- Galliers, J., Wilson, S., Marshall, J., Talbot, R., Devane, N., Booth, T. … Greenwood, H. (2017). Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia. ACM Transactions on Accessible Computing, 10(4), pp. 1–24. doi:10.1145/3134227.
- Marshall, J., Booth, T., Devane, N., Galliers, J., Greenwood, H., Hilari, K. … Woolf, C. (2016). Evaluating the Benefits of Aphasia Intervention Delivered in Virtual Reality: Results of a Quasi-Randomised Study. PLOS ONE, 11(8). doi:10.1371/journal.pone.0160381.
- Wilson, S., Roper, A., Marshall, J., Galliers, J., Devane, N., Booth, T. … Woolf, C. (2015). Codesign for people with aphasia through tangible design languages. CoDesign, 11(1), pp. 21–34. doi:10.1080/15710882.2014.997744.
Contact details
Address
Northampton Square
London EC1V 0HB
United Kingdom
Personal links
About
Overview
Tracey is a Lecturer in Computer Science (HCI), teaching primarily on the MSc in Human-Computer Interaction Design programme, in the School of Science & Technology. Modules taught to-date include Interaction Design, Evaluating Interactive Systems, Information Architecture, Creativity in Design (co-taught), and User-Centred System Design.
As a Research Fellow in the Centre for HCI Design (HCID), she worked on the award-winning EVA project, investigating the potential for multi-user virtual environments to improve the communication skills, and reduce social isolation, of people who have aphasia following a stroke. Through a co-design process involving 5 people who have moderate aphasia, and researchers from both HCID and the Division of Language and Communication Science, Tracey developed EVA Park, a private virtual world that has been used in a number of experimental trials.
Her PhD in Human-Computer Interaction investigated the challenges encountered by end-user developers when constructing and programming physical computing devices with platforms such as Arduino, with a view to finding ways to support them. Informed by initial empirical work, and inspired by popular creativity support card decks, she designed and developed a novel, physical card-based tool to support novices in troubleshooting / debugging. The topic of her PhD was inspired by her MSc dissertation, which researched the potential benefits of visual (graphical) programming languages for novice end-user developers programming Arduino.
As a researcher and practitioner, Tracey specialises in finding ways to facilitate and support the use of technology in contexts where it can engage and empower. Before joining City, she spent a decade working on technology projects in the Voluntary Sector. She has also worked as a UX consultant, including for City Interaction Lab.
Qualifications
- PhD in Human-Computer Interaction, City, University of London, United Kingdom
- MSc (with Distinction), City University London, London, United Kingdom
Employment
- Lecturer in Computer Science (HCI), City, University of London, 2022 – present
- Visiting Lecturer (HCI), City, University of London, 2018 – 2019
- Research Fellow, City, University of London, 2012 – 2015
Research
Research keywords
- User-centred design, Inclusive design
- End-user programming / End-user development
- Usability of programming languages and environments
- Physical computing,
- Maker tools and practices; Tinkering
- Multi-user virtual environments; XR (VR/AR/MR)
- Novel interaction technologies
Publications
Publications by category
Conference papers and proceedings (5)
- Booth, T., Bird, J., Stumpf, S. and Jones, S. (2019). Designing Troubleshooting Support Cards for Novice End-User Developers of Physical Computing Prototypes. doi:10.1007/978-3-030-24781-2_15
- Booth, T., Stumpf, S., Bird, J. and Jones, S. (2016). Crossed Wires. CHI'16: CHI Conference on Human Factors in Computing Systems. doi:10.1145/2858036.2858533
- Booth, T. (2015). Making progress: Barriers to success in end-user developers' physical prototyping. 2015 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) 18-22 October. doi:10.1109/vlhcc.2015.7357236
- Booth, T. (2015). Investigating the Barriers Experienced by Adult End-User Developers When Physical Prototyping. doi:10.1007/978-3-319-18425-8_25
- Booth, T. and Stumpf, S. (2013). End-user experiences of visual and textual programming environments for Arduino. doi:10.1007/978-3-642-38706-7_4