang, X. (2004). Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ACM International Conference Proceeding Series, 74, pp. 360–361.
  186. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L. … Notsu, A. (2004). Ubiquitous human media for social and physical interaction. Proceedings of the SICE Annual Conference pp. 793–798.
  187. Nan, L., Leyman, A.R. and Cheok, A.D. (2004). Optimal design for decision-feedback equalizer. International Conference on Signal Processing Proceedings, ICSP, 1, pp. 447–450.
  188. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Fong, S.W., Teo, S.L. … Yang, X. (2004). Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and ubiquitous computing, 8, pp. 71–81.
  189. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K.C. (2004). Analysis of lip geometric features for audio-visual speech recognition. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and ….
  190. Zhou, Z.Y., Cheok, A.D., Chan, T.T., Pan, J.H. and Li, Y. (2004). Interactive entertainment systems using tangible cubes. IE2004: Proceedings of the First Australian Workshop on Interactive ….
  191. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (2004). 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. Personal and Ubiquitous Computing, 8, pp. 374–376.
  192. Zhou, Z., Cheok, A.D., Liu, W., Chen, X., Farbiz, F., Yang, X. … Haller, M. (2004). Multisensory musical entertainment systems. IEEE MultiMedia, 11, pp. 88–101.
  193. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of software synthesized 3D sound in augmented reality environments. Interacting with Computers, 16, pp. 989–1016.
  194. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of 3D sound in augmented reality environment. Interacting with Computers, 16, pp. 1043–1068.
  195. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K.C. (2004). Lip geometric features for human–computer interaction using bimodal speech recognition: Comparison and analysis. Speech communication 43 (1-2) pp. 1–16.
  196. Cheok, A.D., Hwee, G.K., Wei, L., Teo, J., Lee, T.S., Farbiz, F. … Ping, L.S. (2004). Connecting the real world and virtual world through gaming. Building the Information Society pp. 45–50.
  197. Cheok, A.D. (2004). ACM SIGCHI international conference on advances in computer entertainment technology. Computers in Entertainment (CIE), 2, pp. 3–3.
  198. Zhou, Z., Cheok, A.D., Liu, W., Xiangdong, C. and Farbiz, F. (2004). Magic Music Desk: A Tangible and Ubiquitous Multimodal Music and Speech System. Accepted, Mobile HCI.
  199. Cheok, A.D. (2004). Sensorless control of switched reluctance motors. Computationally intelligent hybrid systems: the fusion of soft computing and ….
  200. Zhou, Z.Y. and Cheok, A.D. (2004). The Role of 3D Sound in Human Reaction and Performance in Augmented Reality Gaming Environments. Interacting with Computers, 16, pp. 1043–1068.
  201. Abowd, G., Adelstein, B., Aliakseyeu, D., Andrew, A., Aoki, P., Avrahami, D. … Barrett, R. (2004). UIST 2004 REVIEWERS. UIST 2004: Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, Vancouver, October 24-27, 2004, Santa Fe, NM., 17, p. 295.
  202. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z., Chung, K.C. … Yoon, S.W. (2004). Cumulative contents of Volume 43. Speech Communication, 43, pp. 397–398.
  203. Notsu, A., Katai, O., Kawakami, H., Shiose, T. and Cheok, A.D. (2004). Framework of analysis and design of caring interaction with a miniature garden. Society of Instrument and Control Engineers of Japan, 3, pp. 2004–2007. doi:10.11499/sicep.2004.0_35_2.

    [publisher’s website]

  204. Xu, K., Prince, S., Cheok, A.D., Qiu, Y. and Kumar, K.G. (2003). Visual registration for unprepared augmented reality environments. Personal and Ubiquitous Computing, 7, pp. 287–298.
  205. Weihua, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2003). Touch Space: An Embodied Computing Mixed Reality Game Space. Entertainment Computing: Technologies and Applications, 463.
  206. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2003). IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing. IEEE Distributed Systems Online, 4.
  207. Singh, S., Ricky, S.C.K. and Cheok, A.D. (2003). Anywhere, Any-device Gaming. Expertise in Design: Design Thinking Research Symposium 6,... University of ….
  208. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet, ACM SIGGRAPH pp. 27–31.
  209. Ping, H., Liu, L., Lihong, Y., Zhigang, H., Rong, D., Jingbo, X. … Yisheng, T. (2003). Combining intelligent and mathematical models for BOS control at WISCO. Steel Times International, 27, pp. 31–31.
  210. Billinghurst, M., Cheok, A., Prince, S. and Kato, H. (2002). Real world teleconferencing. IEEE Computer Graphics and Applications, 22(6), pp. 11–13. doi:10.1109/MCG.2002.1046623.
  211. Cheok, A.D., Yang, X., Ying, Z.Z., Billinghurst, M. and Kato, H. (2002). Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and ubiquitous computing 6 (5-6) pp. 430–442.
  212. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2002). Real World Teleconferencing. IEEE Computer Graphics and Applications, 22, pp. 11–13. doi:10.1109/MCG.2002.1046623.
  213. Cheok, A.D. and Fukuda, Y. (2002). A new torque and flux control method for switched reluctance motor drives. IEEE Transactions on Power Electronics, 17, pp. 543–557.
  214. Prince, S., Xu, K. and Cheok, A.D. (2002). Augmented Reality Camera Tracking with Homographies. IEEE Computer Graphics and Applications, 22, pp. 39–45. doi:10.1109/MCG.2002.1046627.
  215. Cheok, A.D., Chong, T.S. and Zhongfang, W. (2002). Real-time computer-based torque measurement of switched reluctance motors. International journal of electronics, 89, pp. 693–715.
  216. Shi, C. and Cheok, A.D. (2002). Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors. IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and ….
  217. Chevalier, S., Kaynak, M.N., Cheok, A.D. and Sengupta, K. (2002). Use of a novel nonlinear generalized fuzzy hidden Markov model for speech recognition. Control and intelligent systems, 30, pp. 68–82.
  218. Prince, S., Cheok, A., Billinghusrt, M., Kato, H., Williamson, T. and Farbiz, F. (2002). Real time three-dimensional interaction for augmented and virtual reality. SIGGRAPH Sketches and Applications.
  219. Cheok, A.D. and Wang, Z. (2002). Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system. International journal of electronics, 89, pp. 625–644.
  220. Cheok, A.D., Yang, X., Weihua, W. and Prince, S. (2002). Position Paper on Mixed Reality Entertainment. Workshop Proceedings Production Process of 3D Computer Graphics ….
  221. Prince, S., Xu, K. and Cheok, A.D. (2002). Robust camera tracking for augmented reality based on planar homographies. IEEE Computer Graphics and Applications.
  222. Wang, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2002). Touch space: An embodied computing mixed reality game space. International Workshop on Entertainment Computing (IWEC2002) pp. 4–55.
  223. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2002). Projects in vr: Real world teleconferencing. IEEE Computer Graphics and Applications.
  224. Cheok, A.D. and Ertugrul, N. (2001). Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors. IEEE Transactions on Instrumentation and Measurement, 50, pp. 690–696.
  225. Cheok, A.D. and Sengupta, K. (2001). Multi-Modal Natural Interface between Human and Virtual World using Gesture and Brain EEG Signals. GMD–Forschungszentrum Informationstechnik GmbH, 43.
  226. Cheok, A.D. and Ertugrul, N. (2000). High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives. IEEE transactions on power electronics, 15, pp. 319–334.
  227. Ertugrul, N. and Cheok, A.D. (2000). Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model. IEEE transactions on power electronics, 15, pp. 1029–1044.
  228. Cheok, A.D. and Shiomi, S. (2000). Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications. IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and ….
  229. Cheok, A.D. and Ertugrul, N. (1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledgebased rules. IEEE Transactions on Industrial Electronics, 46(5), p. 904916.
  230. Cheok, A.D. and Ertugrul, N. (1999). Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives. IEEE transactions on Industrial Electronics, 46, pp. 1207–1224.
  231. Cheok, A.D. and Ertugrul, N. (1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules. IEEE Transactions on Industrial Electronics, 46, pp. 904–916.
  232. Ertugrul, N. and Cheok, A.D. (1999). An Automated Method for Determination of Magnetisation Characteristics of Switched Reluctance Machines. AUPEC’1999 Conference, Darwin pp. 17–21.
  233. Cheok, A.D. (1998). A new fuzzy logic based sensorless rotor position estimation algorithm for switched reluctance motor drives. .
  234. Ertugrul, N. and Cheok, A.D. (1998). INDIRECT ANGLE ESTIMATION IN SWITCHED RELUCTANCE MOTOR DRIVES USING FUZZY LOGIC BASED PREDICTOIUCORREClTOR. Internal Medicine News.
  235. Cheok, A. and Kawamoto, S. (1997). VOLUME ONE-TECHNICAL SESSIONS-Session 14: AC Drives-S14-1-AC Drive with particular reference to traction drives. IEE Conference Publications pp. 348–353.
  236. Cheok, A., Kawamoto, S., Matsumoto, T. and Obi, H. (1997). AC drive with particular reference to traction drives. IET Digital Library.
  237. Cheok, A.D. and Ertugrul, N. (1996). A model free fuzzy logic based rotor position sensorless switched reluctance motor drives. IEEE Industry Applications Society Annual Meeting, 1, pp. 76–83. doi:10.1109/IAS.1996.557000.

