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  1. Adrian David Cheok
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portrait of Professor Adrian David Cheok

Professor Adrian David Cheok

Professor of Pervasive Computing

School of Mathematics, Computer Science & Engineering, Department of Computer Science

Contact Information

Contact

Visit Adrian David Cheok

A309A, College Building

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Postal Address

City, University of London
Northampton Square
London
EC1V 0HB
United Kingdom

About

Background

Adrian David Cheok is a chair Professor of Pervasive Computing at City University London.

He is Founder and Director of the Mixed Reality Lab, Singapore. He was formerly Full Professor at Keio University, Graduate School of Media Design and Associate Professor in the National University of Singapore. He has previously worked in real-time systems, soft computing, and embedded computing in Mitsubishi Electric Research Labs, Japan.

He has been working on research covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems, power electronics.

He has successfully obtained approximately $20 million dollars in funding for externally funded projects in the area of wearable computers and mixed reality from Media Development Authority, Nike, National Oilwell Varco, Defense Science Technology Agency, Ministry of Defense, Ministry of Communications and Arts, National Arts Council, Singapore Science Center, and Hougang Primary School. The research output has included numerous high quality academic journal papers, research awards, keynote speeches, international exhibitions, numerous government demonstrations including to government President and Prime Ministers, broadcast television worldwide broadcasts on his research (such as CNN/CNBC/ABC/Discovery/National Geographic etc.), and hundreds of international press media articles.

He has been a keynote and invited speaker at numerous international conferences and events. He was invited to exhibit for two years in the Ars Electronica Museum of the Future, launching in the Ars Electronica Festival 2003. His works “Human Pacman”, “Magic Land”, and “Metazoa Ludens”, were each selected as one of the worlds top inventions by Wired and invited to be exhibited in Wired NextFest 2005 and 2007.

He was awarded the Hitachi Fellowship, the A-STAR Young Scientist of the Year Award, and the SCS Singapore Young Professional of the Year Award. He was invited to be the Singapore representative of the United Nations body IFIP SG 16 on Entertainment Computing and the founding Chairman of the Singapore Computer Society Special Interest Group on Entertainment Computing. He was awarded an Associate of the Arts award by the Minister for Information, Communications and the Arts, Singapore. He was awarded as Fellow in Education, World Technology Network. He was awarded a Microsoft Research Award for Gaming and Graphics. He received the C4C Children Competition Prize for best interaction media for children, the Integrated Art Competition Prize by the Singapore Land Transport Authority, Creativity in Action Award, and a First Prize Nokia Mindtrek Award. He received a First Prize in the Milan International InventiON competition. He is winner of Keio University Gijyuju-sho award, awarded for the best research of the year in Keio University, Japan’s oldest university. He received an SIP Distinguished Fellow Award which honors legendary leaders whose illustrious lives have positively influenced lives across generations and communities around the globe. He was awarded Young Global Leader by the World Economic Forum. This honor is bestowed each year by the World Economic Forum to recognize and acknowledge the top young leaders from around the world for the professional accomplishments, commitment to society and potential to contribute to shaping the future of the world. He was awarded "Honorary Expert" by Telefonica and El Bulli, the number one restaurant in the world. In 2014, he was elected a Fellow of the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA), an organisation which is committed to finding innovative practical solutions to today's social challenges.

He is Editor in Chief of the academic journals: Transactions on Edutainment (Springer) and ACM Computers in Entertainment, and Lovotics: Academic Studies of Love and Friendship with Robots.He is of Associate Editor of Advances in Human Computer Interaction, International Journal of Arts and Technology (IJART), Journal of
Recent Patents on Computer Science, The Open Electrical and Electronic Engineering Journal, International Journal of Entertainment Technology and Management (IJEntTM), Virtual Reality (Springer-Verlag), International Journal of Virtual Reality, and The Journal of Virtual Reality and Broadcasting.

Adrian David Cheok, who was born and raised in Adelaide Australia, graduated from the University of Adelaide with a Bachelor of Engineering (Electrical and Electronic) with First Class Honors in 1992 and an Engineering PhD in 1998.

Qualifications

Graduate Diploma: Global Leadership and Public Policy for the 21st Century, Harvard University, 2010
PhD Electrical and Electronic Engineering, University of Adelaide, 1998
BEng (First Class Honors) Electrical and Electronic Engineering, University of Adelaide, 1993

Employment

2012- Professor KEIO University, Japan
2008-2011 Professor KEIO University, Japan (Joint Appointment)
2006-2011 Associate Professor National University of Singapore, Singapore
2005 Associate Professor Nanyang Technological University, Singapore
1998-2004 Assistant Professor National University of Singapore, Singapore
1996-1998 Electrical Engineer Mitsubishi Electric, Japan
1996 Lecturer (Part-Time) Flinders University, Australia

Visiting Professorships and Fellowships

Visiting Research Fellow, JSPS Fellow, Kyoto University, 2001 (funded by JSPS)
Visiting Research Fellow, Hitachi Fellow, Kyoto University, 2003 (funded by Hitachi)
Visiting Professor ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime,
France, March 2007 (funded by ENJMIN)
Visiting Professor Kyoto University, 2007 (funded by Kyoto University)
Visiting Professor UTM, Universiti Teknologi Malaysia, 2013 (funded by UTM)

Research

Major areas of research

Summary: augmented and mixed reality, pervasive and ubiquitous computing, embodied media, entertainment computing. In the early stages of my research I also worked on fuzzy systems, embedded systems, and power electronics.

Publications

Books (4)

  1. Yang, X., Pan, Z., Cheok, A.D. and Müller, W. (2011). Transactions on Edutainment V. Springer. ISBN 3-642-18451-0.
  2. Cheok, A.D. (2010). Art and technology of entertainment computing and communication: advances in interactive new media for entertainment computing. Springer. ISBN 1-84996-137-9.
  3. Pan, Z., El Rhalibi, A., Cheok, A.D. and Müller, W. (2009). Transactions on Edutainment: 2. Springer. ISBN 3-642-03269-9.
  4. Pan, S.S.J.Z., Halpin, P.T.T., Svatek, S.S.V. and Roddick, P.S.J. (2008). Journal on Data Semantics XI.

Chapters (38)

  1. Cheok, A.D., Tewell, J., Pradana, G.A. and Tsubouchi, K. (2013). Touch, Taste, and Smell: Multi-sensory Entertainment. Advances in Computer Entertainment (pp. 516–518). Springer International Publishing. ISBN 3-319-03160-0.
  2. Portmann, E. (2013). Fuzzy online reputation analysis framework. The FORA Framework (pp. 117–140). Springer Berlin Heidelberg. ISBN 3-642-33232-3.
  3. Halupka, V., Almahr, A., Pan, Y. and Cheok, A.D. (2012). Chop chop: A sound augmented kitchen prototype. Advances in Computer Entertainment (pp. 494–497). Springer Berlin Heidelberg. ISBN 3-642-34291-4.
  4. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Light perfume: designing a wearable lighting and olfactory accessory for empathic interactions. Advances in Computer Entertainment (pp. 182–197). Springer Berlin Heidelberg. ISBN 3-642-34291-4.
  5. Cheok, A.D., Chu, N.N.Y., Choi, Y. and Wei, J. (2012). Games bridging cultural communications. Advances in Computer Entertainment (pp. 421–428). Springer Berlin Heidelberg. ISBN 3-642-34291-4.
  6. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering in hardware-based paper computing. Ambient Intelligence (pp. 340–344). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  7. Edirisinghe, C., Nakatsu, R., Cheok, A. and Widodo, J. (2011). Exploring the concept of third space within networked social media. Entertainment Computing–ICEC 2011 (pp. 399–402). Springer Berlin Heidelberg. ISBN 3-642-24499-8.
  8. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). Flexible, non-emissive textile display. Ambient Intelligence (pp. 167–171). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  9. Karunanayaka, K., Koh, J.T.K.V., Naik, E.B. and Cheok, A.D. (2011). Hall effect sensing input and like polarity haptic feedback in the liquid interface system. Ambient Intelligence (pp. 141–145). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  10. Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2011). Petimo: sharing experiences through physically extended social networking. Human Interface and the Management of Information. Interacting with Information (pp. 66–74). Springer Berlin Heidelberg. ISBN 3-642-21668-4.
  11. Peiris, R.L., Fernando, O.N.N. and Cheok, A.D. (2011). A dynamic AR marker for a paper based temperature sensor. Ambient Intelligence (pp. 195–199). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  12. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Gopalakrishnakone, P. (2011). Digital taste: electronic stimulation of taste sensations. Ambient Intelligence (pp. 345–349). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  13. Tharakan, M.J., Sepulveda, J., Thun, W. and Cheok, A.D. (2011). Poetic communication: interactive carpet for subtle family communication and connectedness. Ambient Intelligence (pp. 335–339). Springer Berlin Heidelberg. ISBN 3-642-25166-8.
  14. Samani, H.A., Cheok, A.D., Tharakan, M.J., Koh, J. and Fernando, N. (2011). A design process for lovotics. Human-Robot Personal Relationships (pp. 118–125). Springer Berlin Heidelberg. ISBN 3-642-19384-6.
  15. Cheok, A.D. (2010). Introduction. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing (pp. 1–18). ISBN 978-1-84996-136-3.
  16. Cheok, A.D. (2010). Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals. Art and Technology of Entertainment Computing and Communication (pp. 83–110). Springer London. ISBN 1-84996-136-0.
  17. Cheok, A.D. (2010). Culture Computing: Interactive Technology to Explore Culture. Art and Technology of Entertainment Computing and Communication (pp. 195–221). Springer London. ISBN 1-84996-136-0.
  18. Cheok, A.D. (2010). Age Invaders: Entertainment for Elderly and Young. Art and Technology of Entertainment Computing and Communication (pp. 137–160). Springer London. ISBN 1-84996-136-0.
  19. Cheok, A.D. (2010). Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound. Art and Technology of Entertainment Computing and Communication (pp. 59–82). Springer London. ISBN 1-84996-136-0.
  20. Cheok, A.D. (2010). Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing. Art and Technology of Entertainment Computing and Communication (pp. 19–57). Springer London. ISBN 1-84996-136-0.
  21. Cheok, A.D. (2010). Huggy pajama: A remote interactive touch and hugging system. Art and Technology of Entertainment Computing and Communication (pp. 161–194). Springer London. ISBN 1-84996-136-0.
  22. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2010). Multipresence-enabled mobile spatial audio interfaces. Entertainment Computing-ICEC 2010 (pp. 434–436). Springer Berlin Heidelberg. ISBN 3-642-15398-4.
  23. Khoo, E.T., Merritt, T. and Cheok, A.D. (2010). Designing a Mixed Reality Intergenerational Entertainment System. The Engineering of Mixed Reality Systems (pp. 121–141). Springer London. ISBN 1-84882-732-6.
  24. Cheok, A.D. (2010). Poultry Internet. Art and Technology of Entertainment Computing and Communication (pp. 111–136). Springer London. ISBN 1-84996-136-0.
  25. Cheok, A.D. (2010). Kawaii/cute interactive media. Art and Technology of Entertainment Computing and Communication (pp. 223–254). Springer London. ISBN 1-84996-136-0.
  26. Salem, B., Cheok, A. and Bassaganyes, A. (2009). BioMedia for Entertainment. Entertainment Computing-ICEC 2008 (pp. 232–242). Springer Berlin Heidelberg. ISBN 3-540-89221-4.
  27. Fernando, O.N.N., Wijesena, I.J.P., Cheok, A.D., Madurapperuma, A.P., Ranathunga, L., Gangwen, M., Dayarathna, M., Mariappan, S. and Jerome, L.R.J. (2007). Media me: body and personal media interaction. Entertainment Computing–ICEC 2007 (pp. 407–410). Springer Berlin Heidelberg. ISBN 3-540-74872-5.
  28. Tan, R.T.K.C., Cheok, A.D., Peiris, R.L., Wijesena, I.J.P., Tan, D.B.S., Raveendran, K., Nguyen, K.D.T., Sen, Y.P. and Yio, E.Z. (2007). Computer game for small pets and humans. Entertainment Computing–ICEC 2007 (pp. 28–38). Springer Berlin Heidelberg. ISBN 3-540-74872-5.
  29. Theng, Y., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance. Virtual Reality (pp. 728–737). Springer Berlin Heidelberg. ISBN 3-540-73334-5.
  30. Khoo, E.T., Merritt, T., Cheok, A., Lian, M. and Yeo, K. (2007). Age invaders: User studies of intergenerational computer entertainment. Entertainment Computing–ICEC 2007 (pp. 231–242). Springer Berlin Heidelberg. ISBN 3-540-74872-5.
  31. Liu, W., Teh, K.S., Nguyen, T.H.D., Cheok, A.D., Theng, Y.L. and Lim, M.L. (2006). Internet-enabled tangible user interfaces for distance learning. Advances in Web Based Learning–ICWL 2006 (pp. 352–362). Springer Berlin Heidelberg. ISBN 3-540-49027-2.
  32. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet and Internet Pajama: novel systems for remote haptic interaction. Technologies for E-Learning and Digital Entertainment (pp. 1288–1291). Springer Berlin Heidelberg. ISBN 3-540-33423-8.
  33. Cheok, A.D., Xu, K., Liu, W., Garcia, D.D. and Tovar, C.B. (2005). Aesthetic entertainment of social network interaction: free network visible network. Entertainment Computing-ICEC 2005 (pp. 527–530). Springer Berlin Heidelberg. ISBN 3-540-29034-6.
  34. Ping, L.S., Farbiz, F. and Cheok, A.D. (2004). A human-pet interactive entertainment system over the Internet. Entertainment Computing–ICEC 2004 (pp. 509–512). Springer Berlin Heidelberg. ISBN 3-540-22947-7.
  35. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W., Farzbiz, F. and Li, Y. (2003). Human pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. Human-Computer Interaction with Mobile Devices and Services (pp. 209–223). Springer Berlin Heidelberg. ISBN 3-540-40821-5.
  36. Li, Y. and Cheok, A.D. (2003). A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. Entertainment Computing (pp. 381–388). Springer US. ISBN 1-4757-5153-2.
  37. Zhou, Z., Farbiz, F., Chen, X., Cheok, A.D. and Liu, W. (2003). Magic music desk: a multi-modal embodied interactive desk. Entertainment Computing (pp. 431–438). Springer US. ISBN 1-4757-5153-2.
  38. Cheok, A.D. (2002). High Robustness of Fuzzy Logic Systems in Switched Reluctance Motor Drives. Soft Computing in Industrial Electronics (pp. 95–136). Physica-Verlag HD. ISBN 3-7908-2513-1.

