City alumnus leads computer games design team in quest for BAFTA glory
Alexander Dudok de Wit, an alumnus of City’s MSc Computer Games Technology (CGT) programme, will be leading the seven-member, ‘Hello Sausage’ team at this year’s Dare to be Digital Festival, the world’s leading computer game design competition for students, organised by Abertay University. The team, comprising current students on the City CGT programme and students from Glasgow Caledonian University, University of the Creative Arts and London Southbank University, is working on a game called Deep Space Mine.
This year’s event sees 16 teams from Finland, the Netherlands, the UK and the USA showcasing games from their home universities. City has not had a presence at the competition since 2011. The games being developed by competitors are from university coursework or game jams, rather than being built from scratch. Participants will get to showcase their game at next month’s Dare ProtoPlay festival in Dundee and have the added bonus competing for the BAFTA Ones to Watch award. Alexander Dudok de Wit, gained his City degree with distinction. He chose to study at City because of “the strong video games development focus and computer programming orientation of the MSc in Computer Games Technology”. Commenting on the team’s entry into the Dare to be Digital 2015, course director Dr Greg Slabaugh, said: “Dare to be Digital is the world-leading computer games development competition for university students and recent graduates. We’re delighted that a team from City was selected to compete, based on the creativity and promise of their game proposal. Dare teams will be mentored by professionals from well-known games companies like Sony, SEGA, and Ubisoft whilst developing a prototype. The networking, teamwork, and challenge of this competition will provide an invaluable experience.”
A game jam is an opportunity for a diverse set of game developers to come together in one place and make game prototypes within a 22-24 hour period. Teams of between four and six people are usually randomly selected at the beginning of the jam in order to ensure that all teams have at least one experienced programmer and one artist.