    [publisher’s website]

  238. Prince, S.J.D., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N. and Billinghurst, M. Live 3-dimensional content for augmented reality. IEEE Trans.
  239. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. AmbiKraf-Ubiquitous fabric display. .
  240. Teh, J.K.S., Cheok, A.D., Peiris, R., Vuong, T., Lai, S. and Choi, Y. Novel interfaces for social and tangible interaction between remote persons. .
  241. Andujar, C., Anthes, C., Arindam, D., Arth, C., Ashdown, M., Azuma, R. … Baillot, Y. International program committee and reviewers. .
  242. Cheok, A.D. and Kumar, K.G. HARDWARE AND SOFTWARE TRACKING FOR SMART PEN INTERFACE IN WEARABLE COMPUTING AND MIXED REALITY. .
  243. Cheok, A.D., Sreekumar, A., Lei, C. and Nam, L. Capture-the-Flag: A wide-area location-based mixed reality, multi-player smart phone entertainment system based on physical and social computing. .
  244. Cheok, A.D., Tan, R.T.K.C., Fernando, O.N.N., Ping, S.Y., Dung, N.T.K. and Yio, E.Z. dDNA: Living Media. .
  245. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F. and Teo, H.S. Position Paper for Workshop on Gaming Applications in Pervasive Environments. .
  246. Lim, S.H., Kim, S.W., Park, S., Lee, J.H., Ellerbroek, J., Visser, M. … Dam, S.B.J.V. SPECIAL ISSUE ON SOCIAL MEDIA ANALYTICS: UNDERSTANDING THE PULSE OF THE SOCIETY. .
  247. Cheok, A.D., Merritt, T., Yong-Soon, C., Peiris, R.L. and Fernando, O.N.N. Babbage Cabbage: Empathetic Living Slow Media. .
  248. Shimazu, S., Iwai, D. and Sato, K. 2011 IEEE International Symposium on Mixed and Augmented Reality. .
  249. Pan, Z., Cheok, A.D. and Müller, W. Edutainment X LNCS 7775. .
  250. Pan, Z., Cheok, A.D. and Müller, W. Edutainment IX LNCS 7544. .
  251. Lawson, S., Chen, J., Cheok, A.D., Chu, W., Hawryszkiewycz, I., King, I. … Liu, J. SCA 2013. .
  252. Srivastava, J., Zhan, J., Cheok, A.D., Vespignani, A., Nijholt, A. and Schiele, B. SocialCom 2013. .
  253. Wei, J., Cheok, A.D. and Zhao, S. Food Media: Interactive Entertainment Over Telepresent Dinner. .
  254. Farbiz, F., Ping, L.S., Cheok, A.D., Pae, G., Debra, L., Jie, C.W. … Chuang, W. A Mobile Pet Wearable Computer and Mixed Reality System for Human-Poultry Interaction through the Internet. .
  255. Tien, D., Akay, M., Al-Semari, S., Alhajj, R., Araki, K., Cai, W. … Cheok, A.D. Vice-Chair. .
  256. Cheok, A., Mical, R. and Industry, V.G. 2-day conference program. .
  257. Elrhalibi, A., Luo, X., Pan, Z., Correia, N., Kim, J.I., Jia, J. … Davenport, G. Conference Co-Chairs. .
  258. Azuma, R., Ban, Y., Baratoff, G., Bauer, M., Behringer, R., Berger, M.O. … Bimber, O. Ulrich Neumann, USC, Japan. .
  259. Chan, P.F.T.S., Bhagwat, R., Wadhwa, S., Wu, S., Gebraeel, N., Lawley, M.A. … Yih, Y. SPECIAL ISSUE ON CRITICAL RELIABILITY CHALLENGES AND PRACTICES. .
  260. Bauchspiess, A., Cheok, A.D., Araujo, A.D.D., Natal, R.N. and Evsukoff, B.A. Paper reviewers. .
  261. Arciniegas, F.A., Bahill, A.T., Barczak, N., Bass, E.J., Bessonnet, G. and Billington, J. Amato, P., see Farina, M., T-SMCA May 2004 315-326 Aoki, Y., see Jin Hou, T-SMCA Jan. 2004 148-154. .
  262. Abul, O., Adas, A.A.A., Alhajj, R., Amin, A., Ando, B. and Asbjornsen, O.A. AU THOR IN DEX. .
  263. Cheon, J., Cho, S., Cho, D., Kwon, T., Kim, J., Lee, H. … Choi, S. Related US Applications. .
  264. Rodríguez-Vázquez, K., Fonseca, C.M., Fleming, P.J., Kaynak, M.N., Zhi, Q., Cheok, A.D. … Chung, K.C. Stars in Their Eyes: What Eye-Tracking Reveals About Multimedia Perceptual Quality... SR Gulliver and G. Ghinea 472 The Effects of Cast Shadows and Stereopsis on Performing Computer-Generated Spatial Tasks...................................................................... GS Hubona, GW Shirah, and DK Jennings 483 Mean and Variance Bounds and Propagation for Ill-Specified Random Variables... AT Langewisch and FF Choobineh 494 Preference Uncertainty in the Graph Model for Conflict Resolution... KW Li, KW Hipel, DM Kilgour, and L. Fang 507. .
  265. Aliaga, D., Baillot, Y., Ban, Y., Baratoff, G., Bauer, M., Beckhaus, S. … others, Bolan Jiang, Cal State Sacramento, USA Simon Julier, Naval Research Lab, USA Masayuki Kanbara, Nara Institute of Science and Technology, Japan Ali Khamene, Siemens, USA Gerard Kim, Pohang University of Science and Technology, South Korea. .
  266. Cheok, A. and CDC, C.D.C. Coding optimisation, for mobile games, 198–9 Coding style optimisation, 199 Coherence transactions, 63 Community development, FOSS, 268–9. Advances in, 119, p. 307.