Conference Papers and Proceedings (126)

  1. Saadatian, E., Cheok, A.D., Hariri, R.H. and Nakatsu, R. (2014). Development of smart infant-parents affective telepresence system. .
  2. Pradana, G.A., Cheok, A.D., Inami, M., Tewell, J. and Choi, Y. (2014). Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions. .
  3. Ranasinghe, N., Cheok, A., Nakatsu, R. and Do, E.Y. (2013). Simulating the sensation of taste for immersive experiences. .
  4. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions. .
  5. Ranasinghe, N., Fernando, O.N.N., Karunanayaka, K., Nii, H., Cheok, A.D. and Gopalakrishnakone, P. (2012). Digital taste and smell communication. .
  6. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions. .
  7. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Newton, O.N., Nii, H. and Gopalakrishnakone, P. (2012). Digital taste and smell communication. .
  8. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2012). Poster abstract: Digital taste & smell for remote multisensory interactions. .
  9. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2012). Sound perfume: building positive impression during face-to-face communication. .
  10. Chu, N., Choi, Y., Wei, J. and Cheok, A. (2012). Games bridging cultural communications. .
  11. Ranasinghe, N., Cheok, A.D. and Nakatsu, R. (2012). Taste/ip: the sensation of taste for digital communication. .
  12. Wei, J., Cheok, A.D. and Nakatsu, R. (2012). Let's have dinner together: evaluate the mediated co-dining experience. .
  13. Samani, H.A., Parsani, R., Rodriguez, L.T., Saadatian, E., Dissanayake, K.H. and Cheok, A.D. (2012). Kissenger: design of a kiss transmission device. .
  14. Wang, R., Quek, F., Tatar, D., Teh, K.S. and Cheok, A. (2012). Keep in touch: channel, expectation and experience. .
  15. Teh, J.K.S., Tsai, Z., Koh, J.T.K.V. and Cheok, A.D. (2012). Mobile implementation and user evaluation of the Huggy Pajama system. .
  16. Tache, R., Abeykoon, H.A., Karunanayaka, K.T., Kumarasinghe, J.P., Roth, G., Fernando, O.N.N. and Cheok, A.D. (2012). Command Center: Authoring tool to supervise augmented reality session. .
  17. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Digital taste & smell for remote multisensory interactions: poster abstract. .
  18. Saadatian, E., Iyer, S.P., Lihui, C., Fernando, O.N.N., Hideaki, N., Cheok, A.D., Madurapperuma, A.P., Ponnampalam, G. and Amin, Z. (2011). Low cost infant monitoring and communication system. .
  19. Ranasinghe, N., Karunanayaka, K., Cheok, A.D., Fernando, O.N.N., Nii, H. and Gopalakrishnakone, P. (2011). Digital taste and smell communication. .
  20. Peiris, R.L., Tharakan, M.J., Cheok, A.D. and Newton, O.N. (2011). AmbiKraf: a ubiquitous non-emissive color changing fabric display. .
  21. Fernando, O.N.N., Chan, S., Tosa, N., Nakatsu, R., Cheok, A.D. and Madurapperuma, A.P. (2011). Personalized Cultural Information for Mobile Devices. .
  22. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). E-letter: a paper-based instant messaging system using selective wireless power transfer. .
  23. Choi, Y., Cheok, A.D., Roman, X., Sugimoto, K. and Halupka, V. (2011). Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction. .
  24. Ranasinghe, N., Cheok, A.D., Fernando, O.N.N., Nii, H. and Ponnampalam, G. (2011). Electronic taste stimulation. .
  25. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste interface. .
  26. Zhu, K., Nii, H., Fernando, O.N.N. and Cheok, A.D. (2011). Selective inductive powering system for paper computing. .
  27. Edirisinghe, C., Cheok, A.D., Nakatsu, R. and Widodo, J. (2011). Exploring the Spatiality of Networked Social Media as the Third Space. .
  28. Wei, J., Wang, X., Peiris, R.L., Choi, Y., Martinez, X.R., Tache, R., Koh, J.T.K.V., Halupka, V. and Cheok, A.D. (2011). CoDine: an interactive multi-sensory system for remote dining. .
  29. Cheok, A.D., Koh, J.T.K.V., Peiris, R.L. and Fernando, O.N.N. (2011). Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology. .
  30. Huang, J., Cheok, A.D., Wai, S., Tsai, C. and Lin, S. (2011). Portality-The portal between virtuality and reality. .
  31. Edirisinghe, C., Nakatsu, R., Widodo, J. and Cheok, A.D. (2011). Conceptualizing Third Space in Networked Social Media. .
  32. Wei, J., Peiris, R.L., Koh, J.T.K.V., Wang, X., Choi, Y., Martinez, X.R., Tache, R., Halupka, V. and Cheok, A.D. (2011). Food Media: exploring interactive entertainment over telepresent dinner. .
  33. Cheok, A.D. (2011). Multi modal sensory human communication in the internet society. .
  34. Samani, H.A. and Cheok, A.D. (2011). From human-robot relationship to robot-based leadership. .
  35. Ranasinghe, N., Cheok, A.D., Nii, H., Fernando, O.N.N. and Ponnampalam, G. (2011). Digital taste for remote multisensory interactions. .
  36. Wang, X. and Cheok, A.D. (2011). ClayStation: a mixed reality gaming platform supporting playful learning for children. .
  37. Peiris, R.L., Fernando, O.N.N., Bee, C.S., Cheok, A.D., Ganesan, A.G. and Kumarasinghe, P. (2011). dMarkers: ubiquitous dynamic makers for augmented reality. .
  38. Choi, Y., Cheok, A.D., Roman, X., Halupka, V. and Sugimoto, K. (2011). Sound Perfume: Augmenting user's identity using sound and fragrance stimulation. .
  39. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R. and Zhu, Q. (2011). Foodie: Play with your food Extend social cooking game with novel edible interface. .
  40. Yang, H.S., Pan, Z., Yanagida, Y., Cheok, A., Park, J., Wan, W., Kajimoto, H. and Nii, H. (2011). Message from the Symposium and program chairs. .
  41. Wei, J., Cheok, A.D., Martinez, X.R., Tache, R., Choi, Y., Koh, J.T.K.V., Peiris, R.L., Wang, X. and Zhu, Q. (2011). FoodGenie: play with your food edible interface for communication and entertainment. .
  42. Huang, Y., Marsh, T. and Cheok, A.D. (2010). Investigation of software patterns of user experience. .
  43. Nii, H., Soon, J.T.K. and Cheok, A.D. (2010). Moving Slit Light Field Display. .
  44. Abeyrathne, D., Peiris, R.L., Ranasinghe, N., Fernando, O.N.N. and Cheok, A.D. (2010). Food internet communication. .
  45. Wang, R., Quek, F., Teh, J.K.S., Cheok, A.D. and Lai, S.R. (2010). Design and evaluation of a wearable remote social touch device. .
  46. Imbe, T., Ozaki, F., Kiyasu, S., Mizukami, Y., Ishibashi, S., Inakage, M., Okude, N., Cheok, A.D., Inami, M. and Sugimoto, M. (2010). Myglobe: a navigation service based on cognitive maps. .
  47. Choi, Y., Cheok, A.D., Halupka, V., Sepulveda, J., Peris, R., Koh, J., Xuan, W., Jun, W., Dilrukshi, A. and Tomoharu, Y. (2010). Flavor visualization: Taste guidance in co-cooking system for coexistence. .
  48. Samani, H.A. and Cheok, A.D. (2010). Probability of love between robots and humans. .
  49. Samani, H.A., Cheok, A.D., Ngiap, F.W., Nagpal, A. and Qiu, M. (2010). Towards a formulation of love in human-robot interaction. .
  50. Zhu, K., Fernando, O.N.N., Cheok, A.D., Fiala, M. and Yang, T.W. (2010). Origami recognition system using natural feature tracking. .
  51. Schirmer, A., Vijayakumar, R., Teh, K.S., Nithianantham, D., Escoffier, N. and Cheok, A.D. (2009). HUMAN AND MECHANICAL TOUCH FACILITATE AFFECTIVE PICTURE PROCESSING. .
  52. Yagi, I., Ebihara, Y., Inada, T., Tanaka, Y., Sugimoto, M., Inami, M., Cheok, A.D., Okude, N. and Inakage, M. (2009). Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. .
  53. Miyauchi, T., Yao, A., Nemoto, T., Inami, M., Inakage, M., Okude, N., Cheok, A. and Sugimoto, M. (2009). Urban treasure: new approach for collaborative local recommendation engine. .
  54. Moloney, L., Rod, J., Tuters, M., Dayarathna, M. and Cheok, A.D. (2009). Paruresis. .
  55. Zhu, K., Ranasinghe, N., Edirisinghe, C., Cheok, A.D., Fernando, O.N.N. and Cao, Y.Y. (2009). Poetry mix-up: the 10th muse. .
  56. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: enhanced tangible social networking companion for children. .
  57. Ozaki, F., Imbe, T., Kiyasu, S., Sugiura, Y., Mizukami, Y., Ishibashi, S., Sugimoto, M., Inami, M., Cheok, A.D. and Okude, N. (2009). Myglobe: Cognitive map as communication media. .
  58. Cheok, A.D., Fernando, O.N.N. and Fernando, C.L. (2009). Petimo: safe social networking robot for children. .
  59. Cheok, A.D., Abeyrathne, D., Edirisinghe, C.P., Fernando, O.N.N., Godage, I.S., Hoogendoorn, K., Hou, J., Karunanayaka, K., Narangoda, M. and Peiris, R.L. (2009). Petimo: children's companion for safe social networking. .
  60. Fernando, O.N.N., Cheok, A.D., Ranasinghe, N., Zhu, K., Edirisinghe, C. and Cao, Y.Y. (2009). Poetry mix-up: a poetry generating system for cultural communication. .
