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News from City, University of London

City University London becomes TIGA member

School of Informatics enters the fold of UK umbrella body representing the independent games industry.
by John Stevenson

City's School of Mathematics, Computer Science & Engineering is now a member of TIGA, the non-profit trade association representing the voice of the UK independent games industry.

This is a welcome addition to the affiliations that the School already maintains with the burgeoning Tech City cluster, the Chartered Institute for IT (BCS), the Chartered Institute of Library and Information Professionals (CILIP), and Systems, Applications and Products in Data Processing in Data Processing (SAP).

nullDr Greg Slabaugh, Senior Lecturer in the Department of Computer Science said:

"The UK game development industry generates an annual turnover of close to £3bn. Through its provision of trained and highly sought after graduates in computer games technology, City's important association with TIGA reinforces the vital links we have already established within the burgeoning digital and creative industries in the UK and further afield."

Dr Richard Wilson, CEO of TIGA, said:

"City University London has shown an appetite for innovation in its undergraduate and postgraduate courses: its BSc in Computer Science with Games Technology and its Computer Games Technology MSc are well respected and successful. The video game industry needs talented, well-educated students emerging each year in order to compete successfully. City is making an important contribution to the games industry and we are delighted to be working with them."

Alumni from City's computer games technology course now work in companies such as Sony Computer Entertainment Europe, Playfish and Criterion Software (part of Electronic Arts). City has been running undergraduate programmes in computer games technology since 2004, while postgraduate programmes in the field came on stream in 2008.

Earlier in the month, City hosted the London Game Developers Workshop Series which attracted major computer gaming industry consultants and developers.

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