Other (107)

  1. Cheok, A.D., Levy, D., Karunanayaka, K. and Morisawa, Y. (2017). Love and Sex with Robots.

    [publisher’s website]

  2. Zhang, E.Y., Nishiguchi, S., Cheok, A.D. and Morisawa, Y. (2017). Kissenger - Development of a real-time internet kiss communication interface for mobile phones.
  3. Edwards, B.I. and Cheok, A.D. (2017). Why not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage.

    [publisher’s website]

  4. Pan, Z., Cheok, A.D., Muller, W. and Zhang, M. (2017). Transactions on Edutainment XIII.

    [publisher’s website]

  5. Edwards, B.I., Khougali, N.H.O. and Cheok, A.D. (2017). Trends in Computer-Aided Diagnosis Using Deep 2 Learning Techniques: A Review of Recent Studies on 3 Algorithm Development 4.
  6. Cheok, A.D., Devlin, K. and Levy, D. (2017). Love and Sex with Robots: Second International Conference, LSR 2016, London, UK, December 19-20, 2016, Revised Selected Papers.

    [publisher’s website]

  7. French, F., Baskin, S., Wallace, B., Cheok, A.D., Zamanzky, A. and Nannoni, E. (2017). FarmJam 2017: Designing enrichment for farm animals.
  8. Edirisinghe, C. and Cheok, A.D. (2017). Robots and intimacies: A preliminary study of perceptions, and intimacies with robots.
  9. Nikolic, P.K. and Cheok, A.D. (2017). Design for behavior change: Transforming smart cities public spaces into interactive environments for behavioral changes.
  10. Cheok, A.D., Levy, D. and Karunanayaka, K. (2016). Lovotics: love and sex with robots.
  11. Braun, M.H., Pradana, G.A., Buchanan, G., Cheok, A.D., Velasco, C. and Spence, C. (2016). Emotional priming of digital images through mobile telesmell and virtual food.
  12. Hariri, S., Mustafa, N.A., Karunanayaka, K. and Cheok, A.D. (2016). Electrical stimulation of olfactory receptors for digitizing smell.
  13. Zhang, E.Y. and Cheok, A.D. (2016). A networked device for reproducing multisensory kissing.
  14. Karunanayaka, K., Cheok, A.D., Samshir, N.A., Johari, N. and Hariri, S. (2016). Electric, thermal, and magnetic based digital interfaces for next generation food experiences.
  15. Abd Rahman, N.E., Azhar, A., Karunanayaka, K., Cheok, A.D., Johar, M.A.M., Gross, J. … Aduriz, A.L. (2016). Implementing new Food Interactions using Magnetic Dining Table Platform and Magnetic Foods.
  16. Petit, O., Cheok, A.D. and Oullier, O. (2016). Can food porn make us slim? How brains of consumers react to food in digital environments.
  17. Edwards, B.I., Muniru, I.O. and Cheok, A.D. (2016). Robots to the Rescue: A Review of Studies on Differential Medical Diagnosis Employing Ontology-Based Chat Bot Technology.
  18. Cheok, A.D., Levy, D. and Karunanayaka, K. (2016). Lovotics : ロボットとの愛と性 (特集 かわいい).

    [publisher’s website]

  19. Nishino, H., Podari, N., Sini, S., Edirisinghe, C.P. and Cheok, A.D. (2016). Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children.

    [publisher’s website]

  20. Zhang, E.Y., Cheok, A.D., Nishiguchi, S. and Morisawa, Y. (2016). Kissenger: Development of a Remote Kissing Device for Affective Communication.

    [publisher’s website]

  21. Pan, Z., Cheok, A.D., Muller, W. and Zhang, M. (2016). Transactions on Edutainment XII.
  22. Cheok, A.D. (2016). Electric and Magnetic User Interfaces for Digital Smell and Taste.
  23. Cheok, A.D. (2016). Social Impact of Hyperconnectivity.
  24. Pons, P., Hirskyj-Douglas, I., Nijholt, A. and Cheok, A.D. (2016). Animal-Computer Interaction: Animal-Centred, Participatory, and Playful Design.
  25. Redfield, C.L. (2016). Teaching computer graphics by application.
  26. Velasco, C., Michel, C., Youssef, J., Gamez, X., Cheok, A.D. and Spence, C. (2016). Colour-taste correspondences: Designing food experiences to meet expectations or to surprise.
  27. Nishino, H. and Cheok, A.D. (2016). LAZY EVALUATION IN MICROSOUND SYNTHESIS.
  28. Rahman, N.E.A., Azhar, A., Karunanayaka, K., Cheok, A.D., Johar, M.A.M. and Gross, J. (2016). Magnetic Table Interface and Magnetic Foods.
  29. Samshir, N.A., Johari, N., Karunanayaka, K. and Cheok, A.D. (2016). Thermal Sweet Machine-A Digital Interface for Multisensory Network Communication.
  30. Petit, O., Cheok, A.D., Spence, C., Velasco, C. and Karunanayaka, K. (2015). Sensory marketing in light of new technologies.

    [publisher’s website]

  31. Petit, O., Velasco, C., Cheok, A.D. and Spence, C. (2015). Consumer sensory neuroscience in the context of food marketing.

    [publisher’s website]

  32. Pan, Z., Cheok, A.D., Mueller, W. and Zhang, M. (2015). Transactions on Edutainment XI - Volume 8971.

    [publisher’s website]

  33. Pan, Z., Cheok, A.D., Mueller, W. and Zhang, M. (2015). Transactions on Edutainment XI.
  34. Cheok, A.D., Romão, T., Nijholt, A. and Yu, G. (2014). Entertaining the whole world.
  35. Cheok, A.D. (2014). Human Behavior and Social Networks.