  61. Teh, J.K.S., Cheok, A.D., Choi, Y., Fernando, C.L., Peiris, R.L. and Fernando, O.N.N. (2009). Huggy pajama: a parent and child hugging communication system. .
  62. Peiris, R.L., Cheok, A.D., Teh, J.K.S., Fernando, O.N.N., Yingqian, W., Lim, A., Yi, P., Polydorou, D., Ong, K.P. and Tharakan, M. (2009). AmbiKraf: an embedded non-emissive and fast changing wearable display. .
  63. Berry, R., Oikawa, M., Prasad, J., Unterberg, J., Liu, W., Cheok, A.D. and Kato, H. (2008). Augmented reality authoring for artists and designers. .
  64. Marsh, T., Nitsche, M., Liu, W., Chung, P., Bolter, J.D. and Cheok, A.D. (2008). Film informing design for contemplative gameplay. .
  65. Cheok, A.D., Khoo, E.T., Liu, W., Hu, X.M., Marini, P. and Zhang, X.Y. (2008). Confucius computer: transforming the future through ancient philosophy. .
  66. Cheok, A.D., Kok, R.T., Tan, C., Newton Fernando, O.N., Merritt, T. and Sen, J.Y.P. (2008). Empathetic living media. .
  67. Teh, J.K.S., Cheok, A.D., Peiris, R.L., Choi, Y., Thuong, V. and Lai, S. (2008). Huggy Pajama: a mobile parent and child hugging communication system. .
  68. Fernando, O.N.N., Wijesena, J.P., Cheok, A.D., Liu, W. and Tosa, N. (2007). BlogWall: personal and poetic expressions. .
  69. Portalés, C., Perales, C.D. and Cheok, A.D. (2007). Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. .
  70. Cheok, A.D., Fernando, O.N.N., Wijesena, I.J.P., Mustafa, A., Barthoff, A. and Tosa, N. (2007). BlogWall: a new paradigm of artistic public mobile communication. .
  71. Cheok, A.D., Mustafa, A., Fernando, O.N.N., Barthoff, A., Wijesena, J.P. and Tosa, N. (2007). BlogWall: displaying artistic and poetic messages on public displays via SMS. .
  72. Cheok, A.D., Inami, M., Fernando, O.N.N., Inakage, M. and Merritt, T.R. (2007). Explorations on interactive interfaces using cuteness. .
  73. Fernando, O.N.N., Cohen, M. and Cheok, A.D. (2007). Mobile spatial audio interfaces. .
  74. Liu, W., Fernando, O.N.N., Cheok, A.D., Wijesena, J.P. and Tan, R.T. (2007). Science museum mixed reality digital media exhibitions for children. .
  75. Liu, W., Cheok, A.D., Mei-Ling, C.L. and Theng, Y. (2007). Mixed reality classroom: learning from entertainment. .
  76. Khoo, E.T., Lee, S.P. and Cheok, A.D. (2006). Age invaders. .
  77. Liu, W., Cheok, A.D., Hwee, S. and Ivene, A. (2006). Mixed reality for fun learning in primary school. .
  78. Cheok, A.D., Liu, W., Soon, J.T.K. and Ke, X. (2006). Mixed reality for social and physical interaction and entertainment. .
  79. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (2006). Metazoa ludens. .
  80. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry. Internet: a remote human-pet interaction system. .
  81. Park, E., Kim, B., Salim, W. and Cheok, A.D. (2006). Magic Asian art. .
  82. Khoo, E.T., Lee, S.P., Cheok, A.D., Kodagoda, S., Zhou, Y. and Toh, G.S. (2006). Age invaders: social and physical inter-generational family entertainment. .
  83. Garcia, D.D., Tovar, C.B., Cheok, A.D., Xu, K. and Liu, W. (2005). Free networks visible networks. .
  84. Zhou, Z., Cheok, A.D., Lee, S., Thang, L.N., Kok, C.K., Ng, W.Z., Cher, Y.K., Pung, M.L. and Li, Y. (2005). Age invader: human media for natural social-physical inter-generational interaction with elderly and young. .
  85. Boj, C., Díaz, D.J., Cheok, A.D., Xu, K. and Liu, W. (2005). Free network visible network. .
  86. Teh, J., Lee, S.P. and Cheok, A.D. (2005). Internet. pajama. .
  87. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media. .
  88. Cheok, A.D., Teo, S.L., Cao, L. and Thang, L.N. (2005). Capture the flag: a multiplayer online game for phone users. .
  89. Qui, T.C.T., Nguyen, T.H.D., Mallawaarachchi, A., Xu, K., Liu, W., Lee, S.P., Zhou, Z.Y., Teo, S.L., Teo, H.S. and Thang, L.N. (2005). Magic land: Live 3d human capture mixed reality interactive system. .
  90. Zhou, Z., Cheok, A.D., Li, Y. and Kato, H. (2005). Magic cubes for social and physical family entertainment. .
  91. Cheok, A.D., Lee, S., Kodagoda, S., Tat, K.E. and Thang, L.N. (2005). A social and physical inter-generational computer game for the elderly and children: Age invaders. .
  92. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L., Farbiz, F., Lee, S.P., Katai, O. and Kawakami, H. (2004). Ubiquitous human media for social and physical interaction. .
  93. Singh, S., Cheok, A.D. and Kiong, S.C. (2004). A step towards anywhere gaming. .
  94. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). Augmented reality post-it system. .
  95. Singh, S., Cheok, A.D., Ng, G.L. and Farbiz, F. (2004). 3D augmented reality comic book and notes for children using mobile phones. .
  96. Zhou, Z., Cheok, A.D., Chan, T. and Li, Y. (2004). Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. .
  97. Cheok, A.D., Goh, K.H., Farbiz, F., Liu, W., Li, Y., Fong, S.W., Yang, X. and Teo, S.L. (2004). Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. .
  98. Zhou, Z., Cheok, A.D., Pan, J. and Li, Y. (2004). An interactive 3D exploration narrative interface for storytelling. .
  99. Zhou, Z., Cheok, A.D., Pan, J. and Li, Y. (2004). Magic Story Cube: an interactive tangible interface for storytelling. .
  100. Farbiz, F., Cheok, A.D. and Lincoln, P. (2003). Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. .
  101. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet. .
  102. Cheok, A.D., Fong, S.W., Goh, K.H., Yang, X., Liu, W. and Farzbiz, F. (2003). Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. .
  103. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). Real-time 3D interaction for augmented and virtual reality. .
  104. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3D live humans in mixed reality entertainment. .
  105. Xu, K., Cheok, A.D., Chia, K.W. and Prince, S. (2002). Visual Registration for Geographical Labeling in Wearable Computing. .
  106. Cheok, A.D., Edmund, N.W.C. and Eng, A.W. (2002). Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space. .
  107. Cheok, A.D., Wan, F.S., Yang, X., Weihua, W., Huang, L.M., Billinghurst, M. and Kato, H. (2002). Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers. .
  108. Cheok, A.D., Weihua, W., Yang, X., Prince, S., Wan, F.S., Billinghurst, M. and Kato, H. (2002). Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. .
  109. Cheok, A.D., Kumar, K.G. and Prince, S. (2002). Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications. .
  110. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3-D live: real time interaction for mixed reality. .
  111. Chia, K.W., Cheok, A.D. and Prince, S. (2002). Online 6 DOF Augmented Reality Registration from Natural Features. .
  112. Prince, S., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2002). 3D Live: Real Time Captured Content for Mixed Reality. .
  113. Kumar, K.G., Cheok, A.D. and Zhi, Q. (2001). Hardware And Software Tracking For Smart Pen Interface In Wearable Computing And Mixed Reality. .
  114. Zhi, Q., Kaynak, M.N., Sengupta, K., Cheok, A.D. and Ko, C.C. (2001). HMM Modeling For Audio-Visual Speech Recognition. .
  115. Wang, Z., Cheok, A.D. and Wee, L.K. (2001). Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic. .
  116. Jian, Z., Kaynak, M.N., Cheok, A.D. and Chung, K.C. (2001). Real-time lip tracking for virtual lip implementation in virtual environments and computer games. .
  117. Cheok, A.D., Chevalier, S., Kaynak, M., Sengupta, K. and Chung, K.C. (2001). Use of a novel generalized fuzzy hidden Markov model for speech recognition. .
  118. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K. and Chung, K.C. (2001). Audio-visual modeling for bimodal speech recognition. .
  119. Cheok, A.D. and Hoon, P.H. (2000). A new torque control method for switched reluctance motor drives. .
  120. Cheok, A.D., Kawamoto, S., Matsumoto, T. and Obi, H. (2000). High power AC/DC converter and DC/AC inverter for high speed train applications. .
  121. Shi, C., Cheok, A.D. and Lim, K.W. (2000). A new observer-based sensorless adaptive fuzzy controller for switched reluctance motor drives. .
  122. Cheok, A.D. and Hoon, P.H. (2000). A new torque control method for switched reluctance motor drives. .
  123. Cheok, A.D. and Shiomi, S. (1998). A fuzzy logic based anti-skid control system for railway applications. .
  124. Ertugrul, N. and Cheok, A. (1998). Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector. .
  125. Cheok, A. and Ertugrul, N. (1998). High robustness and reliability of a fuzzy logic based angle estimation algorithm for practical switched reluctance motor drives. .
  126. Cheok, A. and Ertugrul, N. (1996). A model free fuzzy logic based rotor position sensorless switched reluctance motor drives. .

Journal Articles (182)

