Video Gallery
- BSc Computer Games Technology
- MSc Computer Games Technology
- MSci Computer Science with Games Technology
Filip Karagiannis (2016 Computer Games Technology MSc thesis project) First Person Game with Hand Gesture Control using Leap Motion and Virtual Reality
Joe Tsang (2016 Computer Games Technology MSc thesis project) FPS studying random AI behaviours using Unreal
City, University of London students and alumni were instrumental in producing a new smartphone game in which players analyse real cancer data with the aim of finding new treatments. The game "Play to Cure: Genes in Space" is now available in iTunes and Google play.
Blair Trusler (2013 Computer Games Technology MSc thesis project) Unity racing game using Oculus Rift and Q-learning
Mark Young (2013 Computer Games Technology MSc thesis project) Oculus Rift skiing game
Oscar North. (2012 games BSc Advanced Games Coursework) OpenGL game written in C++)
Orkun Bektas (2012 Computer Games technology MSc thesis project) Deferred rendering engine using XNA:
Mohamed Hafez (2012 Computer Games Technology MSc thesis project) Large-world interactive terrain modelling using OpenGL and C++:
Alessandro Marmo (2012 games BSc Advanced Games Coursework) OpenGL game written in C++
James Barlow-Bignell (2012 games BSc Advanced Games Coursework) OpenGL game written in C++
David Impey (2010 games MSc, Computer Game Architecture coursework) XNA game for Microsoft Surface
Agha Khan (2011 final year project) DirectX game written in C++ with stereoscopic effects.
Alessandro Marmo (2012 games BSc final year project - part 2) A Level and Animation Editor for JPCT (Web and Android games)
City's "team prize" winning entry to Dare to be Digital 2011. Written in C# and XNA with Kinect controller