    [publisher’s website]

  36. Chu, N.N.Y., Peng, S., Yip, G., Parker, J., Dukes, S., Gershon, N. … Hornsby, A. (2014). ICCE-Taiwan.
  37. Chu, N.N.Y., Peng, S., Yip, G., Parker, J., Dukes, S., Gershon, N. … Hornsby, A. (2014). ICCE-China 2014.
  38. Pan, Z., Cheok, A.D., Muller, W., Iurgel, I., Petta, P. and Urban, B. (2013). Transactions on Edutainment X.

    [publisher’s website]

  39. Pan, Z., Cheok, A.D., Muller, W. and Liarokapis, F. (2013). Transactions on Edutainment IX.

    [publisher’s website]

  40. Pan, Z., Cheok, A.D., Muller, W., Chang, M. and Zhang, M. (2012). Transactions on Edutainment VII.

    [publisher’s website]

  41. Pan, Z., Cheok, A.D., Muller, W., Chang, M. and Zhang, M. (2012). Transactions on Edutainment VIII.

    [publisher’s website]

  42. Cheok, A.D. and Fernando, O.N.N. (2011). Robot device and platform for social networking.
  43. Pan, Z., Cheok, A.D., Muller, W. and Yang, X. (2011). Transactions on edutainment V.

    [publisher’s website]

  44. Keyson, D.V., Maher, M.L., Streitz, N., Cheok, A.D. and Augusto, J.C. (2011). Proceedings of the Second international conference on Ambient Intelligence.

    [publisher’s website]

  45. Cheok, A.D., Noel, O., Fernando, N., Ranasinghe, N. and Zhu, K. (2011). Promoting Social Communication through Mobile Technology in Sri Lanka.

    [publisher’s website]

  46. Peiris, R.L., Noel, O., Fernando, N. and Cheok, A.D. (2011). AD ynamic AR Marker for aP aper Based Temperature Sensor.
  47. Zimmermann, P.R., Cheok, A.D., Koh, J.T.K.V., Tharakan, M.J. and Nakatsu, R. (2010). International Communications Association Conference (ICA 2010) - Open Space: The Flexible Space of I.
  48. Cheok, A.D. (2010). Art and Technology of Entertainment Computing and Communication - Advances in Interactive New Media for Entertainment Computing.

    [publisher’s website]

  49. Cheok, A.D., Huang, J. and Ishibashi, Y. (2010). Proceedings of the 9th Annual Workshop on Network and Systems Support for Games.

    [publisher’s website]

  50. Cheok, A.D., Sepulveda, J., Koh, J.T.K.V., Karunanayaka, K. and Tharakan, M.J. (2010). US Provisional Patent Application No. 61/382,374 - Liquid Interfaces - A Malleable Interface Using D.
  51. Cheok, A.D., Patrice, L., Dim, E. and Kuflik, T. (2010). The Science and Applications of Virtual, Mixed, and Augmented Reality.

    [publisher’s website]

  52. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (2009). Interactive system and method.
  53. Cheok, A.D. and Teh, K.S. (2009). System for humans and pets to interact remotely.
  54. Fernando, O.N.N., Cheok, A.D., Merritt, T.R., Peiris, R.L., Fernando, C.L., Ranasinghe, N. … Karunanayaka, K. (2009). Babbage Cabbage: Biological Empathetic Media.
  55. Pan, Z., Cheok, A.D., Muller, W. and Rhalibi, A.E. (2009). Transactions on Edutainment II.

    [publisher’s website]

  56. Khoo, E.T., Merritt, T.R. and Cheok, A.D. (2009). Designing a Mixed Reality Intergenerational Entertainment System, (book chapter) in The Engineering.
  57. Cheok, A.D. (2009). Feeling communication: social and physical interactive communication and entertainment (創造性とは何か?–複雑適応系における創発現象).

    [publisher’s website]

  58. Cheok, A., Ishii, H., Osada, J., Fernando, O.N.N. and Merritt, T. (2008). interactive play and learning for children.
  59. Pan, Z., Cheok, A.D. and Muller, W. (2008). Transactions on Edutainment.

    [publisher’s website]

  60. Cheok, A.D., Fernando, O.N.N. and Merritt, T.R. (2008). Workshop on Designing Cute Interactive Media.
  61. Inakage, M. and Cheok, A.D. (2008). Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: Foreword.

    [publisher’s website]

  62. Inakage, M. and Cheok, A.D. (2008). Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008.
  63. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (2007). Interactive system and method.
  64. Chong, P.H.J. and Cheok, A.D. (2007). Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology.

    [publisher’s website]

  65. Cheok, A.D. and Chittaro, L. (2007). Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2007, Singapore, September 9-12, 2007.
  66. Chong, P.H.J. and Cheok, A.D. (2007). Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007.
  67. Pan, Z., Cheok, A.D., Haller, M., Lau, R.W.H., Saito, H. and Liang, R. (2006). Advances in Artificial Reality and Tele-Existence.
  68. Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H. and Liang, R. (2006). Advances in Artificial Reality and Tele-Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29-D...
  69. Cheok, A.D. and Ishibashi, Y. (2006). Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games.

    [publisher’s website]

  70. Cheok, A., Singh, S. and Ng, G. (2005). Marketing platform.
  71. Singh, S., Cheok, A. and Ng, G. (2005). Mobile platform.
  72. CHEOK, A., ZHOU, Z.H.I. and PAN, J.H. (2005). AN INTERACTIVE SYSTEM AND METHOD.
  73. CHEOK, A.D., ZHOU, Z.Y. and PAN, J.H. (2005). AN INTERACTIVE SYSTEM AND METHOD.
  74. Cheok, A.D., Zhou, Z. and Pan, J.H. (2005). Systeme interactif et procede associe.

    [publisher’s website]

  75. Cheok, A.D. (2005). Interaction: Free Network, Visiable Network.
  76. Zhou, Z., Cheok, A.D., Chan, T. and Li, Y. (2004). Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.

    [publisher’s website]

  77. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). Augmented reality post-it system.

    [publisher’s website]

  78. Zhou, Z., Cheok, A.D., Pan, J. and Li, Y. (2004). Magic Story Cube: an interactive tangible interface for storytelling.

    [publisher’s website]

  79. Singh, S., Cheok, A.D. and Kiong, S.C. (2004). A step towards anywhere gaming.
  80. Cheok, A.D., Xu, K., Liu, W., Teo, H.S., Teo, S.L., Ping, S. … Kawakami, H. (2004). Mixed Reality Human Media for Social and Physical Interaction.
  81. Wang, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2003). Touch space: an embodied computing mixed reality game space.
  82. Zhou, Z., Farbiz, F., Chen, X., Cheok, A.D. and Liu, W. (2003). Magic Music Desk: A Multi-Modal Embodied Interactive Desk.

    [publisher’s website]

  83. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2003). 3D Live Humans in Mixed Reality Entertainment.