  1. Wang, X., Khoo, E.T., Wei, J. and Cheok, A.D. (2014). Reviving traditional Chinese culture through an interactive chat application. Computers in Entertainment, 11(3) . doi:10.1145/2582186.2633439.
  2. Wang, X., Khoo, E.T., Nakatsu, R. and Cheok, A. (2014). Interacting with traditional chinese culture through natural language. Journal of Computing and Cultural Heritage, 7(3) . doi:10.1145/2597183.
  3. Saadatian, E., Samani, H., Parsani, R., Pandey, A.V., Li, J., Tejada, L., Cheok, A.D. and Nakatsu, R. (2014). Mediating intimacy in long-distance relationships using kiss messaging. International Journal of Human Computer Studies, 72(10-11), pp. 736–746. doi:10.1016/j.ijhcs.2014.05.004.
  4. Chu, N.N.Y. and David Cheok, A. (2013). Multi-sense interface in a confucius game platform for millennium dialog. Proceedings of the International Symposium on Consumer Electronics, ISCE pp. 221–222. doi:10.1109/ISCE.2013.6570195.
  5. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). AmbiKraf. Multimedia Tools and Applications, 66(1), pp. 81–94. doi:10.1007/s11042-012-1142-9.
  6. Wei, J., Cheok, A.D. and Zhao, S. (2013). Food Media: Interactive Entertainment Over Telepresent Dinner. International Journal of Advanced Computer Science, 3(12) .
  7. Srivastava, J., Zhan, J., Cheok, A.D., Vespignani, A., Nijholt, A., Schiele, B., Nass, G.C., Dongman Lee, K.A.I.S.T., Aimeur, K.E. and Mase, K. (2013). SocialCom 2013. .
  8. Wang, X., Khoo, E.T., Fu, C.R., Cheok, A.D. and Nakatsu, R. (2013). Confucius chat: Promoting traditional chinese culture and enhancing intergenerational communication through a chat system. Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013 pp. 123–128. doi:10.1109/CultureComputing.2013.29.
  9. Choi, Y. and Cheok, A.D. (2013). Iterative Design Process of Sound Perfume System. International Journal of Advanced Computer Science, 3(10) .
  10. Nijholt, A., Romão, T. and Cheok, A.D. (2013). Special issue on advances in computer entertainment (Preface). International journal of creative interfaces and computer graphics, 4(1), pp. iv–vi.
  11. Nijholt, A., Romão, T. and Cheok, A.D. (2013). Preface: Special issue on advances in computer entertainment. .
  12. Peiris, R., Tharakari, M.J., Fernando, O., Nii, H. and Cheok, A. (2013). AmbiKraf: an ambient textile display. Other Publications of the AMEA Association .
  13. Choi, Y., Parsani, R., Pandey, A.V., Roman, X. and Cheok, A.D. (2013). Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication. Leonardo, 46(5), pp. 439–444.
  14. Peiris, R., Tharakan, M., Fernando, O. and Cheok, A. (2013). AmbiKraf: Non-emissive, ubiquitous textile display. Multimedia tools and applications, 66, pp. 81–94.
  15. Zhu, K., Nii, H., Fernando, O.N.N., Koh, J.T.K.V., Aue, K. and Cheok, A.D. (2013). Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission. Interacting with Computers, 25(2), pp. 143–153.
  16. Peiris, R.L., Koh, J.T.K.V., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2013). AmbiKraf Byobu: Merging Technology with Traditional Craft. Interacting with Computers, 25(2), pp. 173–182.
  17. Andujar, C., Anthes, C., Arindam, D., Arth, C., Ashdown, M., Azuma, R., Baillot, Y., Barakonyi, I., Beaudouin, M. and Beckhaus, S. (2013). International Program Committee and Reviewers. .
  18. Portmann, E., Nguyen, T., Sepulveda, J. and Cheok, A.D. (2012). Fuzzy online reputation analysis framework. pp. 139–167. doi:10.4018/978-1-4666-0095-9.ch007.
  19. Cheok, A.D., Tewell, J. and Bobba, S.S. (2012). Kissenger: A Kiss Messenger. .
  20. Lawson, S., Chen, J., Cheok, A.D., Chu, W., Hawryszkiewycz, I., King, I., Liu, J., Ma, J., Standing, C. and Subrahmanian, V.S. (2012). SCA 2013. .
  21. Pan, Z., Cheok, A.D. and Müller, W. (2012). Edutainment IX LNCS 7544. .
  22. Pan, Z., Cheok, A.D. and Müller, W. (2012). Edutainment X LNCS 7775. .
  23. Cheok, A.D. and Fernando, O.N.N. (2012). Kawaii/Cute interactive media. Universal Access in the Information Society, 11(3), pp. 295–309.
  24. Wei, J. and Cheok, A.D. (2012). Foodie: play with your food promote interaction and fun with edible interface. Consumer Electronics, IEEE Transactions on, 58(2), pp. 178–183.
  25. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (2011). Motor drives. pp. 915–991. doi:10.1016/B978-0-12-382036-5.00034-3.
  26. Cheok, A.D., Inakage, M. and Lee, N. (2011). Letter from the editors. Computers in Entertainment, 9(2) . doi:10.1145/1998376.1998382.
  27. Hii, D.J.C., Heng, C.K., Malone-Lee, L.C., Zhang, J., Ibrahim, N., Huang, Y.C., Janssen, P., Zhou, Z., Karlekar, J. and Hii, D. (2011). Solar radiation performance evaluation for high density urban forms in the tropical context. Building Simulation .
  28. Zheng, R., Cheok, A. and Khoo, E. (2011). Singaporean adolescents' perceptions of online social communication: An exploratory factor analysis. Journal of Educational Computing Research, 45(2), pp. 203–221. doi:10.2190/EC.45.2.e.
  29. Cheok, A.D. (2011). 2011 10th IEEE International Symposium on Mixed and Augmented Reality. .
  30. Choi, Y., Parsani, R., Roman, X., Pandey, A.V. and Cheok, A.D. (2011). Sound Perfume: A Wearable Accessory for Augmenting First Impression using Auditory and Olfactory Stimulation. .
  31. Cheok, A.D., Tan, R.T.K.C., Peiris, R.L., Fernando, O.N.N., Soon, J.T.K., Wijesena, I.J.P. and Sen, J.Y.P. (2011). Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 41(5), pp. 876–891.
  32. Lim, S.H., Kim, S.W., Park, S., Lee, J.H., Ellerbroek, J., Visser, M., van Dam, S.B.J., Mulder, M., van Paassen, M.M. and Cheok, A.D. (2011). SPECIAL ISSUE ON SOCIAL MEDIA ANALYTICS: UNDERSTANDING THE PULSE OF THE SOCIETY. .
  33. Abeyrathne, D., Edirisinghe, C., Ranasinghe, N., Karunanayaka, K., Zhu, K., Peiris, R.L., Fernando, O.N.N., Cheok, A.D., Lan, L. and Morisawa, Y. (2011). Connected online and offline safe social networking for children. Computers in Entertainment (CIE), 9(2), p. 9.
  34. Schirmer, A., Teh, K.S., Wang, S., Vijayakumar, R., Ching, A., Nithianantham, D., Escoffier, N. and Cheok, A.D. (2011). Squeeze me, but don't tease me: human and mechanical touch enhance visual attention and emotion discrimination. Social neuroscience, 6(3), pp. 219–230.
  35. Ababnah, A., Acampora, G., Aghajan, H., Alghamdi, M., Almendros, J., An, W., Andrews, C.J., Antoniou, G., Asensio, J.A. and Ayala, R. (2011). 2011 Index IEEE Transactions on Systems, Man, and Cybernetics—Part A: Systems and Humans Vol. 41. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, 41(6), p. 1281.
  36. Gopalakrishnakone, P., Jianfeng, L., Sun, G.P., Abeykoon, A., Fernando, O.N.N. and Cheok, A.D. (2011). A multimodal virtual anatomy learning tool for medical education. methods, 7, p. 8.
  37. Cheok, A.D., Fernando, O.N.N. and Abeyrathne, D. (2011). Petimo: children's companion for social networking (特集 かわいい). 感性工学, 10(2), pp. 86–90.
  38. Samani, H.A., Cheok, A.D. and Fernando, O.N.N. (2011). An affective interactive audio interface for Lovotics. Computers in Entertainment (CIE), 9(2), p. 6.
  39. Cheok, A.D. and Yue, L. (2011). A novel light-sensor-based information transmission system for indoor positioning and navigation. Instrumentation and Measurement, IEEE Transactions on, 60(1), pp. 290–299.
  40. Zhu, K., Ranasinghe, N., Edirisinghe, C., Fernando, O.N.N. and Cheok, A.D. (2011). Poetry mix-up. Computers in Entertainment (CIE), 9(2), p. 8.
  41. Edirisinghe, C., Zhu, K., Ranasinghe, N., Khoo, E.T., Srivatsan, V.E., Wijesena, J.P., Fernando, O.N.N. and Cheok, A.D. (2011). Modeling literary culture through interactive digital media. Virtual reality, 15(4), pp. 239–247.
  42. Khoo, E.T., Cheok, A.D., Liu, W., Hu, X., Marini, P., Saksen, V., Jiang, J. and Duh, H.B. (2011). Confucius Computer: bridging intergenerational communication through illogical and cultural computing. Virtual reality, 15(4), pp. 249–265.
  43. Koh, J.T.K.V., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M. and Cheok, A.D. (2011). Liquid interface: a malleable, transient, direct-touch interface. Computers in Entertainment (CIE), 9(2), p. 7.
  44. Cheok, A.D. (2010). Preface. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing .
  45. Cheok, A., Huang, J.Y. and Ishibashi, Y. (2010). Welcome address for NetGames2010. 2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010 . doi:10.1109/NETGAMES.2010.5679982.
  46. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (2010). BlogWall: Promoting social communication through mobile technology in Sri Lanka. pp. 205–217. doi:10.4018/978-1-61692-818-6.ch014.
  47. Cheok, A.D., Fernando, O.N.N., Narangoda, M.R., Ranasinghe, N., Godage, I.S., Zhu, K., Karunanayaka, K., Peiris, R.L., Teh, J.K.S., Edirisinghe, C.P., Merritt, T., Abeyrathne, D., Hoogendoorn, K., Hou, J., Thang, W.W., Fernando, C.L., Withana, A.I., Dayarathna, M., Morisawa, Y., Danjo, M. and Ma, N.L.L. (2010). Petimo: Safe social networking robot for children. pp. 351–372.
  48. Zhu, K., Fernando, O.N.N., Yang, T.W., Cheok, A.D. and Fiala, M. (2010). Origami recognition system using natural feature tracking. 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings p. 307. doi:10.1109/ISMAR.2010.5643616.
  49. Valino Koh, J.T.K., Karunanayaka, K., Sepulveda, J., Tharakan, M.J., Krishnan, M. and Cheok, A.D. (2010). Liquid interface: A malleable, transient, direct-touch interface. ACM International Conference Proceeding Series pp. 45–48. doi:10.1145/1971630.1971644.
  50. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2010). Ambikraf. Multimedia Tools and Applications pp. 1–14.
  51. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F. and Teo, H.S. (2010). Position Paper for Workshop on Gaming Applications in Pervasive Environments. .
  52. Cheok, A.D., Fernando, O.N.N., Ranasinghe, N., Zhu, K. and Edirisinghe, C. (2010). BlogWall: Promoting Social Communication. Mobile Information Communication Technologies Adoption in Developing Countries: Effects and Implications p. 205.
  53. Peiris, R.L., Tharakan, M.J., Fernando, O.N.N. and Cheok, A.D. (2010). AmbiKraf-Ubiquitous fabric display. .
  54. Qui, T.C.T., Nguyen, T.H.D., Cheok, A.D., Teo, S.L., Xu, K., Zhou, Z., Mallawaarachchi, A., Lee, S.P., Liu, W. and Teo, H.S. (2010). Magic Land: a 3D Human Capture Mixed Reality System for Museum Experiences. Re-Thinking Technology in Museums: towards a new understanding of people’s experience in museums p. 71.
  55. Chang, M., Cheok, A.D., Pan, Z. and El Rhalibi, A. (2009). Transactions on edutainment III: Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5940 LNCS .
  56. Cheok, A.D., Pan, Z. and El Rhalibi, A. (2009). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5660 LNCS .
  57. Cheok, A.D., Peiris, R.L., Fernando, C.L. and Fernando, O.N.N. (2009). Energy and touch-information for body-worn ubiquitous computing. International journal of energy technology and policy, 7(2), pp. 137–166.
  58. Fernando, O.N.N., Cheok, A.D. and Merritt, T. (2009). Babbage Cabbage: Empathetic Biological Media. .
  59. Khoo, E.T. and Cheok, A.D. (2009). Mediating intergenerational communication through mixed reality game and culture computing. Gerontechnology, 8(2), p. 115.
  60. Nomura, S., Soon, J.T.K., Samani, H.A., Godage, I., Narangoda, M., Cheok, A.D. and Katai, O. (2009). Feasibility of Social Interfaces based on Tactile Senses for Caring Communication. The 8th International Workshop on SID, 68(3) .
  61. Cheok, A.D., Haller, M., Fernando, O.N.N. and Wijesena, J.P. (2009). Mixed Reality Entertainment and Art. International Journal of Virtual Reality, 8(2) .
