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  4. Gamification, Innovation and Transformation




Gamification, Innovation and Transformation



Speaker: Anja-Karina Pahl - Innovation Professional

Gamification, Innovation and Transformation

Find out :
• Why Innovation Managers and Engineers should gamify problem-solving
• How gamification can turn high-tech to high-touch and high empathy
• How to recognise the fundamental pattern that's intrinsic to universal creation, mass collaboration, team communication and everyday product development
• How to do what you already do - better, and almost 300% faster than you imagined possible.

It is a happy accident that scientific breakthroughs can be applied more quickly, easily and beautifully as a Game. Anja's own breakthrough system is run as innovation games and gamified programmes for top 500 companies in Aerospace, Medicine and Banking. It may also open up a new area for technical engagement and collaboration between Industry, Charity, University and the Community - a potentially massive multiplayer Game for the Greater Good.

Anja-Karina Pahl is an Innovation Professional. She is an expert in simplifying, clarifying & gamifying for personal, social & cultural change. Her methods bring high-tech teams ROIs over 2000% - and billions in new product development. Sectors include Aerospace, Medicine, Government & Youth.

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When & where

6.00pm - 7.30pmWednesday 2nd November 2011

AG08 College Building City, University of London St John Street London EC1V 4PB United Kingdom

Contact Details

City Events Team

+44 (0)20 7040 8037

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