    [publisher’s website]

  84. Li, Y. and Cheok, A.D. (2003). A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games.

    [publisher’s website]

  85. Cheok, A.D. (2002). Touch-Space: Mixed Reality Game Space Based on Ubiquitous.
  86. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. … Kato, H. (2002). 3-D live: real time interaction for mixed reality.
  87. Cheok, A.D., Kawamoto, S., Matsumoto, T. and Obi, H. (1998). AC drive with particular reference to traction drives.
  88. Kramer, M.A.M., Ishibashi, Y., Fernando, O.N.N. and Cheok, A. MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Society.
  89. Pan, Z., Cheok, A.D. and Muellet, W. Terrºr.
  90. Doulamis, N.A., Doulamis, G.N., Liarokapis, F. and Qureshi, A. Local Chairs.
  91. Ertugrul, N. and Cheok, A.D. Download Links.
  92. Aman, W., Blanc, G., Dashevskyi, F.S., Ding, J., Lerman, L., Lu, Y. … Mylwnas, A. Auxiliary reviewers.
  93. Karunanayaka, K., Cheok, A.D., Samshir, N.A., Johari, N. and Hariri, S. Take a look at the Recent articles.
  94. Nallaperuma, D.S., Iyer, S.P., Madurapperuma, A.P., Amin, Z. and Cheok, A.D. An Employed Mother’s Perspective towards the Use of Technology to Enhance Emotional Connection with Her Baby.
  95. Velasco, C., Spence, C. and Cheok, A.D. Take a look at the Recent articles.
  96. Aliaga, D., Baillot, Y., Ban, Y., Baratoff, G., Bauer, M., Beckhaus, S. … Behringer, R. Bolan Jiang, Cal State Sacramento, USA Simon Julier, Naval Research Lab, USA Masayuki Kanbara, Nara Institute of Science and Technology, Japan Ali Khamene...
  97. Zhang, E.Y. and Cheok, A.D. Designing a Multimodal Haptic Device for Virtual Kissing.
  98. Pan, Z., Cheok, A.D. and Müller, W. Edutainment XII LNCS 9292.
  99. ITB, K.S., ITB, B.R., ITB, C.M., UTM, A.S.I., UTM, A.H.O., UTM, Z.B.M. … Sembiring, I.J. ICIDM 2015 COMMITTEE.
  100. Cheok, A.D., Fernando, O.N.N., Abeyrathne, D., Edirisinghe, C.P. and Ranasinghe, N. Petimo: Children’s Companion for Social Networking.
  101. Cheok, A.D., Karunanayaka, K., Samshir, N.A. and Johari, N. Development of Thermal Sweet Taste Interface.
  102. Samani, H.A., Polydorou, D., Marsh, T. and Cheok, A.D. Emotional Intelligence Engine for Serious Game.
  103. Velasco, C., Cheok, A.D., Woods, A.T. and Spence, C. Olivia Petit.
  104. Rodríguez-Vázquez, K., Fonseca, C.M., Fleming, P.J., Kaynak, M.N. and Zhi, Q. Stars in Their Eyes: What Eye-Tracking Reveals About Multimedia Perceptual Quality... SR Gulliver and G. Ghinea 472 The Effects of Cast Shadows and Stereopsis...
  105. Wang, S.D., Lee, I., Blough, D., Bose, B., Dillon, T., Iwasaki, K. … Nanya, T. Symposium Committee.
  106. Mau, M. and Südekum, K.H. recently published.
  107. Yetik, H. Take a look at the Recent articles.

Other Activities

Editorial activity (15)

  1. Lovotics - Academic Studies of Love and Friendship with Robots, Editor in Chief.
  2. ACM Computers in Entertainment, Editor in Chief.
  3. LNCS Transactions on Edutainment, Editor in Chief.
  4. Virtual Reality (Springer), Associate Editor.
  5. The International Journal of Virtual Reality, Associate Editor.
  6. Advances in Human-Computer Interaction, Associate Editor.
  7. International Journal of Arts and Technology, Editorial Board Member.
  8. International Journal of Entertainment Technology and Management, Editorial Board Member.
  9. International Journal of Cognitive Informatics and Natural Intelligence, Guest Editor.
  10. Interacting with Computers, Member of Editorial Board.
  11. Recent Patents on Computer Science, Member of Editorial Board.
  12. The Open Electrical and Electronic Engineering Journal, Member of Editorial Board
    Journal of Virtual Reality and Broadcasting, Member of Editorial Board
    .
  13. Guest Editor for International Journal on Cognitive Intelligence & Natural Intelligence journal Special Issue: Ambient Intelligence and Arts, Guest Editors: Athanasios (Thanos) Vasilakos and Adrian David Cheok.
  14. Guest Editor for Journal Advances in Human Computer Interaction, Special Issue: Interactive Play and Learning for Children, Guest Editors: Adrian David Cheok, Hiroshii Ishii (MIT Media Lab), Junichi Osada (NEC Design, Tokyo).
  15. Guest Editor for International Journal of Arts and Technology, Special Issue: Digital Media and its Application in Museum and Heritage, Guest Editors: Adrian David Cheok and Pan Zhigeng (Zhejiang University).

Events/conferences (27)