  62. CHEOK, A.D. (2009). Feeling communication: Social and physical interactive communication and entertainment. 物性研究, 91(4), pp. 416–418.
  63. Liu, W., Teh, K.S., Peiris, R.L., Choi, Y., Cheok, A.D., Lim, C.M.L., Theng, Y.L., Nguyen, T.H.D., Qui, T.C.T. and Vasilakos, A.V. (2009). Internet-enabled user interfaces for distance learning. International Journal of Technology and Human Interaction, 5(1), p. 51.
  64. Leitner, J., Haller, M., Yun, K., Woo, W., Sugimoto, M., Inami, M., Cheok, A.D. and Been-Lirn, H.D. (2009). Physical interfaces for tabletop games. Computers in Entertainment (CIE), 7(4), p. 61.
  65. Khoo, E.T., Merritt, T. and Cheok, A.D. (2009). Designing physical and social intergenerational family entertainment. Interacting with computers, 21(1), pp. 76–87.
  66. Inakage, M. and Cheok, A.D. (2008). Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: Foreword. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 .
  67. Choi, Y., Jeung, J., Pan, Y. and Cheok, A.D. (2008). Interface design using clothing fasteners for functional separation, combination, and manipulation of wearable systems. 21st International Symposium on Human Factors in Telecommunication, HFT 2008 pp. 383–390.
  68. Tsekeridou, S., Cheok, A.D., Giannakis, K. and Karigiannis, J. (2008). Message from the DIMEA 2008 general conference chairs. Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008 .
  69. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D.A. (2008). Virtual Characters, Animation and Navigation-Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Lecture Notes in Computer Science, 5093, p. 551.
  70. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, D. (2008). Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs. Technologies for E-Learning and Digital Entertainment pp. 551–561.
  71. Zhu, J., Pan, Z., Xu, G., Yang, H. and Cheok, A.D. (2008). Virtual Avatar Enhanced 3D Communication from Mobile Phone to PC. .
  72. Liu, W., Cheok, A.D., Mei-Ling, C.K. and Theng, Y. (2008). New teaching and learning experience with mixed reality technologies. International Journal of Arts and Technology, 1(2), pp. 173–197.
  73. Cheok, A., Ishii, H., Osada, J., Fernando, O.N.N. and Merritt, T. (2008). Editorial: interactive play and learning for children. Advances in Human-Computer Interaction, 2008, p. 3.
  74. Teh, J.K.S. and Cheok, A.D. (2008). Pet internet and huggy pajama: A comparative analysis of design issues. The International Journal of Virtual Reality, 7(4), pp. 41–46.
  75. Teh, J.K.S. and Cheok, A.D. (2008). Computer Mediated Remote Touch Communication for Humans and Animals. Recent Patents on Computer Science, 1(1), pp. 26–31.
  76. Cheok, A.D., Fernando, O.N.N., Wijesena, J.P., Mustafa, A., Shankar, R., Barthoff, A., Tosa, N., Choi, Y. and Agarwal, M. (2008). BlogWall: social and cultural interaction for children. Advances in Human-Computer Interaction, 2008(1), p. 1.
  77. Mei-Ling, C.L., Theng, Y., Liu, W. and Cheok, A.D. (2008). A User Acceptance Study on a Plant Mixed Reality System for Primary School Children. Ubiquitous Computing: Design, Implementation, and Usability .
  78. Tan, R.T.K.C., Cheok, A.D., Peiris, R., Todorovic, V., Loi, H.C., Loh, C.W., Nguyen, D.T.K., Sen, J.Y.P., Yio, E.Z. and Derek, T.B.S. (2008). Metazoa ludens: Mixed reality interactions and play for small pets and humans. Leonardo, 41(3), pp. 308–309.
  79. Vasilakos, A.V., Wei, L., Nguyen, T.H.D., Thien Qui, T.C., Chen, L.C., Boj, C., Diaz, D., Cheok, A.D. and Marentakis, G. (2008). Interactive theatre via mixed reality and Ambient Intelligence. Information Sciences, 178(3), pp. 679–693.
  80. Wang, Q., Mooser, J., You, S. and Neumann, U. (2008). Augmented exhibitions using natural features. International Journal of Virtual Reality, 18(2), pp. 46–65.
  81. Cheok, A.D., Jian, Z. and Chng, E.S. (2008). Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models. Applied Soft Computing, 8(2), pp. 1005–1017.
  82. Hong, D., Höllerer, T., Haller, M., Takemura, H., Cheok, A.D., Kim, G.J., Billinghurst, M., Woo, W., Hornecker, E. and Jacob, R.J.K. (2008). Advances in tangible interaction and ubiquitous virtual reality. Pervasive Computing, IEEE, 7(2), pp. 90–96.
  83. Xu, K., Chia, K.W. and Cheok, A.D. (2008). Real-time camera tracking for marker-less and unprepared augmented reality environments. Image and Vision Computing, 26(5), pp. 673–689.
  84. Cheok, A.D. and Li, Y. (2008). Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system. Personal and Ubiquitous Computing, 12(6), pp. 445–458.
  85. Zhou, Z., Cheok, A.D., Tedjokusumo, J. and Omer, G.S. (2008). wIzQubesTM–A novel tangible interface for interactive storytelling in mixed reality. Int J Virtual Real, 7(4), pp. 9–15.
  86. Khoo, E.T., Cheok, A.D., Nguyen, T.H.D. and Pan, Z. (2008). Age invaders: social and physical inter-generational mixed reality family entertainment. Virtual Reality, 12(1), pp. 3–16.
  87. Rahman, M.F., Patterson, D., Cheok, A. and Betz, R. (2007). Motor drives. pp. 857–933. doi:10.1016/B978-012088479-7/50051-1.
  88. Cheok, A.D. (2007). ACM International Conference Proceeding Series: Welcome address. ACM International Conference Proceeding Series .
  89. Nakatsu, R., Cheok, A.D., Tosa, N. and Salem, B. (2007). ACM International Conference Proceeding Series: Message from DIMEA 2007 program chairs. ACM International Conference Proceeding Series, 274 .
  90. Cheok, A. (2007). Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment. Mensch und Computer 2007: Interaktion im Plural .
  91. Cheok, A.D., Tan, R.T.K.C., Fernando, O.N.N., Ping, S.Y., Dung, N.T.K. and Yio, E.Z. (2007). dDNA: Living Media. .
  92. Theng, Y., Mei-Ling, C.L., Liu, W. and Cheok, A.D. (2007). Part IV-Health, Cultural, Educational and Entertainment Applications-Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance. Lecture Notes in Computer Science, 4562, pp. 728–737.
  93. Teh, J.K.S., Cheok, A.D., Peiris, R., Vuong, T., Lai, S. and Choi, Y. (2007). Novel interfaces for social and tangible interaction between remote persons. .
  94. Cheok, A.D., Lim, Z.S. and Tan, R.T.K.C. (2007). Humanistic Oriental art created using automated computer processing and non-photorealistic rendering. Computers & Graphics, 31(2), pp. 280–291.
  95. Cheok, A.D., Qiu, Y., Xu, K. and Kumar, K.G. (2007). Combined wireless hardware and real-time computer vision interface for tangible mixed reality. Industrial Electronics, IEEE Transactions on, 54(4), pp. 2174–2189.
  96. Cheok, A.D. and Wang, Z. (2007). DSP-based automated error-reducing flux-linkage-measurement method for switched reluctance motors. Instrumentation and Measurement, IEEE Transactions on, 56(6), pp. 2245–2253.
  97. Zhou, Z., Cheok, A.D., Qiu, Y. and Yang, X. (2007). The role of 3-D sound in human reaction and performance in augmented reality environments. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 37(2), pp. 262–272.
  98. Tan, R.T.K.C., Todorovic, V., Teh, J.K.S., Andrejin, G., Ping, L.S. and Cheok, A.D. (2006). Metazoa Ludens. ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06 . doi:10.1145/1179849.1180023.
  99. Tan, R.T.K.C., Teh, J.K.S. and Cheok, A.D. (2006). Metazoa Ludens. Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames '06 . doi:10.1145/1230040.1230089.
  100. Pan, Z., Cheok, A., Haller, M., Lau, R., Saito, H. and Liang, R. (2006). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 4282 LNCS .
  101. Cheok, A.D. (2006). Social and physical interactive paradigms for mixed reality entertainment. pp. 352–366. doi:10.4018/978-1-59904-066-0.ch017.
  102. Deissenberg, C. and Iori, G. (2006). Introduction. Journal of Economic Behavior and Organization, 61(4), pp. 521–524. doi:10.1016/j.jebo.2006.05.001.
  103. Cheok, A.D. and Yu, G. (2006). Advances in computer entertainment. Computers in Entertainment, 4(3) .
  104. Lee, S.P., Cheok, A.D., James, T.K.S., Debra, G.P.L., Jie, C.W., Chuang, W. and Farbiz, F. (2006). A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet. Personal and Ubiquitous Computing, 10(5), pp. 301–317. doi:10.1007/s00779-005-0051-6.
  105. Teh, K.S., Lee, S.P. and Cheok, A.D. (2006). Poultry.Internet and Internet Pajama: Novel systems for remote haptic interaction. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3942 LNCS, pp. 1288–1291. doi:10.1007/11736639_161.
  106. Tan, R.K.C., Todorovic, V., Cheok, A.D., The, J.K.S., Andrejin, G. and Lee, S.P. (2006). Metazoa Ludens: Mixed reality environment for playing computer games with pets. Journal of Computational Information Systems, 2(2), pp. 861–865.
  107. Khoo, E.T. and Cheok, A.D. (2006). Age Invaders: Inter-generational mixed reality family game. The International Journal of Virtual Reality, 5(2), pp. 45–50.
  108. Magerkurth, C., Cheok, A.D., Nilsen, T. and Mandryk, R. (2006). Proceedings of PerGAMES 2006. .
  109. Zhu, J., Pan, Z., Cheok, D.A. and Peng, S. (2006). 3D expressional head creation system for mobile game platform. Proc. of GRAPHICON .
  110. Pan, Z., Cheok, A., Haller, M., Lau, R.H. and Saito, H. (2006). Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence. .
  111. Liang, R., Pan, Z., Cheok, A., Haller, M., Lau, R.W.H. and Saito, H. (2006). Advances in Artificial Reality and Tele-Existence: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November...(Lecture Notes in Computer Science). .
  112. Cheok, A.D., Sreekumar, A., Lei, C. and Nam, L. (2006). Capture-the-Flag: A wide-area location-based mixed reality, multi-player smart phone entertainment system based on physical and social computing. .
  113. Tan, R.T.K.C., Cheok, A.D. and Teh, J.K.S. (2006). Metazoa Ludens: Mixed Reality Environment for Playing Computer Games with Pets. IJVR, 5(3), pp. 53–58.
  114. Cheok, A.D., Teh, K.S., Nguyen, T.H.D., Qui, T.C.T., Lee, S.P., Liu, W., Li, C.C., Diaz, D. and Boj, C. (2006). Social and physical interactive paradigms for mixed-reality entertainment. Computers in Entertainment (CIE), 4(2), p. 5.
  115. Cheok, A.D., Sreekumar, A., Lei, C. and Thang, L.N. (2006). Capture the flag: mixed-reality social gaming with smart phones. Pervasive Computing, IEEE, 5(2), pp. 62–69.
  116. Pan, Z., Cheok, A.D., Yang, H., Zhu, J. and Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), pp. 20–28.
  117. Fernández, F.J.S., De Pison, M.J.M., Lee, N., Benford, S. and Cheok, A. (2005). Welcome notes. ACM International Conference Proceeding Series, 265 .
  118. Teh, J., Lee, S.P. and Cheok, A.D. (2005). Internet.Pajama. ACM International Conference Proceeding Series, 157, p. 274. doi:10.1145/1152399.1152464.
  119. Cheok, A.D., Lee, S.P., Liu, W. and James, T.K.S. (2005). Combining the real and cyber worlds using mixed reality and human centered media. Proceedings - 2005 International Conference on Cyberworlds, CW 2005, 2005, pp. 14–21. doi:10.1109/CW.2005.27.
  120. Khoo, E.T., Lee, S.P. and Cheok, A.D. (2005). Age invaders. ACM International Conference Proceeding Series, 157, p. 273. doi:10.1145/1152399.1152463.
  121. Wai, C.‐.T., Wong, M.‐.L., Ng, S., Cheok, A., Tan, M.‐.H., Chua, W., Mak, B., Aung, M.‐.O. and Lim, S.‐.G. (2005). Utility of the Health Belief Model in predicting compliance of screening in patients with chronic hepatitis B. Alimentary pharmacology & therapeutics, 21(10), pp. 1255–1262.
  122. Wai, C., Mak, B., Chua, W., Tan, M., Ng, S., Cheok, A., Wong, M. and Lim, S. (2005). Misperceptions among patients with chronic hepatitis B in Singapore. World journal of Gastroenterology, 11(32), p. 5002.
