More than 400 delegates attend the four-day event hosted at the iconic Kia Oval Cricket ground.

By City Press Office(City Press Office), Published


The 33rd edition of the British Machine Vision Conference (BMVC) took place from November 21st to 24th 2022.

The event was chaired by Senior Lecturer in the Department of Computer Science, Dr Constantino Carlos Reyes-Aldasoro and Dr Guang Yang of Imperial College London. It was hosted at the iconic Kia Oval Cricket Ground – the home of the Surrey County Cricket Club and many iconic moments in cricket history. The gathering was held in-person after several years of online events owing to the pandemic.

The 2022 BMVC received more than 400 delegates over a four-day conference period. The programme included five engaging keynote speakers, 30 oral presentations, 35 spotlight presentations and 300 posters.

709370In addition, on the last day, there were two parallel workshops on Universal Representations for Computer Vision and Multimodal Video Search by Examples.

These were still well-attended with more than 80 delegates in parallel to the main conference. Intel, Roke, Vivo, WovenPlanet and the Institute of Engineering and Technology (IET) kindly sponsored the conference.

The keynote speakers represented all corners of the Machine Vision world: Philip Isola from the  Massachusetts Institute of Technology, Dacheng Tao from the University of Sydney, Dima Damen from the University of Bristol, Siyu Tang from the Eidgenössische Technische Hochschule (ETH) Zürich and Pascal Fua from the École Polytechnique Fédérale de Lausanne. The delegates equally represented many countries including Canada, India and Australia.

On 21st November, there was a drinks reception that was kindly sponsored by Intel who brought a series of demos, which drew attention from the audience.

The poster sessions - for many the highlight of the conference – were indeed one of the main draws this year; there were 300 papers accepted with the majority presented in person.

However, there was also the online ‘Gather town’ environment, where those who were not able to join the conference interacted virtually with their peers.


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