  1. Invited Speaker at TEDxBarcelona. Barcelona (2013).
  2. Invited Speaker at Leonardo Art/Science Evening Rendezvous. San Francisco (2013).
  3. Invited Panel Speaker and Panel Chair, GIL 2013 (Global Innovation and Leadership). Tokyo (2013).
  4. Invited Speaker, Young Global Leaders Annual Summit. Myunmar (2013).
  5. Invited Panel Speaker, USC Global Conference. Seoul (2013).
  6. Invited Speaker TCCOnline Conference. (2013).
  7. Invited Speaker, Khazanah Megatrends Forum. (2012).
  8. Invited Speaker and presenter of “Innovation Fuel” workshop at Ogilvy Fuel conference. Kyoto, Japan (2012).
    Description: Ogilvy is one of the world’s largest advertising companies in the world. This was an internal conference for their top global executives and about five external speakers were invited. I presented a workshop in innovation at the event, four times, for senior executives of Ogilvy.
  9. Invited “Visionary” Speaker at the Seoul Digital Forum. South Korea (2012).
  10. Invited Speaker and Panel Member of Human-Computer Confluence Research Challenges Workshop. Vienna, Austria (2012).
  11. Invited Speaker to WPP Stream Asia. Thailand (2012).
    Description: Stream is a global calendar of world-class media and technology events hosted by WPP Digital. Recently named by Wired Magazine one of the World’s Best Tech
    Conferences, Stream is listed alongside SXSW and TED as one of the ultimate meetings of the minds. (Wired, March 2011)
  12. Invited Expert for Interlink Consolidation Workshop. France (2011).
  13. Invited Speaker ACM 2006 Annual Scholarship Awards Reception. Los Angeles, USA (2011).
    Description: Co-sponsored by the American Film Institute.
  14. Invited artist and Lecture, Art Center Nabi. South Korea (2011).
  15. Invited expert speaker, European Parliament. Belgium (2010).
    Description: Invited by Vice President of the European Parliament, responsible for STOA (Science and Technology Options Assessment) Speech and exchange of views to the European Parliament‘s Industry, Research and Energy Committee 4th May 2010 morning.
    The topic was Internet Governance and all the attendees were Members of the European Parliament.
  16. Invited Speaker, European Internet Foundation Debate in cooperation with STOA on the premises of the European Parliament. Brussels, Belgium (2010).
  17. Invited Distinguished Speaker for Future Summit. Australia (2010).
  18. Invited speaker at the European Internet Foundation Dinner Debate in cooperation with STOA on the premises of the European Parliament. Brussels, Belgium (2010).
    Description: Representatives from the European Commission, the European Parliament and business attended. This dinner debate showcased success stories, as well as a futuristic vision of how ICT solutions are transforming our economy. The new generations of "digital natives" are bringing with them very different learning and working practices as well as different expectations, which will have an impact on businesses.
  19. Invited as international network partner for Danish Ministry of Science supported project KRAMKreativitetsrammer i Audiovisuelle Medier. Denmark (2010).
    Description: Invited to 1-3 seminars over a 3 year period and finally giving a presentation at the final international conference.
  20. Guest Speaker for the conference "Robotics". The Netherlands (2009).
    Description: Invited by the Network of Netherlands Offices for Science and Technology from the Dutch Ministry of Economic Affairs.
  21. Distinguished Speaker at ASEAN 100 Leadership Forum. Thailand (2009).
    Description: The ASEAN 100 Leadership Forums bring together around 100 of the best and brightest men and women from the region’s successor-generation leaders drawn from politics, business, and civil society. Participants in the last few Leadership Forums have included Indonesia’s President Susilo Bambang Yudhoyono (2006), Timor Leste’s President Dr Jose Ramos-Horta (2006), Vietnam Prime Minister Nhuyen Tan Dung (2007), Philippine’s President Gloria Macapagal-Arroyo (2008), former Pakistan Prime Minister Shaukat Aziz (2008) as well as many of the region’s most outstanding business and civil society leaders and intellectuals.
  22. Invited Speaker for Firefox Developers Conference. Japan (2008).
  23. Invited Speaker for International Workshop on "What is Creativity". Emergent Phenomena in Complex Adaptive Systems. Japan (2008).
  24. Invited Speaker Microsoft Research Gaming and Graphics. China (2007).
  25. Participant of Interlink Opening Workshop. France (2007).
  26. Invited Visiting Professor and Jury Member of Masters Thesis Students Final Presentation, ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime. France (2007).
  27. Invited Speaker at International Workshop, ’Urban Play and Locative Media.’ Art Center Nabi, South Korea (2005).

Keynote lectures/speeches (54)

  1. Keynote speech at VS-Games 2013. Bournemouth University (2013). International Conference on Games and Virtual Worlds for Serious Applications.
  2. Keynote Speaker at International Conference On Informatics and Creative Multimedia. Kuala Lumpur (2013).
  3. Keynote Speaker of The City University Hangout Opening Ceremony. London (2013).
  4. Keynote Speaker, SJI Singapore. Singapore (2013). “How will education change”
  5. Keynote Speaker, AR Summit. India (2013).
  6. Keynote Speaker, Indonesia Creative Power Symposium. Jakarta (2012).
  7. Keynote Speaker, Web in Travel Conference. Singapore (2012).
  8. Keynote Speaker, Digital Media City 10th International Symposium. Seoul (2012).
  9. Keynote Speaker, CollabTech 2012. Sapporo (2012).
  10. Keynote Speaker of 12th IEEE International Conference on Advanced Learning Technologies (ICALT2012). Rome, Italy (2012).
  11. Keynote Speaker at ARE 2012. Santa Clara Convention Center USA (2012). (Augmented Reality Event 2012 - largest international event dedicated to Augmented Reality)
  12. Keynote Speaker, ISMAR 2011 (International Symposium on Mixed and Augmented Reality). Basel, Switzerland (2011). Premier conference in the field of augmented reality.
  13. Keynote Speaker, 6th national conference on Digital Entertainment and Art (DEA). China (2011).
  14. Keynote Speaker at The 7th Northeast Asia Investment and Trade Expo Art Week-International Animation, Comics and Games Forum. Jilin, China (2011).
  15. Keynote Speaker at MobileHCI 2011: the 13th International Conference on Human-Computer Interaction with Mobile Devices and Services. Sweden (2011).
  16. Keynote Speaker, INTERDIDATICA a Technology Education Show and Educational Forum. Brazil (2011).
  17. Keynote Speaker for a tutorial presentation at 2nd IEEE Games Innovation Conference (GIC 2010). Hong Kong (2010).
  18. Keynote Speaker for AmI-10, First International Joint Conference on Ambient Intelligence. Spain (2010).
  19. Keynote and Panel Speaker: Khazanah Megatrends Forum 2010. Kuala Lumpur. Malaysia (2010).
  20. Keynote Speaker DICON, the Asian cultural content conference. South Korea (2010). 30.8-3.9.2010
  21. Keynote Speaker, UCSC keynote in the National IT conference in Sri Lanka. Sri Lanka (2010).
  22. Keynote Speaker for Nicograph 2010. Singapore (2010).
  23. Keynote Speaker for Synthetic Reality Conference. Israel (2010).
  24. Keynote Speaker at the New Museum Lab conference for the Opening of the National Museum of History. The Netherlands (2009).
  25. Keynote Speaker, Lift Asia. South Korea (2009).
  26. Keynote Speaker, Human Computer Interaction Innovation and Application Conference 2009. Taiwan (2009).
  27. Keynote Speaker at Immersive Education Japan (iED). Japan (2008).
  28. Keynote Speaker at Web in Travel Conference. Singapore (2008).
  29. Keynote Speaker, 11th International Conference on Humans and Computers. Fukuoka, Japan (2008).
  30. Keynote Speaker for Edutainment. Nanjing, China (2008).
  31. Keynote Speaker for Interact 2008. Japan (2008).
  32. Keynote Speaker for International IEEE conference in Serious Games and
    Virtual Worlds.
    UK (2008).
  33. Keynote Speaker for ACM CHI Designing Interactive Systems DIS 2008. South Africa (2008).
  34. Keynote Speaker for Digital Media and Its Application in Museum and Heritage. China (2007).
  35. Keynote Speaker for Mensch & Computer (Human Computer Interaction). Germany (2007).
  36. Invited Keynote Speaker for International Symposium on Ubiquitous VR. South Korea (2007).
  37. Keynote Speaker, Digital Media Virtual Museum Workshop. Hangzhou, China (2007).
  38. Keynote Speaker, International Symposium on Universal communication. Japan (2007).
  39. Keynote Speaker Joint International Conference on CyberGames and Interactive Entertainment (CGIE 2006). Australia (2006).
  40. Keynote Speaker, CCDT 2006. Athens, Greece (2006).
  41. Keynote Speaker 9th International Conference on Humans and Computers. Japan (2006).
  42. Keynote Speaker Ubiquitous Content Symposium. Japan (2006).
  43. Keynote Speaker 5th Asia Pacific International Symposium on Information Technology. Hangzhou, China (2006).
  44. Keynote Speaker ICAT International Conference on Artificial Reality and Telexistence. New Zeland (2005).
  45. Keynote Speaker Multimedia MMEC. China (2005).
  46. Keynote Speaker, CGames. France (2011).
  47. Keynote Speaker International Conference on Cyberworlds. Singapore (2011).
  48. Keynote Speaker of Workshop in PerGames. Germany (2005).
  49. Keynote Speaker, Invited Speaker and Artist (Exhibition) at 2005 DAEJEON FAST: Future of Art, Science and Technology, including the Main Exhibition Digital Paradise. Daejeon Korea Museum of Art, South Korea (2005). Only ten world-wide artists were invited for this prestigious exhibition.
  50. Keynote Speaker Entertainment Computing Conference. Japan (2005).
  51. Keynote Speaker at Workshop of SIGGN (Groupware and Network Services) and SIGDPS (Distributed Processing Systems) of IPSJ (Information Processing Society of Japan). Japan (2005).
  52. Keynote Speaker, The Eighth International Conference on Humans and Computers. The University of Aizu, Japan (2005). August 31 - September 2, 2005
  53. Keynote Speaker “Future Science” in Future University of Hakodate. Hakodate, Japan (2005).
  54. Keynote Speaker International Animation and Cartoon Festival. China (2005).