  123. Cheok, A.D., Merritt, T., Yong-Soon, C., Peiris, R.L. and Fernando, O.N.N. (2005). Babbage Cabbage: Empathetic Living Slow Media. .
  124. Cheok, A. and Furness, T. (2005). An International Cross-Border Research Laboratory: The Case of the Human Interface Technology Lab Singapore. Education across borders: philosophy, policy, pedagogy, new paradigms and challenges p. 175.
  125. Cheok, A.D., Ho, M.F., Yustina, E. and Lee, S.P. (2005). Mobile computing with personal area network and human power generation. International Journal of Software Engineering and Knowledge Engineering, 15(02), pp. 169–175.
  126. Cheok, A.D., Lee, S.P., Liu, W. and Ke, X. (2005). Mixed Reality and Human Centered Media for Social and Physical Interactive Computer Entertainment. 情報処理学会研究報告. GN,[グループウェアとネットワークサービス], 2005(92), pp. 43–48.
  127. Prince, S.J.D., Cheok, A.D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M. and Kato, H. (2005). Live 3-dimensional content for augmented reality. IEEE Transactions on Multimedia (submitted) .
  128. Farbiz, F., Cheok, A.D., Liu, W., Zhou, Z., Xu, K., Prince, S., Billinghurst, M. and Kato, H. (2005). Live three-dimensional content for augmented reality. IEEE Trans. Multimedia, 7, pp. 514–523. doi:10.1109/TMM.2005.846787.
  129. Nguyen, T.H.D., Qui, T.C.T., Xu, K., Cheok, A.D., Teo, S.L., Zhou, Z., Mallawaarachchi, A., Lee, S.P., Liu, W. and Teo, H.S. (2005). Real-time 3D human capture system for mixed-reality art and entertainment. Visualization and Computer Graphics, IEEE Transactions on, 11(6), pp. 706–721.
  130. Cheok, A.D. and Wang, Z. (2005). Fuzzy logic rotor position estimation based switched reluctance motor DSP drive with accuracy enhancement. Power Electronics, IEEE Transactions on, 20(4), pp. 908–921.
  131. Magerkurth, C., Cheok, A.D., Mandryk, R.L. and Nilsen, T. (2005). Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment (CIE), 3(3), pp. 4–4.
  132. Nan, L., Leyman, A.R. and Cheok, A.D. (2004). Optimal design for decision-feedback equalizer. 2004 7th International Conference on Signal Processing Proceedings, ICSP pp. 445–448.
  133. Cheok, A.D., Xu, K., Liu, W., Goh, K.H., Teo, H.S., Teo, S.L., Farbiz, F., Lee, S.P., Katai, O., Kawakami, H. and Notsu, A. (2004). Ubiquitous human media for social and physical interaction. Proceedings of the SICE Annual Conference pp. 793–798.
  134. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Teo, S.L., Teo, H.S., Lee, S.P., Li, Y., Fong, S.W. and Yang, X. (2004). Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ACM International Conference Proceeding Series, 74, pp. 360–361.
  135. Notsu, A., Katai, O., Kawakami, H., Shiose, T. and Cheok, A.D. (2004). Framework of analysis and design of caring interaction with a miniature garden. Proceedings of the SICE Annual Conference pp. 799–802.
  136. Nan, L., Leyman, A.R. and Cheok, A.D. (2004). Optimal design for decision-feedback equalizer. International Conference on Signal Processing Proceedings, ICSP, 1, pp. 447–450.
  137. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z., Chung, K.C., Yoon, S.W., Kang, H.G., Park, Y.C. and Youn, D.H. (2004). Cumulative contents of Volume 43. Speech Communication, 43, pp. 397–398.
  138. Abowd, G., Adelstein, B., Aliakseyeu, D., Andrew, A., Aoki, P., Avrahami, D., Ayoob, E., Badros, G., Baluja, S. and Barrett, R. (2004). UIST 2004 REVIEWERS. UIST 2004: Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, Vancouver, October 24-27, 2004, Santa Fe, NM., 17, p. 295.
  139. Zhou, Z. and Cheok, A.D. (2004). The Role of 3D Sound in Human Reaction and Performance in Augmented Reality Gaming Environments. Interacting with Computers, 16(6), pp. 1043–1068.
  140. Cheok, A.D. (2004). Sensorless control of switched reluctance motors. Computationally intelligent hybrid systems: the fusion of soft computing and hard computing pp. 93–124.
  141. Zhou, Z., Cheok, A.D., Liu, W., Xiangdong, C. and Farbiz, F. (2004). Magic Music Desk: A tangible and ubiquitous multimodal music and speech system. Accepted, Mobile HCI .
  142. Cheok, A.D. (2004). ACM SIGCHI international conference on advances in computer entertainment technology. Computers in Entertainment (CIE), 2(1), pp. 3–3.
  143. Cheok, A.D., Goh, K.H., Liu, W., Teo, J., Teo, S.L., Farbiz, F. and Lee, S.P. (2004). Connecting the real world and virtual world through gaming. IFIP Congress Topical Sessions pp. 45–50.
  144. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K.C. (2004). Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis. Speech communication, 43(1), pp. 1–16.
  145. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of 3D sound in augmented reality environment. Interacting with Computers, 16(6), pp. 1043–1068.
  146. Zhou, Z., Cheok, A.D., Yang, X. and Qiu, Y. (2004). An experimental study on the role of software synthesized 3D sound in augmented reality environments. Interacting with Computers, 16(5), pp. 989–1016.
  147. Zhou, Z., Cheok, A.D., Liu, W., Chen, X., Farbiz, F., Yang, X. and Haller, M. (2004). Multisensory musical entertainment systems. MultiMedia, IEEE, 11(3), pp. 88–101.
  148. Zhou, Z., Cheok, A.D. and Pan, J. (2004). 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio. Personal and Ubiquitous Computing, 8(5), pp. 374–376.
  149. Zhou, Z., Cheok, A.D., Chan, T., Pan, J.H. and Li, Y. (2004). Interactive entertainment systems using tangible cubes. IE2004: Proceedings of the First Australian Workshop on Interactive Entertainment p. 19.
  150. Kaynak, M.N., Zhi, Q., Cheok, A.D., Sengupta, K., Jian, Z. and Chung, K. (2004). Analysis of lip geometric features for audio-visual speech recognition. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 34(4), pp. 564–570.
  151. Cheok, A.D., Goh, K.H., Liu, W., Farbiz, F., Fong, S.W., Teo, S.L., Li, Y. and Yang, X. (2004). Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, 8(2), pp. 71–81.
  152. Ping, L.S., Farbiz, F. and Cheok, A.D. (2003). Touchy. Internet: a cybernetics system for human-pet interaction through the Internet, ACM SIGGRAPH pp. 27–31.
  153. Singh, S., Ricky, S.C.K. and Cheok, A.D. (2003). Anywhere, Any-device Gaming. Expertise in Design: Design Thinking Research Symposium 6,... University of Technology, Sydney, Australia, 17-19 November 2003 p. 23.
  154. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2003). IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing. IEEE Distributed Systems Online, 4 .
  155. Weihua, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2003). Touch space: an embodied computing mixed reality game space. Entertainment Computing: Technologies and Applications, 112, p. 463.
  156. Xu, K., Prince, S., Cheok, A.D., Qiu, Y. and Kumar, K.G. (2003). Visual registration for unprepared augmented reality environments. Personal and Ubiquitous Computing, 7, pp. 287–298. doi:10.1007/s00779-003-0241-z.
  157. Billinghurst, M., Cheok, A., Prince, S. and Kato, H. (2002). Real world teleconferencing. IEEE Computer Graphics and Applications, 22(6), pp. 11–13. doi:10.1109/MCG.2002.1046623.
  158. Wang, W., Yang, X., Cheok, A.D., Billinghurst, M. and Kato, H. (2002). Touch space: An embodied computing mixed reality game space. International Workshop on Entertainment Computing (IWEC2002) pp. 4–55.
  159. Prince, S., Xu, K. and Cheok, A. (2002). Robust camera tracking for augmented reality based on planar homographies. IEEE Computer Graphics and Applications, 22, pp. 39–45.
  160. Cheok, A.D., Yang, X., Weihua, W. and Prince, S. (2002). Position Paper on Mixed Reality Entertainment. Workshop Proceedings Production Process of 3D Computer Graphics: Applications-Structures, Roles and Tools; ACM SIGGRAPH and Eurographics Campfire, June 1-June 4, 2002, Snowbird, Utah, USA, 13, p. 23.
  161. Cheok, A.D. and Wang, Z. (2002). Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system. International journal of electronics, 89(8), pp. 625–644.
  162. Prince, S., Cheok, A., Billinghusrt, M., Kato, H., Williamson, T., Farbiz, F. and Johnson, N. (2002). Real time three-dimensional interaction for augmented and virtual reality. .
  163. Chevalier, S., Kaynak, M.N., Cheok, A.D. and Sengupta, K. (2002). Use of a novel nonlinear generalized fuzzy hidden Markov model for speech recognition. Control and intelligent systems, 30(2), pp. 68–82.
  164. Shi, C. and Cheok, A.D. (2002). Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors. Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on, 32(2), pp. 99–112.
  165. David Cheok, A., Siew Chong, T. and Zhongfang, W. (2002). Real-time computer-based torque measurement of switched reluctance motors. International journal of electronics, 89(9), pp. 693–715.
  166. Prince, S., Xu, K. and Cheok, A.D. (2002). Augmented Reality Camera Tracking with Homographies. IEEE Computer Graphics and Applications, 22, pp. 39–45. doi:10.1109/MCG.2002.1046627.
  167. Cheok, A.D. and Fukuda, Y. (2002). A new torque and flux control method for switched reluctance motor drives. Power Electronics, IEEE Transactions on, 17(4), pp. 543–557.
  168. Billinghurst, M., Cheok, A.D., Prince, S. and Kato, H. (2002). Real World Teleconferencing. IEEE Computer Graphics and Applications, 22, pp. 11–13. doi:10.1109/MCG.2002.1046623.
  169. Cheok, A.D., Yang, X., Ying, Z.Z., Billinghurst, M. and Kato, H. (2002). Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and ubiquitous computing, 6(5-6), pp. 430–442.
  170. Cheok, A.D. and Sengupta, K. (2001). Multi-Modal Natural Interface between Human and Virtual World using Gesture and Brain EEG Signals. GMD–Forschungszentrum Informationstechnik GmbH p. 43.
  171. Cheok, A.D. and Kumar, K.G. (2001). HARDWARE AND SOFTWARE TRACKING FOR SMART PEN INTERFACE IN WEARABLE COMPUTING AND MIXED REALITY. .
  172. Cheok, A.D. and Ertugrul, N. (2001). Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors. Instrumentation and Measurement, IEEE Transactions on, 50(3), pp. 690–696.
  173. Cheok, A.D. and Shiomi, S. (2000). Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications. Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on, 30(4), pp. 557–568.
  174. Ertugrul, N. and Cheok, A.D. (2000). Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model. Power Electronics, IEEE Transactions on, 15(6), pp. 1029–1044.
  175. Cheok, A.D. and Ertugrul, N. (2000). High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives. Power Electronics, IEEE Transactions on, 15(2), pp. 319–334.
  176. Cheok, A.D. and Ertugrul, N. (1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledgebased rules. IEEE Transactions on Industrial Electronics, 46(5), p. 904916.
  177. Ertugrul, N. and Cheok, A.D. (1999). AN AUTOMATED METHOD FOR DETERMINATION OF THE MAGNETISATION CHARACTERISTICS OF SWITCHED RELUCTANCE MACHINES. AUPEC'1999 Conference, Darwin pp. 17–21.
  178. Cheok, A.D. and Ertugrul, N. (1999). High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules. Industrial Electronics, IEEE Transactions on, 46(5), pp. 904–916.
  179. Cheok, A.D. and Ertugrul, N. (1999). Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives. Industrial Electronics, IEEE Transactions on, 46(6), pp. 1207–1224.
  180. Cheok, A.D. (1998). A new fuzzy logic based sensorless rotor position estimation algorithm for switched reluctance motor drives. .
  181. Cheok, A., Kawamoto, S., Matsumoto, T. and Obi, H. (1997). AC drive with particular reference to traction drives. .
  182. Cheok, A. and Kawamoto, S. (1997). VOLUME ONE-TECHNICAL SESSIONS-Session 14: AC Drives-S14-1-AC Drive with particular reference to traction drives. IEE Conference Publications, (450), pp. 348–353.