Online articles (110)

  1. Set poetry in motion, just send a text message. (2011). Straits Times
  2. Singapore gets creative in digital space. (2011). Business Times
  3. Technology Cuddly robots. (2010). Navneet Newshouse Children’s Weekly Newspaper Mumbai
  4. Abrazos Virtuales y almohadas inteligentes cobran vida en Asia. (2010). Vida Ciencia Technologia
  5. Virtual hugs and intelligent pillows invented in Asia. (2010). El Mercurio
  6. NUS students proud inventions Technology Commercial Forum organized by NUS showcases their exhibits. (2010). The Straits Times
  7. WHAT’S NEXT. Keio-NUS CUTE Center and Mixed Reality Lab Director discuss future
    Augmented Reality in the Wall Street Journal.
    (2010). Weekend Journal
  8. High-Tech Intimacy. (2009). The Straits Times
  9. Sekai Camera’s new reality - Interview. (2009). The Japan Times
  10. Virtual Games made physical. (2009). The Straits Times
  11. NUS, Keio University open $20m research centre here. (2009). The Business Times
  12. Singapore and Japan cooperate to develop social physical game to promote interactions between elderly and grandchildren. (2009). Lianhe Zaobao
  13. Soon, long-distance hugs will become a possibility. (2009). MYPaper
  14. Augmented reality: Even better than the real thing? (2009). Live Journal, The Independent (UK)
  15. Young Global Leaders Chat with PM. (2009). The Korea Times
  16. Singapore develops first interactive robot to teach children how to make friends. (2009). Lianhe Zaobao
  17. Get Pet,Ready,go Online. (2009). The Straits Times
  18. Economic Watch Designing engineers to change the world. (2009). The Straits Times
  19. Conference focuses on the use of games beyond entertainment. (2009). Birmingham Post.net
  20. Keio, NUS set up media research centre. (2008). TODAY
  21. NUS, Keio University set up research centre. (2008). The Business Times
  22. Singapore’s interactive digital media sector gets S$70m boost. (2008). Channel Newsasia
  23. Gadget Guy. The Straits Times
  24. Meet the Human Pacman. (2008). My Paper
  25. From Human Pacman to Global Leader. (2008). Straits Times
  26. Sporean Prof wins Young Global Leader Award. (2008). The Straits Times
  27. Embodied Interactive Technology. (2008). My Paper
  28. Metazoa Ludens. (2007). Axis Design Magazine
  29. Cooperation with NEC, NUS hope to catch up with Japanese development in personal
    robot research.
    (2007). Lianhe Zaobao
  30. New Games Merge Fantasy With Real World. (2007). The Age
  31. Video Gaming turns into pet project at NUS centre. (2007). The Straits Times
  32. Art, Technology fuse on stage. (2007). The Straits Times
  33. Turning poetry into music. (2007). The Straits Times
  34. Technology in the arts. (2007). Digital Life, The Straits Times
  35. Breathing new life into an old culture. (2007). The Straits Times
  36. The Human Pacman. (2006). The Straits Times
  37. Reality meets virtual reality. (2006). New Straits Times, Malaysia
  38. Get a grip on Mixed Reality. (2006). Today Newspaper, Singapore
  39. Who says Im Just a Geek. (2006). Sunday Times, Singapore
  40. About MXR Corporation and Mixed Reality Lab, NUS. (2006). Lianhe Zaobao
  41. NUS sets up Hollywood Media Lab. (2006). Lianhe Zaobao
  42. NUS sets up Hollywood lab for Digital Media. (2006). The Straits Times
  43. Watch out, pets at play. (2006). The Straits Times
  44. Pet the dog (or chicken) from afar. (2006). The Ottawa Citizen Newspaper
  45. Finally, a helping hand for bored lonely chickens. (2006). The Ottawa Citizen Newspaper Column by Job Robson
  46. Be a space explorer in the classroom. (2006). The Straits Times
  47. Chicken study lays dividends. (2006). The Australian
  48. Give me a hug send it online! (2006). The Nanyang Chronicle
  49. Technologia al dia. (2006). Almundo Insolito
  50. Magic story gets a godfather. (2004). Today
  51. Santa goes Cyber hugging online. (2005). THE PRESS, Christchurch
  52. High-tech hens in web massage. (2004). The New Zealand Herald
  53. A cyber-cuddle from an absent parent. (2005). Daily Mail
  54. A hug for a lonely pet across the Net. (2005). The Straits Times
  55. Ein Hauch von futuristischem Lebensgefuhl. (2005). Pressespiegel, Fachhochschule Dusseldorf, University of Applied Sciences
  56. TEACH IN STYLE. (2005). The Straits Times, Urban
  57. Get in the game. (2005). DOSE
  58. Human Pacman. (2005). The Sunday Times
  59. Pac to the Future. (2005). Metro
  60. Academics turn business incubators. (2005). The Business Times
  61. Internet Poultry. (2005). Lianhe Zaobao
  62. NUS teams story-telling cube a winner at global tech contest. (2005). The Straits Times
  63. See underwater image 70m away with shrimp camera. (2005). The Straits Times
  64. Paid to Play. (2004). The Digital Life Magazine from The Straits Times
  65. Student bags $40,000 from NUS for start-up about a new spin-off company led by our
    graduated entrepeneur.
    (2004). Straits Times
  66. Who will be SPORES Agents of Change. (2004). The New Paper
  67. SCS can grow the gaming talent Singapore needs. (2004). Computer Times of Straits Times
  68. Full page article mentioning about Human Pacman. (2004). The New Paper
  69. Power Up with the Human Body. (2004). The Straits Times
  70. Article mentioning about PAN. (2004). Straits Times
  71. Human Pacman on Orchard Rd. (2004). Today newspaper
  72. Virtual winners. (2004). The New Paper
  73. Tango with Technology. (2004). Computer Times of the Straits Times
  74. Singtel CEO Bags IT Leader Award. (2004). The Business Times Singapore
  75. Our director, Dr Adrian David Cheok appearing in NUS recruitment advertisement. (2003). The Straits Times
  76. Front page of The Straits Times, Singapore. (2003). The Straits Times
  77. Front page of Linzer Rundschau, Linz. (2003). Linzer Rundschau
  78. Wired Feast of the senses. (2003). The Straits Times Singapore
  79. Wired Exhibition. (2003). Zaobao Singapore
  80. Scientist Honoured. (2003). The Straits Times
  81. Accolades for cutting-edge research. (2003). The Business Times
  82. A distinct mark of excellence. (2003). The Straits Times
  83. Wired exhibition, Zao Bao Singapore. (2003). Lianhe Zaobao
  84. Bringing Virtual Reality to Life. (2002). The Straits Times
  85. Line between real and virtual worlds blurs. (2002). South China Morning Post Hong Kong
  86. Young Global Leaders: Adrian David Cheok portrait. Think:act magazine
  87. HP and Mixed Reality Lab developing pajamas to keep people in touch. (2007). Printed & disposable electronics news Vol 4 Issue 3
  88. Playing with reality in virtual worlds. (2007). RealTime Arts Issue 77
  89. Live Your Dream. (2006). Peeping @ 2031
  90. Cool World. (2006). Sunday Magazine
  91. Mixing with reality. (2006). The University of Adelaide
  92. Game Over. (2005). Lime Issue 98
  93. Who Loves ya, Baby? (2005). Popular Mechanics Volume 4
  94. Pacman Humain. (2005). Science & Vice Junior
  95. Talking to the finest huma beings on Earth. (2005). Atomic Issue 56
  96. Stroke a Chicken Online. (2005). Flipside
  97. Reality Man. (2005). Staff Digest Issue 169
  98. Reality Bites. (2005). Neon
  99. Reality Bytes. (2005). Explosion Issue 09
  100. Taking It To the Streets. (2005). Electronic Game Monthly
  101. Abrazos a distancia. (2005). El Tiempo, Colombia
  102. Pozeracze Kulek about our research Human Pacman. (2005). PC Format Magazine
  103. Mentioning about Shang Ping invention. (2004). Select Newsweek
  104. Reality Makeover about Human Pacman. (2004). MX Australia
  105. Bond Would Love This; Singapore military research arm turns out combat suits and
    stealth warship straight out of the movies.
    (2004). Newsweek
  106. A Trip Around A Magic Puzzle about a Spain Team research. (2004). Murclajoven04
  107. IT Leader Awards 2004. (2004). Spore Computer Society
  108. Magic Puzzle. (2004). New Scientist
  109. NUS Engineering Research. (2004). Vol 19 No 1
  110. Innovation. (2004). The Magazine of Research & Technology Vol 4 No 2

Radio programmes (11)

  1. The Living Room. 93.8 FM Live Adrian David Cheok interview on Living Room 938LIVE about WEF
    Youth Redesign Future Workshop
  2. Keio University to set up IDM research centre in Singapore. 93.8 FM
  3. The Living Room. 93.8 FM Live Adrian David Cheok interview on Living Room 938LIVE about
    Babbage Cabbage Project.
  4. Body and Soul. 93.8 Live Interview with Adrian David Cheok on Radio 938 about Babbage Cabbage
    project.
  5. Interview broadcast. BBC World Service
  6. Live Radio Interview. 93.8 Live, Singapore
  7. Interview on Radio Singapore International. 93.8 FM
  8. Live interview. Vienna Radio FM4
  9. As It Happens - Live Interview. Canadian Broadcasting Corporation
  10. Techno-byte - Live interview. South Africa National Radio
  11. Live interview. BBC Radio

Television programmes (34)

  1. Generation E. CNBC International television broadcast discussing and demonstrating the mixed reality research.
  2. Television article on Lovotics. Reuters For release on multiple worldwide television networks.
  3. Digital Deconstruction Episode 2: Huggy Pajama. Channel News Asia Featured in AliceOn, a Media Art & Culture Channel based in South Korea AliceOn is an organization that studies the changes and expansion of media art based on science and technology. It was a great honor for our laboratory to be featured, as a selected labs featured includes only the best and most famous media labs in the world, such as MIT Media Lab, ETC at CMU, Ars Electronica Future Lab, etc.
  4. Mixed Reality Lab & Adrian David Cheok - "Future of Play" showing Augmented Reality Toys. Discovery Science Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  5. Mixed Reality Lab & Adrian David Cheok - "Future of Communication" showing Petimo Childrens Social Robots. Discovery Science Channel
  6. On the beat 4. Channel U Mixed Reality Lab appeared on the popular Variety programme.
  7. Interview about IDMI. Channel News Asia
  8. Mixed Reality Lab & Adrian David Cheok - "Future Fun". Discovery Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  9. Mixed Reality Lab & Adrian David Cheok - "Future of Sex" showing Huggy Pajama. Discovery Science Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  10. Feature in Internet Pajama work. Nippon Television
  11. Girls out Loud. Channel 5
  12. Beyond Productions - Poultry Internet. Australian TV
  13. Beyond Tomorrow - Poultry Internet. Discovery Channel
  14. Beyond Productions - Human Pacman. Australian TV
  15. Beyond Tomorrow - Human Pacman. Discovery Channel
  16. Good Morning America. ABC TV Live Broadcast on Poultry Internet.
  17. Broadcast item on Human Pacman. National Geographic Channel
  18. ABC Television news broadcast, Human Pacman. ABC
  19. German national broadcast news. ARD TV Broadcast on my research in NTU.
  20. MTV News - feature on Human Pacman. MTV, USA
  21. Fox News feature on our Human Pacman research. USA Nationwide Network Television
  22. BBC Television News feature on Human Pacman. BBC
  23. CNN broadcast international on Human Pacman for “Next Generation” and “Explorer” series. CNN
  24. Gamezville - Human Pacman feature. Sky One
  25. Television News broadcast on our research. Spain Valencia TV
  26. News broadcast. CNN
  27. News broadcast. Channel News Asia
  28. News Feature. Channel U
  29. CNBC Feature on Mixed Reality Research. CNBC
  30. Mixed Reality News item. Channel I
  31. CNN News on Mixed Reality Research. CNN
  32. CNN eBIZ Asia - Feature on Mixed Reality Research. CNN eBIZ Asia Multiple times between August 2nd and August 4th 2002.
  33. Channel News Asia and Channel 5 news - segment on natural computing.
  34. News broadcast. Singapore TSC Channel 5