Other (8)

  1. Cheok, A.D. and Fernando, O.N.N. (2010). ROBOT DEVICE AND PLATFORM FOR SOCIAL NETWORKING.
  2. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (2009). Interactive system and method.
  3. Cheok, A.D. and Teh, K.S. (2007). System for humans and pets to interact remotely.
  4. Zhou, Z.Y., Cheok, A.D. and Pan, J.H. (2007). Interactive system and method.
  5. CHEOK, A., ZHOU, Z. and PAN, J.H. (2005). AN INTERACTIVE SYSTEM AND METHOD.
  6. CHEOK, A.D., ZHOU, Z.Y. and PAN, J.H. (2005). AN INTERACTIVE SYSTEM AND METHOD.
  7. Singh, S., Cheok, A.D. and Ng, G.L. (2004). Mobile platform.
  8. Cheok, A.D., Singh, S. and Ng, G.L. (2004). Marketing platform.

Other Activities

Editorial Activities (15)

  1. International Journal of Cognitive Informatics and Natural Intelligence, Guest Editor.
  2. International Journal of Entertainment Technology and Management, Editorial Board Member.
  3. International Journal of Arts and Technology, Editorial Board Member.
  4. Advances in Human-Computer Interaction, Associate Editor.
  5. The International Journal of Virtual Reality, Associate Editor.
  6. Virtual Reality (Springer), Associate Editor.
  7. LNCS Transactions on Edutainment, Editor in Chief.
  8. ACM Computers in Entertainment, Editor in Chief.
  9. Lovotics - Academic Studies of Love and Friendship with Robots, Editor in Chief.
  10. Guest Editor for International Journal of Arts and Technology, Special Issue: Digital Media and its Application in Museum and Heritage, Guest Editors: Adrian David Cheok and Pan Zhigeng (Zhejiang University).
  11. Guest Editor for Journal Advances in Human Computer Interaction, Special Issue: Interactive Play and Learning for Children, Guest Editors: Adrian David Cheok, Hiroshii Ishii (MIT Media Lab), Junichi Osada (NEC Design, Tokyo).
  12. Guest Editor for International Journal on Cognitive Intelligence & Natural Intelligence journal Special Issue: Ambient Intelligence and Arts, Guest Editors: Athanasios (Thanos) Vasilakos and Adrian David Cheok.
  13. The Open Electrical and Electronic Engineering Journal, Member of Editorial Board
    Journal of Virtual Reality and Broadcasting, Member of Editorial Board
    .
  14. Recent Patents on Computer Science, Member of Editorial Board.
  15. Interacting with Computers, Member of Editorial Board.

Events/Conferences (27)

  1. Invited Speaker at Leonardo Art/Science Evening Rendezvous. San Francisco (2013).
  2. Invited Speaker at TEDxBarcelona. Barcelona (2013).
  3. Invited Speaker, Young Global Leaders Annual Summit. Myunmar (2013).
  4. Invited Panel Speaker and Panel Chair, GIL 2013 (Global Innovation and Leadership). Tokyo (2013).
  5. Invited Panel Speaker, USC Global Conference. Seoul (2013).
  6. Invited Speaker TCCOnline Conference. (2013).
  7. Invited Speaker, Khazanah Megatrends Forum. (2012).
  8. Invited Speaker and Panel Member of Human-Computer Confluence Research Challenges Workshop. Vienna, Austria (2012).
  9. Invited “Visionary” Speaker at the Seoul Digital Forum. South Korea (2012).
  10. Invited Speaker and presenter of “Innovation Fuel” workshop at Ogilvy Fuel conference. Kyoto, Japan (2012).
    Description: Ogilvy is one of the world’s largest advertising companies in the world. This was an internal conference for their top global executives and about five external speakers were invited. I presented a workshop in innovation at the event, four times, for senior executives of Ogilvy.
  11. Invited Speaker to WPP Stream Asia. Thailand (2012).
    Description: Stream is a global calendar of world-class media and technology events hosted by WPP Digital. Recently named by Wired Magazine one of the World’s Best Tech
    Conferences, Stream is listed alongside SXSW and TED as one of the ultimate meetings of the minds. (Wired, March 2011)
  12. Invited Speaker ACM 2006 Annual Scholarship Awards Reception. Los Angeles, USA (2011).
    Description: Co-sponsored by the American Film Institute.
  13. Invited Expert for Interlink Consolidation Workshop. France (2011).
  14. Invited artist and Lecture, Art Center Nabi. South Korea (2011).
  15. Invited expert speaker, European Parliament. Belgium (2010).
    Description: Invited by Vice President of the European Parliament, responsible for STOA (Science and Technology Options Assessment) Speech and exchange of views to the European Parliament‘s Industry, Research and Energy Committee 4th May 2010 morning.
    The topic was Internet Governance and all the attendees were Members of the European Parliament.
  16. Invited Distinguished Speaker for Future Summit. Australia (2010).
  17. Invited Speaker, European Internet Foundation Debate in cooperation with STOA on the premises of the European Parliament. Brussels, Belgium (2010).
  18. Invited speaker at the European Internet Foundation Dinner Debate in cooperation with STOA on the premises of the European Parliament. Brussels, Belgium (2010).
    Description: Representatives from the European Commission, the European Parliament and business attended. This dinner debate showcased success stories, as well as a futuristic vision of how ICT solutions are transforming our economy. The new generations of "digital natives" are bringing with them very different learning and working practices as well as different expectations, which will have an impact on businesses.
  19. Invited as international network partner for Danish Ministry of Science supported project KRAMKreativitetsrammer i Audiovisuelle Medier. Denmark (2010).
    Description: Invited to 1-3 seminars over a 3 year period and finally giving a presentation at the final international conference.
  20. Guest Speaker for the conference "Robotics". The Netherlands (2009).
    Description: Invited by the Network of Netherlands Offices for Science and Technology from the Dutch Ministry of Economic Affairs.
  21. Distinguished Speaker at ASEAN 100 Leadership Forum. Thailand (2009).
    Description: The ASEAN 100 Leadership Forums bring together around 100 of the best and brightest men and women from the region’s successor-generation leaders drawn from politics, business, and civil society. Participants in the last few Leadership Forums have included Indonesia’s President Susilo Bambang Yudhoyono (2006), Timor Leste’s President Dr Jose Ramos-Horta (2006), Vietnam Prime Minister Nhuyen Tan Dung (2007), Philippine’s President Gloria Macapagal-Arroyo (2008), former Pakistan Prime Minister Shaukat Aziz (2008) as well as many of the region’s most outstanding business and civil society leaders and intellectuals.
  22. Invited Speaker for International Workshop on "What is Creativity". Emergent Phenomena in Complex Adaptive Systems. Japan (2008).
  23. Invited Speaker for Firefox Developers Conference. Japan (2008).
  24. Participant of Interlink Opening Workshop. France (2007).
  25. Invited Speaker Microsoft Research Gaming and Graphics. China (2007).
  26. Invited Visiting Professor and Jury Member of Masters Thesis Students Final Presentation, ENJMIN - Ecole Nationale du Jeu et des Medias Interactifs Numeriques, Angoulime. France (2007).
  27. Invited Speaker at International Workshop, ’Urban Play and Locative Media.’ Art Center Nabi, South Korea (2005).

Keynote Lectures/Speeches (54)

  1. Keynote speech at VS-Games 2013. Bournemouth University (2013). International Conference on Games and Virtual Worlds for Serious Applications.
  2. Keynote Speaker at International Conference On Informatics and Creative Multimedia. Kuala Lumpur (2013).
  3. Keynote Speaker of The City University Hangout Opening Ceremony. London (2013).
  4. Keynote Speaker, SJI Singapore. Singapore (2013). “How will education change”
  5. Keynote Speaker, AR Summit. India (2013).
  6. Keynote Speaker, Indonesia Creative Power Symposium. Jakarta (2012).
  7. Keynote Speaker, Web in Travel Conference. Singapore (2012).
  8. Keynote Speaker, Digital Media City 10th International Symposium. Seoul (2012).
  9. Keynote Speaker, CollabTech 2012. Sapporo (2012).
  10. Keynote Speaker of 12th IEEE International Conference on Advanced Learning Technologies (ICALT2012). Rome, Italy (2012).
  11. Keynote Speaker at ARE 2012. Santa Clara Convention Center USA (2012). (Augmented Reality Event 2012 - largest international event dedicated to Augmented Reality)
  12. Keynote Speaker, ISMAR 2011 (International Symposium on Mixed and Augmented Reality). Basel, Switzerland (2011). Premier conference in the field of augmented reality.
  13. Keynote Speaker, 6th national conference on Digital Entertainment and Art (DEA). China (2011).
  14. Keynote Speaker at The 7th Northeast Asia Investment and Trade Expo Art Week-International Animation, Comics and Games Forum. Jilin, China (2011).
  15. Keynote Speaker at MobileHCI 2011: the 13th International Conference on Human-Computer Interaction with Mobile Devices and Services. Sweden (2011).
  16. Keynote Speaker, INTERDIDATICA a Technology Education Show and Educational Forum. Brazil (2011).
  17. Keynote Speaker for a tutorial presentation at 2nd IEEE Games Innovation Conference (GIC 2010). Hong Kong (2010).
  18. Keynote Speaker for AmI-10, First International Joint Conference on Ambient Intelligence. Spain (2010).
  19. Keynote and Panel Speaker: Khazanah Megatrends Forum 2010. Kuala Lumpur. Malaysia (2010).
  20. Keynote Speaker DICON, the Asian cultural content conference. South Korea (2010). 30.8-3.9.2010
  21. Keynote Speaker, UCSC keynote in the National IT conference in Sri Lanka. Sri Lanka (2010).
  22. Keynote Speaker for Nicograph 2010. Singapore (2010).
  23. Keynote Speaker for Synthetic Reality Conference. Israel (2010).
  24. Keynote Speaker at the New Museum Lab conference for the Opening of the National Museum of History. The Netherlands (2009).
  25. Keynote Speaker, Lift Asia. South Korea (2009).
  26. Keynote Speaker, Human Computer Interaction Innovation and Application Conference 2009. Taiwan (2009).
  27. Keynote Speaker at Immersive Education Japan (iED). Japan (2008).
  28. Keynote Speaker at Web in Travel Conference. Singapore (2008).
  29. Keynote Speaker, 11th International Conference on Humans and Computers. Fukuoka, Japan (2008).
  30. Keynote Speaker for Edutainment. Nanjing, China (2008).
  31. Keynote Speaker for Interact 2008. Japan (2008).
  32. Keynote Speaker for International IEEE conference in Serious Games and
    Virtual Worlds.
    UK (2008).
  33. Keynote Speaker for ACM CHI Designing Interactive Systems DIS 2008. South Africa (2008).
  34. Keynote Speaker for Digital Media and Its Application in Museum and Heritage. China (2007).
  35. Keynote Speaker for Mensch & Computer (Human Computer Interaction). Germany (2007).
  36. Invited Keynote Speaker for International Symposium on Ubiquitous VR. South Korea (2007).
  37. Keynote Speaker, Digital Media Virtual Museum Workshop. Hangzhou, China (2007).
  38. Keynote Speaker, International Symposium on Universal communication. Japan (2007).
  39. Keynote Speaker Joint International Conference on CyberGames and Interactive Entertainment (CGIE 2006). Australia (2006).
  40. Keynote Speaker, CCDT 2006. Athens, Greece (2006).
  41. Keynote Speaker 9th International Conference on Humans and Computers. Japan (2006).
  42. Keynote Speaker Ubiquitous Content Symposium. Japan (2006).
  43. Keynote Speaker 5th Asia Pacific International Symposium on Information Technology. Hangzhou, China (2006).
  44. Keynote Speaker ICAT International Conference on Artificial Reality and Telexistence. New Zeland (2005).
  45. Keynote Speaker Multimedia MMEC. China (2005).
  46. Keynote Speaker, CGames. France (2011).
  47. Keynote Speaker International Conference on Cyberworlds. Singapore (2011).
  48. Keynote Speaker of Workshop in PerGames. Germany (2005).
  49. Keynote Speaker, Invited Speaker and Artist (Exhibition) at 2005 DAEJEON FAST: Future of Art, Science and Technology, including the Main Exhibition Digital Paradise. Daejeon Korea Museum of Art, South Korea (2005). Only ten world-wide artists were invited for this prestigious exhibition.
  50. Keynote Speaker Entertainment Computing Conference. Japan (2005).
  51. Keynote Speaker at Workshop of SIGGN (Groupware and Network Services) and SIGDPS (Distributed Processing Systems) of IPSJ (Information Processing Society of Japan). Japan (2005).
  52. Keynote Speaker, The Eighth International Conference on Humans and Computers. The University of Aizu, Japan (2005). August 31 - September 2, 2005
  53. Keynote Speaker “Future Science” in Future University of Hakodate. Hakodate, Japan (2005).
  54. Keynote Speaker International Animation and Cartoon Festival. China (2005).

Online Articles (110)

  1. Set poetry in motion, just send a text message. Straits Times
  2. Singapore gets creative in digital space. Business Times
  3. Technology Cuddly robots. Navneet Newshouse Children’s Weekly NewspaperMumbai
  4. Abrazos Virtuales y almohadas inteligentes cobran vida en Asia. Vida Ciencia Technologia
  5. Virtual hugs and intelligent pillows invented in Asia. El Mercurio
  6. NUS students proud inventions Technology Commercial Forum organized by NUS showcases their exhibits. The Straits Times
  7. WHAT’S NEXT. Keio-NUS CUTE Center and Mixed Reality Lab Director discuss future
    Augmented Reality in the Wall Street Journal.
    Weekend Journal
  8. High-Tech Intimacy. The Straits Times
  9. Sekai Camera’s new reality - Interview. The Japan Times
  10. Virtual Games made physical. The Straits Times
  11. NUS, Keio University open $20m research centre here. The Business Times
  12. Singapore and Japan cooperate to develop social physical game to promote interactions between elderly and grandchildren. Lianhe Zaobao
  13. Soon, long-distance hugs will become a possibility. MYPaper
  14. Augmented reality: Even better than the real thing? Live Journal, The Independent (UK)
  15. Young Global Leaders Chat with PM. The Korea Times
  16. Singapore develops first interactive robot to teach children how to make friends. Lianhe Zaobao
  17. Get Pet,Ready,go Online. The Straits Times
  18. Economic Watch Designing engineers to change the world. The Straits Times
  19. Conference focuses on the use of games beyond entertainment. Birmingham Post.net
  20. Keio, NUS set up media research centre. TODAY
  21. NUS, Keio University set up research centre. The Business Times
  22. Singapore’s interactive digital media sector gets S$70m boost. Channel Newsasia
  23. Gadget Guy. The Straits Times
  24. Meet the Human Pacman. My Paper
  25. From Human Pacman to Global Leader. Straits Times
  26. Sporean Prof wins Young Global Leader Award. The Straits Times
  27. Embodied Interactive Technology. My Paper
  28. Metazoa Ludens. Axis Design Magazine
  29. Cooperation with NEC, NUS hope to catch up with Japanese development in personal
    robot research.
    Lianhe Zaobao
  30. New Games Merge Fantasy With Real World. The Age
  31. Video Gaming turns into pet project at NUS centre. The Straits Times
  32. Art, Technology fuse on stage. The Straits Times
  33. Turning poetry into music. The Straits Times
  34. Technology in the arts. Digital Life, The Straits Times
  35. Breathing new life into an old culture. The Straits Times
  36. The Human Pacman. The Straits Times
  37. Reality meets virtual reality. New Straits Times, Malaysia
  38. Get a grip on Mixed Reality. Today Newspaper, Singapore
  39. Who says Im Just a Geek. Sunday Times, Singapore
  40. About MXR Corporation and Mixed Reality Lab, NUS. Lianhe Zaobao
  41. NUS sets up Hollywood Media Lab. Lianhe Zaobao
  42. NUS sets up Hollywood lab for Digital Media. The Straits Times
  43. Watch out, pets at play. The Straits Times
  44. Pet the dog (or chicken) from afar. The Ottawa Citizen Newspaper
  45. Finally, a helping hand for bored lonely chickens. The Ottawa Citizen NewspaperColumn by Job Robson
  46. Be a space explorer in the classroom. The Straits Times
  47. Chicken study lays dividends. The Australian
  48. Give me a hug send it online! The Nanyang Chronicle
  49. Technologia al dia. Almundo Insolito
  50. Magic story gets a godfather. Today
  51. Santa goes Cyber hugging online. THE PRESS, Christchurch
  52. High-tech hens in web massage. The New Zealand Herald
  53. A cyber-cuddle from an absent parent. Daily Mail
  54. A hug for a lonely pet across the Net. The Straits Times
  55. Ein Hauch von futuristischem Lebensgefuhl. Pressespiegel, Fachhochschule Dusseldorf, University of Applied Sciences
  56. TEACH IN STYLE. The Straits Times, Urban
  57. Get in the game. DOSE
  58. Human Pacman. The Sunday Times
  59. Pac to the Future. Metro
  60. Academics turn business incubators. The Business Times
  61. Internet Poultry. Lianhe Zaobao
  62. NUS teams story-telling cube a winner at global tech contest. The Straits Times
  63. See underwater image 70m away with shrimp camera. The Straits Times
  64. Paid to Play. The Digital Life Magazine from The Straits Times
  65. Student bags $40,000 from NUS for start-up about a new spin-off company led by our
    graduated entrepeneur.
    Straits Times
  66. Who will be SPORES Agents of Change. The New Paper
  67. SCS can grow the gaming talent Singapore needs. Computer Times of Straits Times
  68. Full page article mentioning about Human Pacman. The New Paper
  69. Power Up with the Human Body. The Straits Times
  70. Article mentioning about PAN. Straits Times
  71. Human Pacman on Orchard Rd. Today newspaper
  72. Virtual winners. The New Paper
  73. Tango with Technology. Computer Times of the Straits Times
  74. Singtel CEO Bags IT Leader Award. The Business Times Singapore
  75. Our director, Dr Adrian David Cheok appearing in NUS recruitment advertisement. The Straits Times
  76. Front page of The Straits Times, Singapore. The Straits Times
  77. Front page of Linzer Rundschau, Linz. Linzer Rundschau
  78. Wired Feast of the senses. The Straits Times Singapore
  79. Wired Exhibition. Zaobao Singapore
  80. Scientist Honoured. The Straits Times
  81. Accolades for cutting-edge research. The Business Times
  82. A distinct mark of excellence. The Straits Times
  83. Wired exhibition, Zao Bao Singapore. Lianhe Zaobao
  84. Bringing Virtual Reality to Life. The Straits Times
  85. Line between real and virtual worlds blurs. South China Morning Post Hong Kong
  86. Young Global Leaders: Adrian David Cheok portrait. Think:act magazine
  87. HP and Mixed Reality Lab developing pajamas to keep people in touch. Printed & disposable electronics newsVol 4 Issue 3
  88. Playing with reality in virtual worlds. RealTime ArtsIssue 77
  89. Live Your Dream. Peeping @ 2031
  90. Cool World. Sunday Magazine
  91. Mixing with reality. The University of Adelaide
  92. Game Over. LimeIssue 98
  93. Who Loves ya, Baby? Popular MechanicsVolume 4
  94. Pacman Humain. Science & Vice Junior
  95. Talking to the finest huma beings on Earth. AtomicIssue 56
  96. Stroke a Chicken Online. Flipside
  97. Reality Man. Staff DigestIssue 169
  98. Reality Bites. Neon
  99. Reality Bytes. ExplosionIssue 09
  100. Taking It To the Streets. Electronic Game Monthly
  101. Abrazos a distancia. El Tiempo, Colombia
  102. Pozeracze Kulek about our research Human Pacman. PC Format Magazine
  103. Mentioning about Shang Ping invention. Select Newsweek
  104. Reality Makeover about Human Pacman. MX Australia
  105. Bond Would Love This; Singapore military research arm turns out combat suits and
    stealth warship straight out of the movies.
    Newsweek
  106. A Trip Around A Magic Puzzle about a Spain Team research. Murclajoven04
  107. IT Leader Awards 2004. Spore Computer Society
  108. Magic Puzzle. New Scientist
  109. NUS Engineering Research. Vol 19 No 1
  110. Innovation. The Magazine of Research & TechnologyVol 4 No 2

Radio Programmes (11)

  1. The Living Room. 93.8 FM Live Adrian David Cheok interview on Living Room 938LIVE about
    Babbage Cabbage Project.
  2. Keio University to set up IDM research centre in Singapore. 93.8 FM
  3. The Living Room. 93.8 FM Live Adrian David Cheok interview on Living Room 938LIVE about WEF
    Youth Redesign Future Workshop
  4. Live Radio Interview. 93.8 Live, Singapore
  5. Interview broadcast. BBC World Service
  6. Body and Soul. 93.8 Live Interview with Adrian David Cheok on Radio 938 about Babbage Cabbage
    project.
  7. Interview on Radio Singapore International. 93.8 FM
  8. Live interview. BBC Radio
  9. Techno-byte - Live interview. South Africa National Radio
  10. As It Happens - Live Interview. Canadian Broadcasting Corporation
  11. Live interview. Vienna Radio FM4

Television Programmes (34)

  1. Generation E. CNBC International television broadcast discussing and demonstrating the mixed reality research.
  2. Television article on Lovotics. Reuters For release on multiple worldwide television networks.
  3. Digital Deconstruction Episode 2: Huggy Pajama. Channel News Asia Featured in AliceOn, a Media Art & Culture Channel based in South Korea AliceOn is an organization that studies the changes and expansion of media art based on science and technology. It was a great honor for our laboratory to be featured, as a selected labs featured includes only the best and most famous media labs in the world, such as MIT Media Lab, ETC at CMU, Ars Electronica Future Lab, etc.
  4. Interview about IDMI. Channel News Asia
  5. On the beat 4. Channel U Mixed Reality Lab appeared on the popular Variety programme.
  6. Mixed Reality Lab & Adrian David Cheok - "Future of Communication" showing Petimo Childrens Social Robots. Discovery Science Channel
  7. Mixed Reality Lab & Adrian David Cheok - "Future of Play" showing Augmented Reality Toys. Discovery Science Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  8. Mixed Reality Lab & Adrian David Cheok - "Future of Sex" showing Huggy Pajama. Discovery Science Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  9. Mixed Reality Lab & Adrian David Cheok - "Future Fun". Discovery Channel Appearing on multiple television programs as part of "Popular Science’s Future Of" Series. A major international science series broadcast on Science Channel in USA and on Discovery Channel worldwide.
  10. Good Morning America. ABC TV Live Broadcast on Poultry Internet.
  11. Beyond Tomorrow - Human Pacman. Discovery Channel
  12. Beyond Productions - Human Pacman. Australian TV
  13. Beyond Tomorrow - Poultry Internet. Discovery Channel
  14. Beyond Productions - Poultry Internet. Australian TV
  15. Girls out Loud. Channel 5
  16. Feature in Internet Pajama work. Nippon Television
  17. BBC Television News feature on Human Pacman. BBC
  18. Fox News feature on our Human Pacman research. USA Nationwide Network Television
  19. MTV News - feature on Human Pacman. MTV, USA
  20. German national broadcast news. ARD TV Broadcast on my research in NTU.
  21. ABC Television news broadcast, Human Pacman. ABC
  22. Broadcast item on Human Pacman. National Geographic Channel
  23. Television News broadcast on our research. Spain Valencia TV
  24. Gamezville - Human Pacman feature. Sky One
  25. CNN broadcast international on Human Pacman for “Next Generation” and “Explorer” series. CNN
  26. CNBC Feature on Mixed Reality Research. CNBC
  27. News Feature. Channel U
  28. News broadcast. Channel News Asia
  29. News broadcast. CNN
  30. CNN eBIZ Asia - Feature on Mixed Reality Research. CNN eBIZ Asia Multiple times between August 2nd and August 4th 2002.
  31. CNN News on Mixed Reality Research. CNN
  32. Mixed Reality News item. Channel I
  33. Channel News Asia and Channel 5 news - segment on natural computing.
  34. News broadcast. Singapore TSC Channel 5

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City, University of London is an independent member institution of the University of London. Established by Royal Charter in 1836, the University of London consists of 18 independent member institutions with outstanding global reputations and several prestigious central academic bodies and activities.